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#1 |
![]() Join Date: Nov 2007
Posts: 376
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I hereby suggest that a delay (1-3 minutes) be added to rally point creation when it has been destroyed by an enemy.
My reasoning is that at the moment you engage an enemy squad and after several firefights someone will eventually get smart and flank the rally and knife it. However this often results in the SL simply retreating for a few seconds with 2 other squad members and replacing the rally. So all that work taking out the enemy rally was for naught. With a delay before they can respawn their rally they will be forced to either retreat or respawn at their main/funker allowing you to cap the flag you're fighting over, move on etc. |
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#3 |
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oh, more rules ?
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[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking." Hitperson:"well done, treasure it forever." [R-DEV]Adriaan:"Damned classy Roma, if I may say so." [R-DEV]Chuc:"Pro man, pro." (yes, it was about me) [R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that." |
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#4 |
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PR:BF2 Developer
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"Rally is down"
"ok guys, hold ur spawns, x and y come with me, a keep them away while we set new RP" ^ teamwork resulting in recovery of squad position, in ur way you can't recover for 180 seconds which seems arbitrary to me. It doesnt encourage teamwork, and has no bearing on realism afai see. its hard to put down a new rally if the squad is being heavily engaged by a on the ball squad, so the current system is great. |
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#5 |
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^agree
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#6 | |
![]() Join Date: Nov 2007
Posts: 376
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Quote:
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#7 | |
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Retired PR Developer
![]() Join Date: May 2006
Posts: 4,305
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Quote:
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#8 |
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SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Riflemen, SAW Gunner, Grenaider. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#9 | |
![]() Join Date: Dec 2007
Posts: 636
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Quote:
An increase in difficulty would be valued. Hopefully this'll discourage those aimless wanderers, but welcome those who wish to participate in a squad with tactics, teamwork and a will to participate. It would be great to raise the standards to fit a particular style of player than lower it and cater to the masses. It's safe to say all mods and games ever developed with the aspect of realism in mind has almost always found a small player base. But as we all know, companies want money from thier product and do everything they must to rake in that cash from the majority. It's better far better to leave it small and healthy. Personally I wish that if players are inviting thier Vanilla buddies to come to Project Reality... Spend some extra time to actually evaluate if they're worth while, rather than dragging yet another vehicle TK'ing noob tuber from BF2. Take note though, this comment was not directed at SGT.JOKER in particular but on the basis of the situation described. | |
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Take the Blue Pill or take the Red Pill?
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#10 | |
![]() Join Date: Mar 2008
Posts: 120
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@warren: The learning curve is long and steep enough. I teach new players every time I go SL.... Increase in learning curve means less ppl play the game, wich leads to us making appointments to get a decent game, wich leads to me not playing the game at all. The basic gameplay idea is a success. (big maps where teamwork can create spawn points) I dont see any major changes coming up to RP / Squad system. (that would be a mistake IMO) Go play Arma if you want more realism, vBF2 if you want less. | |
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Last edited by Drake; 07-05-2008 at 12:58 AM..
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