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#1 |
![]() Join Date: Dec 2007
Location: New York
Posts: 635
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<EDIT: Please take note that this is an older thread and points out certain concepts that would not entirely coincide with the new v0.8 build. Rather than restructuring the whole thread, please make a mental note of the following:
The Engineer Repair Truck's specialilzed deployable vehicular supply crate be reduced to only being able to rearm the vehicle. The Engineers must now perform the repairs on the damaged vehicle units instead.> I'm a big fan of the Engineer kit, but ever since the removal of the Engineer Repair Truck (E.R.T.) something big has been missing from the hearts of our most dedicated Engineers. I have not heard any word if these will ever make a comeback, but as time goes on I can't bear to wait any longer. And I'm sure our most dedicated Engineers will agree. But why were they removed in the first place? I can understand why and I agree at that point in time in the v0.6 patch was making Engineer Repair Truck (E.R.T.'s) essentially a "clown car" as it just trailed behind every armor unit. But if something mobile can repair or rearm vehicles, players will use it just like that. The only thing to blame is the way it's been made to do the job. Repair trucks should be left hidden or far back away from the front lines as they simply cannot survive something massively hostile as an armor battle. They should remain on stand-by until called for, or do something else in the meantime. Like build bunkers, set up mines etc. In order to do this, the Engineer Repair Truck (E.R.T.) must be altered. My suggestion? Remove the repair and rearm function from the Engineer Repair Truck (E.R.T.) itself and replace it with a deployable supply crate that will perform the same action instead. So how do we go about this? The driver is in control of the vehicle and he should have access to 2 forms of supply crates. A. The Engineer Repair Truck (E.R.T.) driver has control of the vehicle, horn and supplys.Basically if a tank crew is becoming low on ammo, damaged and too remote to get to a Bunker/Firebase/Command Post (If there are any.), an Engineer Repair Truck (E.R.T.) can meet up with them and also perform repairs while nearby. I would recommend setting the rearm distance from 10-20 meters, as the Command Post has a fixed range of 20 meters. So are you worried about people piling these crates up in one area so they can camp thier tanks nearby? Don't worry, as these Large Vehicle Supply Crates should be set to automatically despawn in 1 minute's time. It takes atleast 1 minute to fully rearm any empty vehicle. However, the Large Supply Crate will despawn before the repairs on the vehicle are complete. This will prevent players from just dumping off crates to repair a vehicle entirely. The engineer must dismount and assist in the repair process. The Large Supply Crate simply helps reduce the amount of time it takes slightly. Just as an advisory, I had also spent some time on a local server testing the reload times of several vehicles on different maps off of the Command Post. After this observation it has been noted that Battlefield 2 has a fixed reload time for all vehicle weapons to be fully rearmed from an empty state in a flat 1 minute. So unless you manage to drive around the map with a completely unloaded vehicle, you'll never have to worry about the despawn time of the Supply Crate. Providing it was deployed right next to your vehicle to begin with as it should be. Also limiting the Large Vehicle Supply Crate so only 1 can be carried at a time will force players to have to return to a Bunker/Firebase/Command Post to rearm the repair truck. This will prevent players from remaining in the field indefinitely. The Large Vehicle Supply Crate must be limited to having no more than 1 being able to exist in the world at once. This will prevent players from parking the Engineer Repair Truck (E.R.T.) next to a Bunker/Firebase/Command Post and begin spamming repair boxes out the rear. Hope this has helped, maybe we'll see a brighter future for the Engineer Repair Truck (E.R.T.) in the future patch. After all, adding a supply crate dispenser to the back of an E.R.T. is probably one of the more simple solutions PR has to face. |
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Take the Blue Pill or take the Red Pill?
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Last edited by M.Warren; 09-12-2008 at 12:59 PM..
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#2 |
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PR IT Support Technician
![]() Join Date: Jul 2007
Location: Prague
Posts: 2,622
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And here comes another great suggestion from Warren. Wish all the guys would be like this
Yet again I have to agree with all of the points. |
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#3 |
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PR Artwork Team
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Yep I like it too. Not much use on the small maps, but would prove invaluable on the large combined arms maps like kashan/Quinling. A well thought out idea, I like the idea of the truck having to return to an asset to resupply. Aside from the bonus for engineers here, I see a great opportunity for spec ops/scouts to ambush the truck, or even follow it to the firebase/tank....
Much prefer this to the recovery idea....I couldnt even get through that post without getting confused |
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Last edited by [R-DEV]Drav; 06-21-2008 at 09:32 AM..
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#4 | |
![]() Join Date: Mar 2007
Location: Lowell MA USA
Posts: 3,287
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sorry but no, the engineer truck was removed because it didn't fit PR anymore.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Operation Reality.org-Armed Assault 2 Community/Tournament Operation Reality Private Team High Command Officer Operation Reality Community Addon/Map Pack Developer To Enlist at Operation Reality visit: To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#5 |
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PR:ArmA2 Beta Test Team
![]() Join Date: Aug 2007
Location: L337tAnkp00ning with Robbi187
Posts: 1,198
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I dont like the thought of the truck aiding auto repair however I WANT that truck back so IMO it should be able to assist an engineer in repairs... There's always been something amiss about a totalled tank being fixed with a spanner, If the truck can be reimplemented to assist in repairs of stuff thatd be rather groovey
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#6 |
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PR IT Support Technician
![]() Join Date: Jul 2007
Location: Prague
Posts: 2,622
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Actually Soucy you're quite wrong. At least with the second part.
Those crates are already there so I see no problem coding wise. The fist one might be a bit trickier but nothing impossible. We could always use the supply crate as it was in vanilla (would just despawn very quickly). |
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#7 |
![]() Join Date: Feb 2008
Location: Livingston, NJ, JAP CITY and not the Asian Kind
Posts: 1,932
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Yeah soucy they coded support trucks, repair trucks shouldn't be much harder
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Make Comrade Stalin Proud
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Cheers, we take sexual favours btw To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Rhino does, the rest of us don't.The rest of us prefer being given beer to drink and diamonds that we can give to our wives and girlfriends To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#8 | ||
![]() Join Date: Dec 2007
Location: New York
Posts: 635
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Quote:
Quote:
To copy this effect and apply it to a Engineer Repair Truck is not that hard. A few interface changes will need to be done. This includes alteration of the standard Supply Crate to offer repairs and ammunition strictly to vehicles but not infantry. Also as another tidbit of information if some people aren't sure... But as I was digging through the Battlefield 2 editor there is an Engineer Repair Truck (E.R.T.) for the Militia aswell, we've never seen it though. So we won't need to create a new E.R.T. model for them. All these details are possible of being accomplished with relative ease. | ||
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Take the Blue Pill or take the Red Pill?
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#9 | |
![]() Join Date: Mar 2007
Location: Lowell MA USA
Posts: 3,287
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Quote:
#1 you didn't understand what i ment, ALL CARS AND TRUCKS that drop armmo/supply drops only drop one type not both. It would reqire teh ammo switch found in the tanks and APC's(Coding needed) Then i'm sure bugs would be found in them. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Operation Reality.org-Armed Assault 2 Community/Tournament Operation Reality Private Team High Command Officer Operation Reality Community Addon/Map Pack Developer To Enlist at Operation Reality visit: To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#10 |
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Lead Beta Tester - EU
![]() Join Date: Oct 2006
Location: Elsewhere
Posts: 737
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I like the idea warren, sounds good.
I also recommend that the information about what's dooable or not should come from the actual devs, not soucy |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Eggman - At one point it said Realtitty which I think was a Freudian... |
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| Tags |
| engineer, ert, repair, return, truck |
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