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Old 07-30-2008, 06:44 AM   #11
arjan

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Default Re: Renegade Style Logistics

and how about?:

Main base starts off with 20 points and all the vehicles that are standard on a map.
And funds 10 points every minute.
If you cap a flag, it will fund you 5 points extra.

Vehicle factory:
DPV: 2 points
Jeep HMG: 6 points
Jeep TOW: 10 points
Truck: 10 points
APC: 12 points
AAV: 12 points
Tank: 18 points


Helipad:
Recon heli: 2 points
Light Transport: 6 points
Light Attack: 10 points
Heavy Transport: 12 points
Attack heli: 18 points




(This is all debatable)

you should limit the vehicles.
example: tanks can be requested 6 times and only on some maps

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Last edited by arjan; 07-30-2008 at 07:26 AM..
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Old 07-30-2008, 07:26 AM   #12
Chanvlan

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Default Re: Renegade Style Logistics

bad bad idea. otherwise you are going to be getting greifers destroying all the cars and the teams will be destroyed for it to work someone must have to be given "permision" to drive the vichle. also greifers will also ruin it by getting a negative score for all . . . . otherwise GREAT idea


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Last edited by [R-DEV]fuzzhead; 07-30-2008 at 10:11 AM..
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Old 07-30-2008, 07:29 AM   #13
arjan

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Default Re: Renegade Style Logistics

Its not all the time that theirs a wumwuts on a server?
these 2 weeks i played, i only experiencd awesome rounds, and only 1 round where there was a greifer
And becouse 1 guy is lame, doesnt mean you shouldnt include this feature.

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Last edited by [R-DEV]fuzzhead; 07-30-2008 at 10:10 AM..
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Old 07-30-2008, 02:07 PM   #14
Katsu

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Default Re: Renegade Style Logistics

Quote:
Originally Posted by arjan View Post
And becouse 1 guy is lame, doesnt mean you shouldnt include this feature.
Agreed. The game should not be designed with griefers and idiots in mind otherwise it becomes an exercise in compromising boundaries. Design the best game possible and let the community sort out the smacktards as best it can.

Compromising for good balanced gameplay is one thing, but to do it because some griefer might come and destroy all the toys at main base or a tk'er might go on a rampage is just bad for creativity.
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Old 07-30-2008, 06:25 PM   #15
vilhelm123

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Default Re: Renegade Style Logistics

I'd support this idea as a new game mode but not as a replacement for AAS.
Reason being that without a commander a team may not even be able to leave base and as such a player with little experience commanding may get forced into a role they neither want to do or can do. Also with noobs and indeed accidents (think engineer who forgot to mark his mine) and your team starts losing from the off. That and the possibility of another person/squad taking your vehicle while you sort out kits.

As another game mode this would be awesome and I support it because it would add a great deal of teamwork and would mean that commanders would get more out of their role as well. But AAS ain’t broke, please don't fix it.

Lots of love
Vilhelm xx
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Old 07-31-2008, 07:49 AM   #16
Spinkyone

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Default Re: Renegade Style Logistics

<.D.F.E.>
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Last edited by Spinkyone; 12-05-2009 at 05:02 PM..
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Old 07-31-2008, 10:46 AM   #17
thedoombringer0
Supporting Member

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Default Re: Renegade Style Logistics

i support this idea for 2 reasons

1 It will encourage people to actualy use the commander position more often.

2 I think it will encourage people to not waste assets only fly if they can etc because you have to gain permission then buy the asset.
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Old 09-24-2008, 11:12 AM   #18
Tirak

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Default Re: Renegade Style Logistics

With the addition of the Command and Control game mode, I believe this sort of logistics is even more suited for PR, if only in the C&C game mode.


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Old 09-24-2008, 12:22 PM   #19
Smegburt_funkledink
Deputy Lead Tester (EU)
Project Reality Beta Tester

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Default Re: Renegade Style Logistics

I'm liking where this is going, I've had similar thoughts before.

This way, you won't know exactly what your up against every single round.


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Old 09-24-2008, 02:29 PM   #20
VoXiNaTiOn
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Default Re: Renegade Style Logistics

I like this, but agree with what has been said that all Air vehicles should respawn.


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