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Old 07-14-2008, 10:01 AM   #31
MrHumble

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Default Re: remove enemy ticket counter

Quote:
Originally Posted by [R-PUB]bosco View Post
Yeah, Commanders should still be able to see the ticket count on their command screen.

I agree with this part.

The commander should be the epitome of 'situational awareness'(they have intel tellin' them that 'Enemy APC destroyed etc...and to keep track of things like that).

The grunts just need to work more on the 'Here & Now' to bring the commander's big picture together.


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Old 07-14-2008, 10:04 AM   #32
M.Warren

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Default Re: remove enemy ticket counter

Certainly is an intresting concept.

I feel all too often people look at the score and then usually end up becoming lazy or overconfident. This is why it's not unusual to actually find some maps ending with about a 10 ticket difference.

This is a wonderful way to interpret and gauge an enemy presence without knowing thier exact numbers. Will certainly get people to play rounds more seriously then staring at the points before the round ends.

Quote:
Originally Posted by Conman51=US= View Post
lets say they have 400 tickets green would be 400 -300 blue would be 300-250 yellow would be 250 -150 orange would be 150 -10 reed would be 10 -0
Maybe there could even be a modified version with similar guidelines. Like when the enemy has 50 tickets left or less you can see the ticket number again. Who knows? Simply yet another idea.

You have my support, a good thought indeed.

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Old 07-14-2008, 10:07 AM   #33
gazzthompson

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Default Re: remove enemy ticket counter

i second this motion and or product


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Old 07-14-2008, 10:46 AM   #34
Burlock

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Default Re: remove enemy ticket counter

i like the idea of a complete removal of any idea of the amount of enemy tickets. i think knowing how much the enemy has left changes the gameplay to much.
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Old 07-14-2008, 10:48 AM   #35
Heskey

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Default Re: remove enemy ticket counter

Great idea!

I agree that perhaps little hint messages are required to re-inforce to people that their efforts DO count.

I know when I first played BF:V, I thought we just fought until the round ended, aimlessly. I didn't have a clue about the ticket system, or even why spawn points suddenly disappeared from the map.


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Old 07-14-2008, 10:50 AM   #36
[R-DEV]Outlawz7
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Default Re: remove enemy ticket counter

Even if the commander could be the only one to view tickets on the commander map, that still means that there's only one person who has access to this info and the rest don't, meaning SLs would become slightly more dependent on the commander when choosing to attack/defend, as they would not know how many reinforcements they have left to afford it.
Maybe a new reason for 'we need a commander' in the future


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Old 07-14-2008, 11:55 AM   #37
Mora

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Default Re: remove enemy ticket counter

I would like to see the color system and that the commander can see the tickets in detail.

But not a complete removal.


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Old 07-14-2008, 12:42 PM   #38
gazzthompson

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Default Re: remove enemy ticket counter

no point in adding the commander the ability to see, defeats the hole purpose of the change, all the need to do is type, "enemy have 220" and ur back to where u started


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Old 07-14-2008, 01:20 PM   #39
Brummy

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Default Re: remove enemy ticket counter

Heh, Good idea indeed. I don't think it's very hard to remove, so why not?


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Old 07-14-2008, 02:29 PM   #40
AdumbroDeus

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Default Re: remove enemy ticket counter

Eh, don't think so. It seems to me that tickets are the number of units that are "on-hand" for the engagement, while exact numbers aren't realistic, having the approximate number is quite realistic for the commander.

Oh course, hiding troops is also realistic, but that would be quite complex to implement practically.

Insurgency exempted, the counterinsurgency should probably not know even approximately how many insurgents there are because they're essentially hiding in the populace.

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