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#31 |
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Registered User
![]() Join Date: Apr 2007
Posts: 4,727
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Thanks for the info! Never could have thought that you would just "rip" sounds from videos lol!
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#32 |
![]() Join Date: Jun 2007
Posts: 1,835
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#33 | |
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PR Audio Team
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Why go through so much work hauling equipment out to the range when u can grab a few of them off a video clip that is closest to what I think is best. I tried using an instrument mic and a DAT recorder, it was good but I had no way of sticking it on the computer before, I can now but its too time consuming, plus I'd have to wait for the next rifle shoot or shoot off event , I don't work in security anymore at the Naval Air Base here. | |
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#34 |
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Registered User
![]() Join Date: Apr 2007
Posts: 4,727
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Yea I totaly agree! And it wasnt like I thought: pfff he just rips them! I always thought the quality would be way to bad! Depends on what video and sound though but still. Glad to see it doesnt work that way
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#35 |
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I don't think that YouTube's quality is good enough
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#36 |
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PR Audio Team
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Heh lol, of course they wouldnt, neither would I , thats why I grab them, edit them, clean them up and take out the noise, refine them, then mix them with other more defined sounds to beef up and spruce up the sound I got from video, then add the echos. Sometimes I will just use some sound effects from Ghost Recon, the old versions, then use the clean parts to make the sound from the video cleaner and more defined in a way so they match what I am used to hearing, its pretty tedious but it doesn't take me too long.
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#37 | |
![]() Join Date: Mar 2007
Posts: 1,018
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#38 |
![]() Join Date: Jul 2008
Posts: 61
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I recently played MOH Airborne and was totally amazed how good some sounds were. There is one sound like small propelling metal object is passing your
head. Its like- prrrrrrph! I think it could be used when things explode, like frag nades, cars, cashes etc. |
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#39 |
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PR Audio Team
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Yeah well hopefully the PR team might contact me for some help. I finally got PR to work and I'm having a good time playing PR , I don't think I will be going back to regular BF2. I notice alot of the rifle sounds need some TLC or make overs. The m249 , PKM and heavy machine guns sound fine , they just might need some better realistic echo, so do the explosions. The SA80 needs some echo. oh and some more bullet super sonic cracks. Well, if they do consider I cannot wait.
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#40 |
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PR Developer
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Chammy check the R-CON forums, jaymz is working on sounds right now... if you got the time, we can work together to get some badass sounds for v0.8
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