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Old 07-09-2008, 11:25 AM   #31
77SiCaRiO77
Retired PR Developer

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Default Re: Attack Helicopters Suggestion

thats because tanks in bf2 had the a lazer signature attached to them , in PR they dont , its the soflam that fires a signature , so missils can look on it.
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Old 07-09-2008, 11:49 AM   #32
Waaah_Wah
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Default Re: Attack Helicopters Suggestion

Aww crap... Im praying for someone to find a workaround

Btw, did someone say that there is 3 different targets you can lock on in Bf2? But only 2 of them work in dedicated servers?
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Old 07-09-2008, 10:55 PM   #33
DarthDisco

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Default Re: Attack Helicopters Suggestion

Quote:
Originally Posted by [R-DEV]CAS_117 View Post
This system has been in since vanilla if anyone cares to remember. It was also in 0.6 as well, however AA didn't work at all so...

Still, you can't have this AND the soflam; they use the same target object (an object that only appears to certain vehicles and weapons that is put onto it) you have to pick one or the other, and so far we've tried it both ways.
Seems to me we already have a work-around in place. The boxes which appear due to the SOFLAM projectile are only visible when the gunner is in firing mode 4: Laser Targetted. When in firing mode 3: Laser guided, he sees only the terrain. Ergo, the only coding that needs to be done is to make the passive targeting boxes appear only in firing mode 3.

This as well should be doable, as we have a similar system on the attack aircraft. When an A-10 is in Maverick firing mode, he sees targeting boxes on the ground, when he is in bombing mode, he does not.

Problem solved?

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Old 07-10-2008, 09:09 AM   #34
Mora

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Default Re: Attack Helicopters Suggestion

No, we cant have the same boxes as the soflam has as it is lockable for aircrafts and attack choppers.

The only way this could work is to have the X of friendly targets hovering over the enemy targets. But i think that is hardcoded.


So you get a X on friendly targets as well as enemy targets. And you cant lock on X.


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Old 07-10-2008, 09:12 AM   #35
arjan

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Default Re: Attack Helicopters Suggestion

what if you have a X on friendlies and a box around enemie targets with the 'X' code?

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Old 07-10-2008, 09:23 AM   #36
SuperTimo

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Default Re: Attack Helicopters Suggestion

go the whole shizzle an have auto lock on for the apache as its meant to be. try it in a beta with all the testers and see how it effects balance. irl one of the US forces main advantages is air power and it should be so in PR.

give the MEC an extra tungusta.

and also te Mi-28 does not have laser guided missiles they are wire guided. therfore even witht he soflam these targets can not lock on. wireguided is the same as the "laser guided" mode in the choppers with a wireguided you have to guide the missile onto the target by keeping the crosshairs on it.

pilots and guners such as alex and mora can use "laser guided" mode to devasting effect so i dont beleive it will effect balance that much.


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Old 07-10-2008, 09:53 AM   #37
Mora

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Default Re: Attack Helicopters Suggestion

Haha well like i said before:

X on all targets no matter what team or vehicle.

And yeah i agree balance asymmetrical.


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