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Old 08-05-2008, 08:53 PM   #11
Dude388

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Default Re: Medivac and MASH

Quote:
Originally Posted by Doc View Post
Welcome to the forums! Now, this thread wouldn't have turned
up in the search engine (It usually never does when I try),
but I would post it here to let you know that your idea has
been suggested.

Field Hospitals

However, that thread is, as you can see from the time stamp
on the latest post, a little over a year old, and I think it
would be good to get some original thought in a new thread.
I just wanted to apologize for semi taking your idea, I didn't even think to search up "FIELD HOSPITAL" in the search. I just figured that in today's military I assumed it was called MASH.

And I also thank you and everyone else for your support and thoughtful suggestions for this idea. If you find yourselves fighting with me on the frontlines in the near future, know you'll have a medic watching your back!
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Old 08-06-2008, 09:03 PM   #12
biffenh

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Default Re: Medivac and MASH

I love the idea, it makes the game even more realistic.
But what about a mobile field hospital in a apc?

Something like this:



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Old 08-07-2008, 05:10 AM   #13
slayer

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Default Re: Medivac and MASH

The spawntime could stop inside a apc or chopper?


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Old 08-07-2008, 11:59 AM   #14
[R-DEV]~KILL~Pirate
PR Mapper Team

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Default Re: Medivac and MASH

IMO, The best way to implement a more realistic Medevav system into PR as compared to the real batltefield situation is a medic that a medic in the field can only do so much for a wounded soldier. They can help keep a soldier alive but unless that soldier gets Medevac, his life in most cases is lost. So, my suggestion is that a field medic in PR should be able to revive and stop the bleeding, but the that soldier will have slight blurred vision (which is possible to code in bf2) until he can hop into a designated Medevac chopper. That soldier must stay in the chopper for at least three seconds to remove the blurred vision to simulate being Medevaced . So basicly the Medevac chopper is a flying 3 second hospital and is the best way and most realistic and possible solution using the bf2 engine.



...


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Old 08-07-2008, 04:04 PM   #15
Dude388

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Default Re: Medivac and MASH

Quote:
Originally Posted by biffenh View Post
I love the idea, it makes the game even more realistic.
But what about a mobile field hospital in a apc?

Something like this:

That seems like an excellent idea, but do you want to see the same principles as the MASH used on the APC? Or do you just want it to deploy into the hospital? Or maybe just provide healing? Or even make it the only land vehicle that can MEDEVAC soldiers that are dying?

If you could elaborate on this a bit it I can better understand what you want.

Quote:
Originally Posted by slayer View Post
The spawntime could stop inside a apc or chopper?
I think you may have misunderstood the MEDIVAC. The solider that needs attention won't actually see the critical condition screen, just a a gradual decrease in max HP until you reach bleed-out state. At this point it can't be reversed without a medic in constant healing range (meaning if the medic heals you and you run out of range of him while at the lowest Max HP state, you immediately return to bleed-out state until your back in range). So if you hop inside a MEDIVAC vehicle (air or land) and as long as there is a medic in it you won't bleed-out and a spawn counter isn't needed.

I forgot to add to the main post that while in the MASH tents, bleed-out stops, but max HP stays low until medical attention is administered. I'll edit this in to the main post now.

Quote:
Originally Posted by [R-CON]~KILL~....Pirate-X View Post
IMO, The best way to implement a more realistic Medevav system into PR as compared to the real batltefield situation is a medic that a medic in the field can only do so much for a wounded soldier. They can help keep a soldier alive but unless that soldier gets Medevac, his life in most cases is lost. So, my suggestion is that a field medic in PR should be able to revive and stop the bleeding, but the that soldier will have slight blurred vision (which is possible to code in bf2) until he can hop into a designated Medevac chopper. That soldier must stay in the chopper for at least three seconds to remove the blurred vision to simulate being Medevaced . So basicly the Medevac chopper is a flying 3 second hospital and is the best way and most realistic and possible solution using the bf2 engine.



...
I really like this idea, but my ONLY issue is that 3 secs in the chopper seems entirely too short. It takes at least 10 secs to wrap a soldier's arm, and at least 5 secs to take medicine that would remove blurred vision. I think at least 15 secs, though more than than that (30 secs up to a minute) seems more realistic.

P.S. Thank you all for your input and ideas, they are greatly appreciated.
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Old 08-21-2008, 07:35 PM   #16
Dude388

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Default Re: Medivac and MASH

Quote:
Originally Posted by Bringerof_D View Post
in which case most people just jugle kits
I didn't see a big problem with this because you can't use the morphine syringe on yourself, so kit juggling would kind of be the best way to achieve the "BATTLE-READY" state for a squad-mate for player you brought to the MASH.
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Old 08-21-2008, 10:50 PM   #17
Yrkidding

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Default Re: Medivac and MASH

maybe they could add a new request kit that's like field medic, he'd have a little bit less good gun but he would have more medical supplies than a combat medic so he could act as three quarters or half of a MASH base's healing,where as a combat medic would be one quarter of the healing power of the actual MASH base. Also the Field Medic could be required to build a mash base and instead of having a shovel he'd have something he'd put down or something that would be the equivalent of giving medical supplies to the MASH bases. Also he could set up little bases of his own that's not an actual MASH base but like a little rally that u can't spawn on that is like a healing thing like the supply box in vanilla but it would take longer then actually getting healed by a medic and could only heal so much because the stuff etc would be being applied by the soldier as opposed to an actual medic.
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Old 08-22-2008, 07:36 AM   #18
HAwkY
Default Re: Medivac and MASH

Quote:
Originally Posted by [R-CON]~KILL~....Pirate-X View Post
IMO, The best way to implement a more realistic Medevav system into PR as compared to the real batltefield situation is a medic that a medic in the field can only do so much for a wounded soldier. They can help keep a soldier alive but unless that soldier gets Medevac, his life in most cases is lost. So, my suggestion is that a field medic in PR should be able to revive and stop the bleeding, but the that soldier will have slight blurred vision (which is possible to code in bf2) until he can hop into a designated Medevac chopper. That soldier must stay in the chopper for at least three seconds to remove the blurred vision to simulate being Medevaced . So basicly the Medevac chopper is a flying 3 second hospital and is the best way and most realistic and possible solution using the bf2 engine.



...

i agree with this but instead of being in a chopper for 3 seconds he has to fly or be in a vehicle but has to go all the way bk to main base and go inside a tent which which stop the bluriness i think this would bring realism to the game. if all vehicles and helis cant be used well then ur done for but thats all part of realism
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Old 08-22-2008, 09:23 AM   #19
Rudd
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Default Re: Medivac and MASH

I agree as well, but it wouldn't work on 16 player maps


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Old 08-22-2008, 04:07 PM   #20
Craz3y|Assasin

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Default Re: Medivac and MASH

I like the idea on that you can't get fully healed, so have each time you start to bleed and are healed you only go up to 95 then 90 and so on until you get 60 or something like that then when you reach a bunker, supply truck, or jeep which most likely you would be able to get full heath with medical assitance.

-Craz3y-


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