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Old 09-25-2008, 03:49 AM   #21
cyberzomby
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Default Re: Renegade Style Logistics

Awesome idea. Would be nice to see a DEV in here in relation to the loveley hard coded word
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Old 09-25-2008, 04:32 AM   #22
master of the templars

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Default Re: Renegade Style Logistics

Quote:
Originally Posted by cyberzomby View Post
Awesome idea. Would be nice to see a DEV in here in relation to the loveley hard coded word
i doubt its hard coded.
Its possible to spawn vehicles, ala the sandbox mod.
I don't see why you couldn't just add some sort of "cost" to each vehicles.

Make nukes, Not war

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chuckMFd on 0.9- Can we trade back Assault on Mestia for Qinling?
[R-DEV]masaq - It's rather difficult to "apprehend" a Tu-95... you try persuading a 200-ton aircraft to land somewhere it doesn't want to, when it has enough fuel to get home and it knows you can't/won't shoot it down
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Old 09-25-2008, 10:42 AM   #23
cyberzomby
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Default Re: Renegade Style Logistics

Well they where working on some sort of economic game mechanic but dropped it because it didnt work the way they wanted. Im just crossing my fingers so we dont hear hard-coded to this.
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