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#31 | |
![]() Join Date: Jul 2008
Location: Calgary
Posts: 17
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Quote:
I agree with this part. The commander should be the epitome of 'situational awareness'(they have intel tellin' them that 'Enemy APC destroyed etc...and to keep track of things like that). The grunts just need to work more on the 'Here & Now' to bring the commander's big picture together. | |
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#32 | |
![]() Join Date: Dec 2007
Location: New York
Posts: 637
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Certainly is an intresting concept.
I feel all too often people look at the score and then usually end up becoming lazy or overconfident. This is why it's not unusual to actually find some maps ending with about a 10 ticket difference. This is a wonderful way to interpret and gauge an enemy presence without knowing thier exact numbers. Will certainly get people to play rounds more seriously then staring at the points before the round ends. Quote:
You have my support, a good thought indeed. | |
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Take the Blue Pill or take the Red Pill?
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#33 |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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i second this motion and or product
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#34 |
![]() Join Date: Jul 2007
Location: UK
Posts: 181
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i like the idea of a complete removal of any idea of the amount of enemy tickets. i think knowing how much the enemy has left changes the gameplay to much.
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#35 |
![]() Join Date: Feb 2007
Posts: 1,235
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Great idea!
I agree that perhaps little hint messages are required to re-inforce to people that their efforts DO count. I know when I first played BF:V, I thought we just fought until the round ended, aimlessly. I didn't have a clue about the ticket system, or even why spawn points suddenly disappeared from the map. |
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#36 |
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PR:BF2 Developer
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Even if the commander could be the only one to view tickets on the commander map, that still means that there's only one person who has access to this info and the rest don't, meaning SLs would become slightly more dependent on the commander when choosing to attack/defend, as they would not know how many reinforcements they have left to afford it.
Maybe a new reason for 'we need a commander' in the future |
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#37 |
![]() Join Date: Aug 2007
Posts: 2,621
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I would like to see the color system and that the commander can see the tickets in detail.
But not a complete removal. |
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#38 |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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no point in adding the commander the ability to see, defeats the hole purpose of the change, all the need to do is type, "enemy have 220" and ur back to where u started
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#39 |
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Heh, Good idea indeed. I don't think it's very hard to remove, so why not?
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#40 |
![]() Join Date: Jul 2008
Location: Blade above Heart
Posts: 28
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Eh, don't think so. It seems to me that tickets are the number of units that are "on-hand" for the engagement, while exact numbers aren't realistic, having the approximate number is quite realistic for the commander.
Oh course, hiding troops is also realistic, but that would be quite complex to implement practically. Insurgency exempted, the counterinsurgency should probably not know even approximately how many insurgents there are because they're essentially hiding in the populace. |
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This We'll Defend - US Army Motto
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| counter, enemy, remove, ticket |
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