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#21 |
![]() Join Date: Mar 2008
Location: Bucks...just ask Gandalf for directions.
Posts: 202
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#22 |
![]() Join Date: Jun 2006
Location: Riga
Posts: 656
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I like this idea.
But what if you can still see enemy tickets only if you get enough intel points. You can get intel from enemy SL or Com. |
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Sorry for my English
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#23 |
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PR2 Manager
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Hmm, think there should be some rough kind of indicator as to the opponent's ticket state, but generally yeah, the idea sounds a good one.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS "Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#24 |
![]() Join Date: Jun 2006
Location: Riga
Posts: 656
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Sorry for my English
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#25 |
![]() Join Date: Sep 2007
Location: Blighty
Posts: 3,046
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Any reason for the rolleyes, Valtasar? A suggestion has to be bad to qualify for it.
I agree that some indication of the enemy state would need to be retained, if only for the commande since he is likely to have rough intel on the state of enemy reinforcements. Many times I've been playing, thinking the game was going well, only to see that we're 100 tickets down on the enemy. |
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The original gun freak gaymer geek
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#27 |
![]() Join Date: Jun 2006
Location: Riga
Posts: 656
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Sorry for my English
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#28 | |
![]() Join Date: Jun 2008
Location: Manchester
Posts: 57
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Quote:
Split the difference - three band colour scheme for enemy troops remaining - green (full), yellow (2/3remain), red (1/3remain). Something like that, not too detailed but could reflect rough intel. | |
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#29 |
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or there could be just an indicator for ticket difference.
like green = team has <own tickets> - <nme tickets> >= 60 or something yellow = team has 60 > <own tickets> - <nme tickets> >= 20 red = team has -10 <= <own tickets> - <nme tickets> < 20 skull = team has <own tickets> - <nme tickets> < -10 |
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#30 |
![]() Join Date: Oct 2007
Location: Göteborg, Sweden
Posts: 1,490
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sweet idea.
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| counter, enemy, remove, ticket |
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