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Old 07-28-2008, 06:46 PM   #11
Rudd
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Default Re: al basrah brit main car park

Quote:
Originally Posted by [R-DEV]Rhino View Post
hummm ye, really it would be nice to redo al basrah and add in a load of the new ME city buildings we have made, thou would take alot of work and think duckhunt is going to Afghanistan soon?
ah oh wel,

Basrah v2 for 1.0 then?


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Old 07-28-2008, 07:07 PM   #12
zangoo

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Default Re: al basrah brit main car park

oooo, could only imagine a 4x4km basrah... the things that could happen on something like that


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Old 07-28-2008, 07:22 PM   #13
Bringerof_D
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Default Re: al basrah brit main car park

OH OH OH in 0.8 yhey should model an underground car park! 2-3 levels underground with 1 or 2 bombcars inside.
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Old 07-28-2008, 07:33 PM   #14
[R-DEV]Deadfast
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Default Re: al basrah brit main car park

I wouldn't mind seeing the static in some of the urban maps.

If placed slightly elevated it might be considered a vantage point and therefore a valid place for a CP
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Old 07-28-2008, 07:41 PM   #15
Rudd
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Default Re: al basrah brit main car park

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Originally Posted by Bringerof_D View Post
OH OH OH
ok...enjoying ourselves a little too much are we?! #

I'm not sure if they can do that, same problem with trenches right?


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Old 07-28-2008, 07:48 PM   #16
Tirak

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Default Re: al basrah brit main car park

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Originally Posted by ostupidman View Post
Its not useless in the airport. It is a great vantage point to protect the airfield entrance and provide overwatch for the surrounding area. They aren't talking about doing away with it, just adding an additional one in the city. If I am understanding correctly.
Once saw a Chally crew set up there and play arty, funny as hell becuase they ran out of ammo and couldn't get out.

Anyway, I support this suggestion time permiting.


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Old 07-28-2008, 09:22 PM   #17
Cyrax-Sektor

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Default Re: al basrah brit main car park

Quote:
Originally Posted by Dr2B Rudd View Post
ok...enjoying ourselves a little too much are we?! #

I'm not sure if they can do that, same problem with trenches right?
It's possible to have statics below ground using the editor, you just have to lower the terrain where the static goes in the editor. That's how pools and construction sites are usually implemented.


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Yay PR!
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Old 07-30-2008, 05:27 AM   #18
=WFL= Sgt Bilko
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Default Re: al basrah brit main car park

Trenches on OGT seems to work fine.


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Old 07-30-2008, 06:41 AM   #19
Proff3ssorXman

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Default Re: al basrah brit main car park

Yeah, that'd be good. A nice place for a firebase if you get your team to defend.


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Old 07-30-2008, 08:51 AM   #20
Jonny

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Default Re: al basrah brit main car park

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Originally Posted by Tirak View Post
Once saw a Chally crew set up there and play arty, funny as hell becuase they ran out of ammo and couldn't get out.

Anyway, I support this suggestion time permiting.
I once got people in my clan to get four tanks up there on the training map, we had one forward observer (SL) in the village and all fired at once on the big building there from over the horizon.

Dont think we have a video of it though.

XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like?
Best post ever made!

EG: PPSh is made of win and quite possibly stamped sheet metal
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