project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Suggestions
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting.

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 11-25-2008, 06:50 PM   #41
[R-CON]Tomato-Rifle
PR:BF2 Contributor

[R-CON]Tomato-Rifle's Avatar
Send a message via MSN to [R-CON]Tomato-Rifle Send a message via Skype™ to [R-CON]Tomato-Rifle
Default Re: Medivac and MASH

I dont like it, because if you get healed to max 80% and you jump down 4 feet you would start bleeding or something


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-CON]Tomato-Rifle is offline Reply With Quote
Old 11-27-2008, 12:51 AM   #42
socomseal45
Default Re: Medivac and MASH

this would be a good idea if there were more players. If the game had 128 players (64 each side), then take a couple wouldn't be that bad. When you only have 32 people, 3 people get wounded and you have 6 guys, the wounded and the medics.
socomseal45 is offline Reply With Quote
Old 11-27-2008, 01:02 AM   #43
mp5punk
Banned

mp5punk's Avatar
Default Re: Medivac and MASH

YA bleeding is so over powered and especially for insurgents
mp5punk is offline Reply With Quote
Old 12-23-2008, 10:08 PM   #44
Fighter
Supporting Member

Fighter's Avatar
Default Re: Medivac and MASH

Dont even start on that 128 player thing again.... I like the original idea and the idea of having Ambulances the enemy would be penalized for shooting. I dont care, implement it.

"Just came ho,me. It was fun as fuaaaarrrrk. I think I'm still fdrunk. Will post pics tomorrow lol. Good night. Oh, and my hair is fucking WATERPROOF." - Kirra
Fighter is offline Reply With Quote
Old 02-17-2009, 02:36 AM   #45
ghoststorm11
Default Re: Medivac and MASH

Perhaps a new revive technique is in order. Maybe, like the vehicle repair stations added in 0.85, we should have a medic humvee or blackhawk. We should also limit the amount of medics that are avaiable. Maybe 3-5 per team. I suggest that players may be revived on the field with about 3% health. Then they can use there field dressing for 28% health. Then, they must be escorted off the field to a medic tent (maybe add it to the list of assest you can build at outposts). Alternatively, a medical humvee or blackhawk could decrease the bleed out rate exponentially, and take you to a medic tent (It will take you five to 6 minutes to die inside the vehicles). I also think combat medics should be able to give moprhine. This would slow down the rate at which you die.

Ex: (Medic 1 revives player x. Player x uses his field dressing and has 28% health. The normal rate of health decline [i dont know the exact rate] is 1% per five seconds. This would give a person 140 seconds to get to a med tent. However, if the medic gives the person a shot of morphine, the bleed out rate would be increased to 1% health loss per 10 seconds. Giving total of 280 seconds to get to a health tent. Of course, the more morphine you give, the more bleed out time will be given until saturation of morphine has occurred in which the player overdoses and dies [which would happen in real life]. Now, during this time, a med humvee with could come pick player x up. Player x has a health of 20%, and that health is very slowly lost [because he is in the humvee + the morphine]. The player gets dropped off at a medic tent and is healed in about 3 minutes.)

This would make it so people cannot rambo their way into the action, and people will feel an urgency to stay alive. I dont know if this is hardcoded, but this may solve the excessive medic problem.

The problem I forsee with this, is that people could just die and respawn. Maybe a removal of rally points would make it so people would want the medic to heal them. Alternatively, making the respawn timers long (5 mintues) would reduce this. Of course, this is unfeasible. However, the addition of this type of medical structure + longer respawn time would do two huge changes to pr gameplay.

1. INF squads would be more careful to move and stick together. Transportation of INF squads would become crucial. You would need good pilots or drivers (if you move by vehicles) to transport them. Teams would then decide to move in convoys to reduce transportation casualties. INF squad movement would feel more incentive to move with APC or Tank protection instead of a lone transportation truck that can be easily picked off. Pilots and APC crewmen will think about where they should fly/drive and deliver the infantrymen. The infantry men would carefully pick a spot for the transportation to pick them up. Thus making strategy and logistics a huge part of this game.

2. Medic transportation and use would become paramount. The medics would be very busy, and this could help overall structure of the game. I.E. The medics need to stay alive, so a medic squad would consist of 1-2 supporting men + the medic for protection. This would give new resource and vehicle allocation to the game. Squads would think twice before laying a firebase. They would need to place it strategically so it is quick to get to, but not in harms way.

This is all just speculative. But it would indeed solve the medic problem.

P.S. This is going in the suggestion thread.
ghoststorm11 is offline Reply With Quote
Old 02-17-2009, 06:39 AM   #46
Scandicci
Supporting Member

Scandicci's Avatar
Send a message via Skype™ to Scandicci
Thumbs up Re: Medivac and MASH

Quote:
Originally Posted by ghoststorm11 View Post
Perhaps a new revive technique is in order. Maybe, like the vehicle repair stations added in 0.85, we should have a medic humvee or blackhawk. We should also limit the amount of medics that are avaiable. Maybe 3-5 per team. I suggest that players may be revived on the field with about 3% health. Then they can use there field dressing for 28% health. Then, they must be escorted off the field to a medic tent (maybe add it to the list of assest you can build at outposts). Alternatively, a medical humvee or blackhawk could decrease the bleed out rate exponentially, and take you to a medic tent (It will take you five to 6 minutes to die inside the vehicles). I also think combat medics should be able to give moprhine. This would slow down the rate at which you die.

Ex: (Medic 1 revives player x. Player x uses his field dressing and has 28% health. The normal rate of health decline [i dont know the exact rate] is 1% per five seconds. This would give a person 140 seconds to get to a med tent. However, if the medic gives the person a shot of morphine, the bleed out rate would be increased to 1% health loss per 10 seconds. Giving total of 280 seconds to get to a health tent. Of course, the more morphine you give, the more bleed out time will be given until saturation of morphine has occurred in which the player overdoses and dies [which would happen in real life]. Now, during this time, a med humvee with could come pick player x up. Player x has a health of 20%, and that health is very slowly lost [because he is in the humvee + the morphine]. The player gets dropped off at a medic tent and is healed in about 3 minutes.)

This would make it so people cannot rambo their way into the action, and people will feel an urgency to stay alive. I dont know if this is hardcoded, but this may solve the excessive medic problem.

The problem I forsee with this, is that people could just die and respawn. Maybe a removal of rally points would make it so people would want the medic to heal them. Alternatively, making the respawn timers long (5 mintues) would reduce this. Of course, this is unfeasible. However, the addition of this type of medical structure + longer respawn time would do two huge changes to pr gameplay.

1. INF squads would be more careful to move and stick together. Transportation of INF squads would become crucial. You would need good pilots or drivers (if you move by vehicles) to transport them. Teams would then decide to move in convoys to reduce transportation casualties. INF squad movement would feel more incentive to move with APC or Tank protection instead of a lone transportation truck that can be easily picked off. Pilots and APC crewmen will think about where they should fly/drive and deliver the infantrymen. The infantry men would carefully pick a spot for the transportation to pick them up. Thus making strategy and logistics a huge part of this game.

2. Medic transportation and use would become paramount. The medics would be very busy, and this could help overall structure of the game. I.E. The medics need to stay alive, so a medic squad would consist of 1-2 supporting men + the medic for protection. This would give new resource and vehicle allocation to the game. Squads would think twice before laying a firebase. They would need to place it strategically so it is quick to get to, but not in harms way.

This is all just speculative. But it would indeed solve the medic problem.

P.S. This is going in the suggestion thread.
I really like this idea by ghostorm and others. As I was riding my bike into work today I thought about this very idea. This is one of those elements that if implemented has the possibility of either greatly increasing teamwork or contributing to the decline of the playability of the mod. It would up to the community to embrace it.

I disagree with the comments about needing 128 players per server to implement something like this. When I run APC-INF squads and our APC is either damaged or running low on ammo, I order the entire squad to enter the APC and drive back to the repair station together. The same would be true for a SM needing medical care. The entire squad would evac to the medi station and then return to the fight together. This can all be done in a matter of minutes with an APC.

__________________________________________________ _________________

If it's worth shooting once, shoot it again.
Scandicci is offline Reply With Quote
Old 02-17-2009, 06:42 AM   #47
Scandicci
Supporting Member

Scandicci's Avatar
Send a message via Skype™ to Scandicci
Default Re: Medivac and MASH

One more thing to add... I don't think 'medic' humvees or helis are necessary. A deployable medic station would be adequate, just like the stations for vehicles.

__________________________________________________ _________________

If it's worth shooting once, shoot it again.
Scandicci is offline Reply With Quote
Old 02-17-2009, 10:56 AM   #48
Yeti Pilot

Yeti Pilot's Avatar
Default Re: Medivac and MASH

I like this idea, Im not a big fan of being able to be revived by a stick then patched by a bag than being able to jump right back into the fight its really corny.
Yeti Pilot is offline Reply With Quote
Old 02-17-2009, 11:14 AM   #49
Dude388

Dude388's Avatar
Default Re: Medivac and MASH

First off, I'm touched you revived my first thread and post on the forum, brings a tear to my eye it does

Second, I do rather like the suggestion by Ghoststorm. May be a little rough around the edges...but that's what these thread are for!

Therefore, I'll add his post to my main post so others can read it and give their thoughts and opinions instead of possibly not reading it (it is 5 pages in after all).


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Dude388 is offline Reply With Quote
Old 02-17-2009, 12:01 PM   #50
IAJTHOMAS

IAJTHOMAS's Avatar
Default Re: Medivac and MASH

YouTube Video


Who wants to spend 15 minutes in a car/ tent, coughing and splutering like an asthmatic tortoise with TB running a marathon went I can just respawn and get back to the right quicker.

Even if there are no rallys, getting a lift from main/ FB would still be quicker. Although it sounds like it might be fun for the people doing the medevac, its would be dull as hell for the 'patient'.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
IAJTHOMAS is offline Reply With Quote
Reply


Tags
heath, mash, medic, medivac
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 06:21 AM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.6.0
All Content Copyright ©2004 - 2012, Project Reality.