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Old 06-20-2008, 08:15 PM   #1
M.Warren

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Default Forward Armor Recovery Station (F.A.R.S.)

While I was becoming more familiar with the BF2 editor I stumbled over an option in the "Armor [Component]" tab in the tweaker interface called "CanBeRepairedWhenWreck". This option when checked, will make the object act similarly to a Command Post after it's blown up. As long as the wreck remains active and has not been completely demolished it can be repaired back to operational status.

With that detail in mind and reading another thread about tanks being destroyed or disabled brought forth the thought of vehicle recovery. What can we do to make this seem more realistic?

(Has the sense of a developer glaring at this page already.)

Personally I like to look at things in a more optimistic way as long as reasonable rules and guidelines can be established. Of course, something as important as recovering (reviving) a destroyed vehicle must have strict guidelines.

Anyways, I think it would be intresting to see a team of engineers recover wrecked ground vehicles but not aircraft. But it is an absolute must to have this be done under a large amount of teamwork and coordinated effort. The following criteria is a good way to start.

The introduction of the Forward Armor Recovery Station (F.A.R.S.).
<Note: Derived from the term, Forward Arming and Refueling Point (F.A.R.P.) where helicopters operate out of.>
1. Must have a Command Post deployed and operational to deploy any team asset.

2. In order to recover a wrecked vehicle a Forward Armor Recovery Station (F.A.R.S.) must be constructed.
<Note: Theoretically this is a deployable structure that has the general look of a firebase with slight variations (Radio and Tools strewn about etc.) so players can identify the difference. Also does not have the ability to spawn players or offer ammunition.>

3. Must have a wrecked vehicle within 50 meters to deploy the Forward Armor Recovery Station (F.A.R.S.) field asset.

2. Must also have 1 repair truck and 1 support truck within 50 meters of the wrecked vehicle to deploy a Forward Armor Recovery Station (F.A.R.S.).

4. Must and have a Commander or Squad Leader (Officer kit required.) present and request a build order consent from the commander to deploy the Forward Armor Recovery Station (F.A.R.S.) field asset.

5. Must have the Forward Armor Recovery Station (F.A.R.S.). constructed by the use of a shovel and completed.

6. Must have 3-4 Engineers repairing the vehicle to recover (revive) it back from wrecked status.

7. The Forward Armor Recovery Station (F.A.R.S.) will automatically despawn within 5 minutes after it's been deployed. This includes the amount of time spent unconstructed or incomplete.
<Note: This will help prevent players from keeping armor camped around the F.A.R.S. team asset.>
I also recommend attempting to modify vehicle settings so that as soon as they're destroyed into being wrecks they begin to burn continuously. The purpose of this is that while the vehicle is burning it will require the use of 3-4 Engineers to counteract this effect to bring it back up to operational status.

So basically, 1 Engineer alone will not be capable of repairing the wreck at all. 2 Engineers will be repairing the vehicle wreck at an equal pace to which it is burning. 3 Engineers will begin to recover the vehicle to operational status at a slow pace. 4 or more Engineers will begin to repair the vehicle much quicker.

Personally I think it would be great to be able to recover a vehicle with teamwork. I figure if medics can revive soldiers, then why can't engineers recover vehicles? Engineers would certainly be hardcore then. For those out there that would pick up an Engineer kit over a rifleman anyday... Be proud, you are one of the few.

Of course this is still an idea. Nor do I expect it to really take off, but I figured it's worth mentioning and throwing it out there for evaluation.

Take the Blue Pill or take the Red Pill?


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Old 06-20-2008, 08:24 PM   #2
Viper5

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Default Re: Forward Armor Recovery Station (F.A.R.S.)

Im liking it. Although I am slightly concerned about how many men it takes off of the battlefield. What if you needed a Command Post, a FARP (Modified bunker, 1 per team, anywhere on map. Rearms and repairs all vehicles and aircraft). These spawned repair HMMWVs. Repair HMMWV + 2 Engineers = Wreck can be rescued.
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Old 06-20-2008, 08:24 PM   #3
Conman51

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Default Re: Forward Armor Recovery Station (F.A.R.S.)

i think this is kinda simulated by vehcles respawning..but its still a good idea
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Old 06-20-2008, 08:29 PM   #4
nicoliani
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Default Re: Forward Armor Recovery Station (F.A.R.S.)

Like the idea with F.A.R.S, but the engineer thing ain't gonna work. As long there is not a locked engineer squad it is impossible to get or find 3-4 engineers together into repairing. Calling out engineers from other squads is not gonna work also.


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Old 06-20-2008, 08:37 PM   #5
Colt556
Default Re: Forward Armor Recovery Station (F.A.R.S.)

I also believe the ammount of people it requires is a bit too much. A single squad should be able to secure the area, and repair the vehicle. I.E. one or two engineers should be all it takes to recover the vehicle, while the remaining four provide support. I mean after all, unless they impliment a towing system, you'll have to repair it ON the battlefield. Which would mean whoever just killed that tank, will be trying to kill you.

If that's the case, those 3-4 engineers will also require a large security detail, which takes a good two squads atleast off the battlefield to repair a single vehicle, not worth it.

I also don't like the idea of it randomly blowing up after 5 minutes. Once it's built, it should stay there untill killed. After all in real life if you set up a repair-base, it's gonna be there untill you either take it down, or it's destroyed. And after all, we're going for realism.

As for your camping worries, think about it. Once the tank is destroyed it'd still take a while to recover. If you have a force capable of downing a tank, then you should be able to kill the few soldiers mingling around the repair-base too. And if not, well then call in back-up, or an air strike.
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Old 06-20-2008, 09:24 PM   #6
DeltaFart

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Default Re: Forward Armor Recovery Station (F.A.R.S.)

really good idea, just lower manpower and respawn repair vehicles (we have those?) and its golden


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Biggest time killer :P

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Old 06-20-2008, 09:30 PM   #7
M.Warren

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Default Re: Forward Armor Recovery Station (F.A.R.S.)

Quote:
Originally Posted by [R-PUB]Viper5 View Post
Im liking it. Although I am slightly concerned about how many men it takes off of the battlefield. What if you needed a Command Post, a FARP (Modified bunker, 1 per team, anywhere on map. Rearms and repairs all vehicles and aircraft). These spawned repair HMMWVs. Repair HMMWV + 2 Engineers = Wreck can be rescued.
Ah, good question. I actually spent some time thinking about dispatching vehicles to the wreck to get it operational. Like 2 Repair Trucks and 1 Support Truck, or 1 Repair Truck and 2 Support trucks. But then came the thought of "Repair trucks chasing down tanks constantly" as we saw in the v0.6 patch. I figured if we would require a bunker of some sort to be built within the area in order to recover the wreck, then chances are 1 out of 3 tanks would possibly be salvageable.

On a battlefield I could only assume that a vehicles chances of being recovered is based upon it's location in relation on how close it is to the front lines. If other enemy tanks are in the area within range of a wrecked tank, chances are the likelyhood of a successful recovery is out the door, as it should be.

As for taking resources away...

Engy. squad 1 - Engineer squad consisting of 3 people, 1 SL (With officer kit.) and 2 engineers would suffice.

Tank squad 2 - Tank squad consisting of 3 people, 2 Crewman and 1 Engineer. They respawn with engineer kits to assist in the recovery of the vehicle.

A coordinated team effort would play out as the following:

A. Engy. squad 1 - The squad leader drives support truck. The 2 engineers ride in the repair truck. The 2 engineers park the repair truck within 50 meters of wrecked tank, then dismount and proceed to offer repairs to nearby vehicles if applicable. The SL picks up Tank squad 2 at an available spawn point.

B. Tank squad 2 - All 3 tank crewman respawn with engineer kits and mount up into Engy. squad 1's support truck.

C. Engy. squad 1 - The squad leader drives support truck back to wrecked tank. The squad leader dismounts, parking supply truck within 50 meters of wrecked tank near the repair truck. Squad leader requests F.A.R.S. build order.

D. Commander - Consents F.A.R.S. build order.

E. Engy. squad 1 - The squad leader then proceeds to deploy the Forward Armor Recovery Station (F.A.R.S.) after commander consent.

F. F.A.R.S. Asset - Deployed. Despawn countdown begins. Vehicle recovery unavailable.

G. Engy. squad 1 - The 2 engineers return to build the field asset with shovels.

H. Tank squad 2 - The 3 engineers proceed to build the field asset with shovels.

I. F.A.R.S. Asset - Completed. Despawn countdown continues. Vehicle recovery available.

J. Engy. squad 1 - Completes the F.A.R.S. field asset, then proceeds to recover the tank with wrench.

K. Tank squad 2 - Completes the F.A.R.S. field asset, then proceeds to recover the tank with wrench.

L. Engy. squad 1 - Recovers tank and continues repairs until complete.

M. Tank squad 2 - Recovers tank and proceeds aquire crewman kits and enter the vehicle. They remain on stand-by until engineers complete full repairs.

N. F.A.R.S. Asset - Despawns. Countdown ends. Vehicle recovery unavailable.

O. Engy. squad 1 - Moves out with supply truck and repair truck.

P. Tank squad 2 - Moves out with recovered tank.

Take the Blue Pill or take the Red Pill?


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Old 06-20-2008, 09:35 PM   #8
Viper5

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Default Re: Forward Armor Recovery Station (F.A.R.S.)

Yeah alright good point. Would the opposing side be able to make the wreck unrecoverable?

IE US Armor moving across Kashan. They encounter and destroy a T90. By hitting it with a HEAT shell or something, can they destroy the wreck?
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Old 06-20-2008, 09:40 PM   #9
M.Warren

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Default Re: Forward Armor Recovery Station (F.A.R.S.)

Quote:
Originally Posted by DeltaFart View Post
really good idea, just lower manpower and respawn repair vehicles (we have those?) and its golden
Yes, there are already repair vehicles available to Project Reality as they were implemented in the v0.6 patch (Maybe sooner?).

They removed them in the v0.7 patch because all players did was trail the tanks. Even I thought that was annoying, but not worthy of being removed from gameplay. It should have just been tweaked and refined. Oh well.

Take the Blue Pill or take the Red Pill?


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Old 06-20-2008, 09:47 PM   #10
M.Warren

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Default Re: Forward Armor Recovery Station (F.A.R.S.)

Quote:
Originally Posted by [R-PUB]Viper5 View Post
Yeah alright good point. Would the opposing side be able to make the wreck unrecoverable?

IE US Armor moving across Kashan. They encounter and destroy a T90. By hitting it with a HEAT shell or something, can they destroy the wreck?
Yes, in the battlefield editor wrecks have hitpoints the same way as they do before they get destroyed. There is also an optional timer that makes it despawn immediately. There is also another option that prevents the wreckage from being completely destroyed at all. Like the AA Defense guns on the U.S.S. Essex, you can blow them up but not obliterate them so they disappear. Any of these options can theoretically be implemented onto the tanks to the best of my knowledge, but I can't be for sure.

So what needs to be done is to find the "sweet spot" that offers enough time for engineers to recover the vehicle. But at the same time make it so the wreckage can be completely decimated by finishing it off with another shot without it needing to be shot 10 times because of excessive hitpoints.

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