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Old 07-14-2008, 06:38 AM   #11
[R-DEV]fuzzhead
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Default Re: remove enemy ticket counter

i like it...
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Old 07-14-2008, 07:18 AM   #12
Scot
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Default Re: remove enemy ticket counter

Good to know :P


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Old 07-14-2008, 07:19 AM   #13
LtSoucy
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Default Re: remove enemy ticket counter

Tickets i thought were hardcoded? But good idea.


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Old 07-14-2008, 08:38 AM   #14
Katsu

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Default Re: remove enemy ticket counter

Wonderful suggestion, so simple but actually brilliant. Personally I'd prefer no colour indication at all, just the number of friendly tickets left - imo would improve the games dynamic.
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Old 07-14-2008, 08:45 AM   #15
[R-DEV]Outlawz7
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Default Re: remove enemy ticket counter

So how the heck are you going to know, if you are winning or just lost 200 tickets to the enemy and losing?


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Old 07-14-2008, 08:48 AM   #16
[R-DEV]Rhino
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Default Re: remove enemy ticket counter

wow, a unique idea

Quote:
Originally Posted by [R-DEV]fuzzhead View Post
i like it...
x2


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Old 07-14-2008, 08:50 AM   #17
ghost-stalker
Default Re: remove enemy ticket counter

If you think about it it wont be hardcoded as The DEVs have remove the map and tiickets counters from the HUD anyway.
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Old 07-14-2008, 08:52 AM   #18
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Default Re: remove enemy ticket counter

rhino likes a suggestion....

we are all doomed!! its every man for himself!!






i mean.... thats good news i like this idea


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Old 07-14-2008, 08:58 AM   #19
LeChuckle
Default Re: remove enemy ticket counter

Quote:
Originally Posted by Outlawz View Post
So how the heck are you going to know, if you are winning or just lost 200 tickets to the enemy and losing?
i think youll feel how good your team is performing
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Old 07-14-2008, 09:02 AM   #20
[R-DEV]Rhino
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Default Re: remove enemy ticket counter

Quote:
Originally Posted by LeChuck View Post
i think youll feel how good your team is performing
excatly, really like in r/l


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