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Old 07-03-2008, 05:03 PM   #11
Scot
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Default Re: Special forces (NAVY SEAL SAS)

Implementing it as a feature is asking for people to go OMG!! 1337 Spec Ops squad! I must do everything in my power to be a 1337 Spec ops!!


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Old 07-03-2008, 05:29 PM   #12
XxNinjaSinXx
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Default Re: Special forces (NAVY SEAL SAS)

We all wanna be a l33t D3lTa 0Pz SF, but in reality only 1% of the people here would actually make it
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Old 07-03-2008, 06:27 PM   #13
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Default Re: Special forces (NAVY SEAL SAS)

Actually I don't want to be the l33t SF guys. I want to be the l33t supply officer back at HQ filling out requisition forms.

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Old 07-03-2008, 06:39 PM   #14
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Default Re: Special forces (NAVY SEAL SAS)

Lads, watch the tone or there will be beatings.

Personally, I think the Spec Ops is fine the way it is and that the changes you propose are unnecessary. Don't think it's possible either, but it's an interesting suggestion and - as far as I can remember - a way of doing things that hasn't been suggested before. We'll need a DEV to confirm whether it's doable, though.


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Old 07-03-2008, 06:40 PM   #15
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Default Re: Special forces (NAVY SEAL SAS)

To be honest, gimmie a full team working together on Kashan and Qingling, that's what I play PR for, that one round which may be seperated by months, but when it happens, keeps you loving PR for years

If you do do this, my only worry is everyone wanting to be Spec Ops which has enough people wanting it now without this suggestion.


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Old 07-03-2008, 07:00 PM   #16
Tirak

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Default Re: Special forces (NAVY SEAL SAS)

You don't need a kit to be a spec ops squad, just brains. Bring along an Engy, and you've got bombs, have an ammo rifleman, you've got infinate bombs, fill out the rest of the squad as needed. Hopefully they'll give the nifty red dot sight to all Ironsights, but that's the only thing the Spec Ops kit has over a squad planning to do Spec Ops stuff.


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Old 07-03-2008, 07:04 PM   #17
Death_dx
Default Re: Special forces (NAVY SEAL SAS)

Quote:
Originally Posted by Cassius View Post
I dont want special forces all over the map but just limited to one squad preferably to half a squad and I feel that is a better way to implement them instead of the special forces kit (special operations kit ?) already in game, where the guy MUST be part of a 3 man squad to get it so that you have a spec ops guy in a marine squad. You have many elemts of the armed forces in game already, special operators would be one more.

But yah I just wanted to hear what everybody thinks and if its something wanted or not. If everyone is like nah ill drop the subject no probs.
Only 2 men are required in a squad to get the SF kit, which works better as you can only get the kit from bunkers/fbs/main, making it pointless if you had a rally. I don't see the point of your suggestion really, what difference is the asset going to make?
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Old 07-03-2008, 07:05 PM   #18
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Default Re: Special forces (NAVY SEAL SAS)

Didn't this thread get looked like 5 hours ago?


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Old 07-03-2008, 07:15 PM   #19
Death_dx
Default Re: Special forces (NAVY SEAL SAS)

No that was this one... http://www.realitymod.com/forum/f18-...seals-sas.html
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Old 07-03-2008, 07:18 PM   #20
slayer

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Default Re: Special forces (NAVY SEAL SAS)

Is it possible to make a "real" navy, with divers and stuff? I myself am a diver so, it would be nice to see if any game would have this feature.
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