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Old 07-17-2008, 12:22 PM   #21
RCMoonPie
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Default Re: How to stop people abandoning vehicles?

Quote:
Originally Posted by llPANCHOll View Post
Here is an Idea:

Build Firebases and Bunkers... Build as many as you are allowed!! Vehicles spawn every 5 minutes.. If you spawn at a firebase and there is a freshly spawned vehicle in front of the FB or bunker and you arent in need of a vehicle.. jump in the thing and move it 10 feet so that another vehicle can spawn in 5 minutes... Soon you will be awash in vehicles..



Please no!!
That isnt the answer either.....it isnt about the number or abundance of vehicles.
It is about properly and efficiently using the assets at hand.

The number of vehicles in game is sufficient....its just that they are all to often solo'd and dropped.

Saw it last night in my own squad 4 different times.
Some "yahoo" neglected to shift his respawn to the RP causing him to spawn at the main....he then hops the 1st landy he can and solos back out to our position where he ditches it over a click away so as not to give up our position.
I was appreciative of him rejoining the squad and all.....but he hosed countless players by doing it the way he did.

"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
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Old 07-17-2008, 01:19 PM   #22
gclark03

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Default Re: How to stop people abandoning vehicles?

The answer? Creating a system where the Squad Leader must request vehicles from the Commander, which are then spawned at a nearby spawn point and locked for his squad. Here are some rough ideas:
  • Each squad leader is allowed to request one vehicle at a time, and there is a time delay equal to the current respawn time for that type of vehicle.

  • Commander consent is required to request vehicles, but a limited number will be available (i.e. 1 tank/jet, 1 APC, 1 helo, 2 supply trucks) in case the Commander is absent. (This is meant to encourage playing Commander without screwing the team over completely in the absence of one.)

  • Once the SL requests his vehicle, it cannot be used by someone in another squad or someone who is not in a squad.

  • If the SL reaches his destination with, for example, a HMMWV, he can opt to return the vehicle to the 'request pool'.

  • Vehicles can only be requested from Main Bases and Forward Outposts. At both, they will spawn only at pre-determined spawn points (to prevent exploitation).

  • Negative points will be given if a vehicle is destroyed within 5 minutes of being requested, and points will be rewarded for every 5 minutes the vehicle exists before being destroyed.
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Old 07-17-2008, 01:46 PM   #23
cyberzomby
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Default Re: How to stop people abandoning vehicles?

Destroying them is not an option as well as that will give your position away. Im not for the above suggestion as well. Its far to restricting.
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Old 07-17-2008, 07:22 PM   #24
[R-DEV]Gore
PR:BF2 Developer
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Default Re: How to stop people abandoning vehicles?

Clark may be on to something. But it's really a tough problem.
With every new feature, someone can find a way around and screw it up.

Problem is that you only die once in real life.
Not in a game.

If squadleader could make the vehicle reappear at base as soon as your VoIP squad is out,
it could simulate combined units being transported to the action/frontlines.
Then maybe the respawn time could depend on the distance you've driven in the car/truck or something. Set the RP and head out. Fight for the rally, and if it's destroyed, spawn back at main, then there'll probably be some vehicles there for the squad to use again.
If a SL could make it show up at base when the squad's done with it,
there won't be vehicles all over the map.
Because at this point, nobody can take a vehicle back like this.
No one drives it back that's for sure.
People will memorize it, and tell the squadleader.
Like setting a rallypoint up.

Still it's up to the individual, but this would help keeping the army vehicles together and not all over the battlefield.


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Old 07-17-2008, 07:33 PM   #25
hx.bjoffe
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Default Re: How to stop people abandoning vehicles?

Commander-issued vehicles and squad-locked jeeps would be swell, but both have been suggested in the past.
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Old 07-17-2008, 07:49 PM   #26
Claymore
Banned
Default Re: How to stop people abandoning vehicles?

How about a guy in seat nr.3 could right click to switch on a self destruct in 30 sec? The explosives would be automatically disarmed if someone entered that vehicle.
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Old 07-18-2008, 01:27 AM   #27
Skodz
Default Re: How to stop people abandoning vehicles?

Quote:
Originally Posted by GoreZiad View Post
Clark may be on to something. But it's really a tough problem.
With every new feature, someone can find a way around and screw it up.

Problem is that you only die once in real life.
Not in a game.
What about a Deadmatch game mode for small maps ? Just like Counter-Strike, everyone has only 1 life, once they're dead, they must wait for the next round!! That would rock!
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Old 07-18-2008, 06:32 AM   #28
cyberzomby
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Default Re: How to stop people abandoning vehicles?

No that wouldnt! :P I always hate those game modes as I always seem to die first, or am to excited to win if Im the last one left.
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Old 07-18-2008, 07:22 AM   #29
gclark03

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Default Re: How to stop people abandoning vehicles?

Quote:
Originally Posted by hx.bjoffe View Post
Commander-issued vehicles and squad-locked jeeps would be swell, but both have been suggested in the past.
That's why the responsibility of issuing vehicles and such should be on an on-demand basis by a Squad Leader with two SMs. Using the system in my earlier post, for example, an SL in an attack helo squad would be able to spawn a squad-locked helicopter whenever he needs it - a helo which is automatically bound to his squad.

Only a system like this could prevent the average noob from stealing a single vehicle and driving it 2km to his death, and it's the only version of that re-suggested idea that seems like it could actually work.

Oh, and if the SL is the noob, it would be nice if his ability to request vehicles was tied to the Commander or revoked if abused, but the mod is trying to move away from requiring the Commander, and a change like this would make the Commander essential.
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Old 07-18-2008, 09:20 AM   #30
cannibal23
Default Re: How to stop people abandoning vehicles?

i think the request spawn vehical idea will cause too much asset hogging as well as be too restrictive.

realisticly this problem is the same as many other problems that plague this game. its not the game its the players. someone above posted that no matter what angle you try to take to prevent this, someone will find a way to mess with it. yes thats exactly correct. leaving vehicals all over the place is the same as people taking the a10 for practice on a loaded server. its just a player that dosent get how team play and assets are supposed to work. it dosent mater what you do to try to prevent this kind of duchebaggery as you will only make using assets more of a headache for regular players where as these tards will just find another way arround it.
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