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#11 | |
![]() Join Date: Mar 2007
Location: Lowell MA USA
Posts: 3,283
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#12 |
![]() Join Date: Nov 2007
Posts: 352
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Not a fan of it...
It doesn't seem realistic, nor particularly fun to be fighting a tank that has an auto-repair box sitting next to it. What sense would that make? It would just make gameplay worse. Not to mention, engineers can already get lots of mines with a normal supply box, so half the purpose of the truck is currently in PR. |
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#13 |
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well, it would make sence, because when you have a truck with a generator, electric tools . . . you could fix things faster than with your wrench
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#14 |
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Bring it back. Thats the only thing what i can say.
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#15 |
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I really don't see the purpose of this topic... i mean you just created a new topic more or less about what was being discussed on your precious topic and with the ideas that you got from the answers of the guys that commented your other topic.
In my honest opinion, creating a new topic with ideas from other people slightly changed while you already have a topic discussing the same subject is just lame... Now answering your great new idea, Trucks don't have the same access ability or speed as jeeps and since they will need to resupply often to be able to provide those repair services they will be easy targets, plus they would be used by normal infantry squads for ammo and transport leaving the real engineer squad without the vehicle. The truck would have to be with only 2 slots like the repair HMMWV is so that full squads won't try and take it and there is no need to do that when you already have the HMMWV. Engineers on repair services won't need ammo, if you want to put multiple mines or make ambushes you should use a normal jeep not the repair vehicle. Having supply boxes repair vehicles is only an option when that service is very limited, providing only around 20% repair status to the vehicle so that he still needs an engineer or a command post. I do not agree with being able to rearm armor from a supply crate. Limited ammo makes the armor have to be more careful instead of just spamming fire everywhere. And now you don't need a commander to put a command post or firebases and bunkers so armor can resupply from them even if it forces the vehicle to go to them. That's actually a very good thing. |
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#16 | |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,650
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It needs new code for the crate model, a secondary fire mode on the jeeps and, well, thats it actually. So actually dead easy to do. Learn to code before you say things are hard, soucy. | |
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
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#17 |
![]() Join Date: Mar 2007
Location: Lowell MA USA
Posts: 3,283
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Jonny did i say it was hard, no. And Onil you forgot to say its not realistic at all. About 95% of all armored units return for base for repairs and ammo. Hence why the nice truck was removed in 0.6.
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#18 | |
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PR: ArmA2 Lead Developer
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#19 |
![]() Join Date: Apr 2008
Posts: 52
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I say remove the auto repait function of the hummvee, make it so it's an engineer only vehicle. Also while and engineer is within a certain range of a repair truck he can repair vehicles faster with his wrench. To signify that he has access to better tools and equipment from the jeep. This would make it so any opposing tanks would have to look for any sort of repair or resupply vehicles before engaging tanks. This would require more tactics and thought on part of the tank crew.
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#20 |
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Great! serious best suggestion ever, i like to be an engineer. (destroy, secure area's)
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| Tags |
| engineer, ert, repair, return, truck |
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