project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Suggestions
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting.

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 08-22-2008, 04:24 PM   #21
gclark03

gclark03's Avatar
Default Re: Medivac and MASH

If, for example, medics can only temporarily stop bleeding and only a field hospital tent at main bases can bring a soldier's health back to 100%, what reason will there be to use designated medical vehicles? What benefit will they have? A healing radius has already been ruled out, and any other real benefits they would bring can be given with a normal vehicle.

The only way the concept can work is if there are dedicated Medical squads, each with a team of medics, a driver/pilot for the medical vehicle, and perhaps a rifleman or something for firepower.

Theoretically, we could have specially-marked Medic vehicles that stabilize bleeding only while both the patient and the medics are inside the vehicle, but I don't see how this can be done in BF2.

In addition, survival is just too rare to dedicate squads and vehicles to healing. In most engagements, the entire squad is destroyed completely; Medic squads would only deplete from the infantry to accommodate for an uncommon scenario.
gclark03 is offline Reply With Quote
Old 08-22-2008, 04:27 PM   #22
Rudd
Retired PR Developer
Supporting Member

Rudd's Avatar
Default Re: Medivac and MASH

how can the vehicles be done? replace health at the same rate of bleeding ofc

Quote:
In most engagements, the entire squad is destroyed completely;
wut?


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

"You the people have the power to make life free and beautiful, to make this life a wonderful adventure."
I'm AFK until further notice, have fun guys.
Rudd is offline Reply With Quote
Old 08-22-2008, 04:40 PM   #23
gclark03

gclark03's Avatar
Default Re: Medivac and MASH

Usually, squads are killed off and end up respawning at main, instead of retreating and calling for medical help.
gclark03 is offline Reply With Quote
Old 08-22-2008, 04:47 PM   #24
[R-MOD]Spec
Forum Moderator

[R-MOD]Spec's Avatar
Default Re: Medivac and MASH

Why is the field dressing droppable? Because that way you can "pick up" the 20 HP. I'm sure they did that because you cant make an object only healing 20 HP and not more.
[R-MOD]Spec is offline Reply With Quote
Old 08-22-2008, 05:35 PM   #25
Rudd
Retired PR Developer
Supporting Member

Rudd's Avatar
Default Re: Medivac and MASH

Quote:
Originally Posted by gclark03 View Post
Usually, squads are killed off and end up respawning at main, instead of retreating and calling for medical help.
very bad squads then....

and anyway, medic squads would suck rather alot since gclark is right that there arent enough people on the server. Medical response teams are not needed.

just out of curiosity, could you make a vehicle that heals you the same rate as the bleed to simulate the ambulance? just wondering


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

"You the people have the power to make life free and beautiful, to make this life a wonderful adventure."
I'm AFK until further notice, have fun guys.
Rudd is offline Reply With Quote
Old 10-05-2008, 07:44 PM   #26
Dude388

Dude388's Avatar
Default Re: Medivac and MASH

Quote:
Originally Posted by Dr2B Rudd View Post
just out of curiosity, could you make a vehicle that heals you the same rate as the bleed to simulate the ambulance? just wondering
I don't see any reason this can't be done. In vBF2, if a medic was in a vehicle it would automatically heal soliders in the vehicle.

So why not code a pre-set MEDIVAC vehicle to use this healing effect, but lower the heal rate so it only maintains the soliders HP while they remain in the vehicle?


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Dude388 is offline Reply With Quote
Old 10-05-2008, 08:43 PM   #27
Solid Knight
Default Re: Medivac and MASH

The only way medivac would work is if you had some sort of medical truck or helicopter and after reviving people the only way they could get healed is to jump in one of those.

However, with numerical player limitations I think this would ultimately lead to a degradation in the game experience. With all the ideas people present we'd end up having one squad on each team fight while everyone else provides support roles.
Solid Knight is offline Reply With Quote
Old 10-05-2008, 08:46 PM   #28
Rudd
Retired PR Developer
Supporting Member

Rudd's Avatar
Default Re: Medivac and MASH

The only real problem with the system is that it wouldn't work on skirmish mode, and it needs to be compatible.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

"You the people have the power to make life free and beautiful, to make this life a wonderful adventure."
I'm AFK until further notice, have fun guys.
Rudd is offline Reply With Quote
Old 10-06-2008, 09:51 PM   #29
Dude388

Dude388's Avatar
Default Re: Medivac and MASH

Quote:
Originally Posted by Solid Knight View Post
The only way medivac would work is if you had some sort of medical truck or helicopter and after reviving people the only way they could get healed is to jump in one of those.

However, with numerical player limitations I think this would ultimately lead to a degradation in the game experience. With all the ideas people present we'd end up having one squad on each team fight while everyone else provides support roles.
I regretablly have to agree with you on this one, as much as I'd like to see a true MEDIVAC/MASH included, the server player limits just aren't compatible with this idea (However, if the ipetition the DEV's started comes to fruition, maybe all is not lost). I guess this would be the most sensible solution if a MEDIVAC/MASH was to be included somehow.

Quote:
Originally Posted by Dr2B Rudd View Post
The only real problem with the system is that it wouldn't work on skirmish mode, and it needs to be compatible.
Very true, this will require some deep thinking to come to a plausible solution.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Dude388 is offline Reply With Quote
Old 10-07-2008, 09:05 AM   #30
IAJTHOMAS

IAJTHOMAS's Avatar
Default Re: Medivac and MASH

One question I have never understood in these ideas is, why would i want to spend up to say 10 minutes on a big map gettin healed a bit, waiting for an evac getting transported back to main, getting fully healed, getting a transport back then linking up with my squad, only to have to repeat this next time i get shot?

If anything like this gets implimented I'd be hitting the suicide button alot.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
IAJTHOMAS is offline Reply With Quote
Reply


Tags
heath, mash, medic, medivac
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 06:34 AM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.6.0
All Content Copyright ©2004 - 2012, Project Reality.