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#21 | ||||||
![]() Join Date: Dec 2007
Location: New York
Posts: 637
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So? Infantry can get ammo from Rifleman Infantry, Supply Trucks, Helicopters, APC's and Jeeps... What do armor get as a backup plan? Nothing. Seems fair doesn't it? | ||||||
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Take the Blue Pill or take the Red Pill?
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#22 |
![]() Join Date: Nov 2007
Location: You can't get here from there
Posts: 1,602
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Can the special vehicle supply crate just increase the 'strength' (repair rate) of the wrench, instead of repairing the tank by itself? This could take away the need for an arcade-like 60-second despawn time.
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#23 | |
![]() Join Date: Dec 2007
Location: New York
Posts: 637
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This is because if the Large Vehicle Supply Crate has an "aura" effect it will multiply the "strength" of the wrench based upon each engineer nearby. So what will occur is like what happens in BF2 now. Like on the map "Strike at Karkand" a Commander can drop 4 supply crates next to a tank and keep it repaired as each supply crate has an influence on the tank. So it'll be repairing 4 times as fast. Now on the other hand, if you can only deploy 1 Large Vehicle Supply Crate then the effect will not be multiplied unless there is 2 E.R.T's dropping supply crates right next to eachother. If you really feel that bad about it being "arcade like", simply accept it like the supply crate is completely stripped of it's ammo contents and is despawning. Afterall we already knife civilians in Project Reality. We just accept it as the method to "arrest" them for interrogation. A minor detail that most people won't even notice. | |
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#24 |
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Lead Beta Tester - EU
![]() Join Date: Oct 2006
Location: London - UK
Posts: 1,213
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Well, cant you just use the same system as the ammo crates? They work on a finite quantity principle rather than a timer IIRC. Thats the reason a ammo bag will resupply you around 8 mags but will only restock 1 LAT round.
Say one vehicle resupply crate has enough ammo for one tank. Split it by two tanks or more and you end up only rearming half your capacity etc. Once used up, it destroys itself, like the current ammo caches deployable from jeeps. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Eggman - At one point it said Realtitty which I think was a Freudian... |
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#25 |
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Lead Beta Tester - EU
![]() Join Date: Oct 2006
Location: London - UK
Posts: 1,213
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Well, cant you just use the same system as the ammo crates? They work on a finite quantity principle rather than a timer IIRC. Thats the reason a ammo bag will resupply you around 8 mags but will only restock 1 LAT round.
Say one vehicle resupply crate has enough ammo for one tank. Split it by two tanks or more and you end up only rearming half your capacity etc. Once used up, it destroys itself, like the current ammo caches deployable from jeeps. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Eggman - At one point it said Realtitty which I think was a Freudian... |
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#26 |
![]() Join Date: Jun 2007
Posts: 1,835
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Having to travel back to base to repair is a much better idea then any possibility of attacking while being repaired in the field.
The engineers can allready do enough repair work to fix tracks and minor repairs, anything more takes time and that allready is unrealistic as you should not be able to restore 50 tons of tank in the field. Increasing the speed of that would be a step backwards, if anything I'd prefer the co cp repair power to be increased |
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| Tags |
| engineer, ert, repair, return, truck |
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