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#21 |
![]() Join Date: Nov 2007
Location: You can't get here from there
Posts: 1,602
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If, for example, medics can only temporarily stop bleeding and only a field hospital tent at main bases can bring a soldier's health back to 100%, what reason will there be to use designated medical vehicles? What benefit will they have? A healing radius has already been ruled out, and any other real benefits they would bring can be given with a normal vehicle.
The only way the concept can work is if there are dedicated Medical squads, each with a team of medics, a driver/pilot for the medical vehicle, and perhaps a rifleman or something for firepower. Theoretically, we could have specially-marked Medic vehicles that stabilize bleeding only while both the patient and the medics are inside the vehicle, but I don't see how this can be done in BF2. In addition, survival is just too rare to dedicate squads and vehicles to healing. In most engagements, the entire squad is destroyed completely; Medic squads would only deplete from the infantry to accommodate for an uncommon scenario. |
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#22 | |
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Retired PR Developer
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how can the vehicles be done? replace health at the same rate of bleeding ofc
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#23 |
![]() Join Date: Nov 2007
Location: You can't get here from there
Posts: 1,602
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Usually, squads are killed off and end up respawning at main, instead of retreating and calling for medical help.
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#24 |
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Forum Moderator
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Why is the field dressing droppable? Because that way you can "pick up" the 20 HP. I'm sure they did that because you cant make an object only healing 20 HP and not more.
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#25 | |
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Retired PR Developer
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and anyway, medic squads would suck rather alot since gclark is right that there arent enough people on the server. Medical response teams are not needed. just out of curiosity, could you make a vehicle that heals you the same rate as the bleed to simulate the ambulance? | |
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#26 | |
![]() Join Date: Jul 2008
Location: Toronto
Posts: 406
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So why not code a pre-set MEDIVAC vehicle to use this healing effect, but lower the heal rate so it only maintains the soliders HP while they remain in the vehicle? | |
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#27 |
![]() Join Date: Sep 2008
Posts: 2,197
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The only way medivac would work is if you had some sort of medical truck or helicopter and after reviving people the only way they could get healed is to jump in one of those.
However, with numerical player limitations I think this would ultimately lead to a degradation in the game experience. With all the ideas people present we'd end up having one squad on each team fight while everyone else provides support roles. |
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#28 |
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Retired PR Developer
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The only real problem with the system is that it wouldn't work on skirmish mode, and it needs to be compatible.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#29 | |
![]() Join Date: Jul 2008
Location: Toronto
Posts: 406
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Very true, this will require some deep thinking to come to a plausible solution. | |
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#30 |
![]() Join Date: Dec 2006
Location: Kernow, but now mostly London.
Posts: 1,164
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One question I have never understood in these ideas is, why would i want to spend up to say 10 minutes on a big map gettin healed a bit, waiting for an evac getting transported back to main, getting fully healed, getting a transport back then linking up with my squad, only to have to repeat this next time i get shot?
If anything like this gets implimented I'd be hitting the suicide button alot. |
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| Tags |
| heath, mash, medic, medivac |
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