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Old 06-29-2008, 08:29 AM   #21
Maxfragg

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Default Re: USMC / USArmy Sniper separation

we have a MK11 Mod0 ingame, something different (the MK12 is a M16A4, the MK11 mod0 is a SR25)


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Old 06-30-2008, 02:41 AM   #22
[R-DEV]Jaymz
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Default Re: USMC / USArmy Sniper separation

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Originally Posted by Outlawz View Post
But we already have the Mk12 in-game don't we? So why give it as a DMR to USMC after 0.8 if it's been here since 0.3?
Because the model is just nowhere near up to par.


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Old 07-01-2008, 10:59 PM   #23
[R-DEV]Eddie Baker
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Default Re: USMC / USArmy Sniper separation

Quote:
Originally Posted by Maxfragg View Post
we have a MK11 Mod0 ingame, something different (the MK12 is a M16A4, the MK11 mod0 is a SR25)
No, we have the Mk-12 in the game files, but not on any maps at the moment.

The M110, which has been discussed endlessly, will not be issued as a squad level weapon. The US Army squad designated marksman rifle is another accurized M16A4 or regular M4 (an accurized M4 with a slightly longer barrel was developed for the 82nd, but never made it into production) with a Harris bipod and the standard 4x ACOG. Some units still use M14s.

The USMC M14 DMR assembled by the Precision Weapons Section will probably be completely phased out in the near future by the Mk-11. M14 DMR already seems to be relegated to Security Forces (including FAST) and Military Police SRT designated marksmen, but I have heard of them and seen photos of them in use by Navy VBSS, EOD or shore installation security forces (Masters at Arms).

M24A3 in .338 Lapua is an independent effort by Remington and has not been adopted by the US Army.

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