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| PR:BF2 Suggestions Suggestions from our community members. |
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#1 |
![]() Join Date: Apr 2008
Posts: 70
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to improve realism, i think that armored units should have higher total hit points, combined with more of a chance for bits to go wrong,
by this i mean that it is more likely to have a track come off or turret disabled, but more of a chance of the unit being able to be fixed by an engineer, so a tank can be taken out of action by disabling it, (making the crew inside no option but to ether sit an be helpless until a field repair or they have to brave the out side) but only totally destroyed by extended light AT attack (RPG), this would mean that the engineer would become a far more important asset to a team then they are now "n one encounter in Iraq, one Challenger 2 was hit by 8 RPGs in close range and one MILAN anti-tank missile and managed to escape to be repaired." The British Challenger 2 Main Battle Tank - British innovation in armored vehicles tested in Iraq |
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#2 |
![]() Join Date: Nov 2007
Posts: 339
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http://www.realitymod.com/forum/f18-...d-damaged.html
Similiar and combined with a few other things. I agree with you, but I think every vehicle should have it applied, I hate the popping into black shells. |
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#3 |
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Lead Forum Moderator
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As Death kindly pointed out, locking for re-suggestion. Please make use of the search function and the already suggested suggestions thread before posting your own.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [17:01] [R-DEV]OkitaMakoto: Id suck your bunny, yeah |
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| armor, damage, idea |
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