project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Suggestions
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting.

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 06-20-2008, 01:21 PM   #11
A_Grounded_Pilot

A_Grounded_Pilot's Avatar
Default

I really like this idea Danolboy, as it would not only make a commander an absolute necessity, it would make the chain of command all but impossible to circumvent. When I read about the dev's removing the commander requirement for placing assets, I was worried that we'd never see a commander again. But if this limited map view were to be put into play, the commander would once again be essential; and no longer just a Build Order Clerk.

My interpretation is as follows:


Everybody

Everybody can see the map itself in its entirety, as any grunt might have access to a map of their current Area of Operation. Also, this will assist in squad movement, as a real squad would most likely have a little more time to plan routes, and it would be difficult without being able to see where roads or alleyways go. However, what shows up on this map is restricted, with more information available to those higher up in the chain of command.


Commander

CO's map view is essentially unrestricted, same as now. He can see all friendly vehicles, assets, and troops (which simulates up-and-coming blue force tracking).


Squad Leader

The squad leader is able to see his green guys, other SLs, vehicles, and assets, all across the map. This represents information flow from a diverse higher chain of command. All blue guys who are within a certain radius (200m?) also show up, to simulate situational awareness.


Squad Member

A squad member can see his own squad and his team's assets no matter where they are on the map. All blue guys within a certain radius (100m?) show up. All blue vehicles within a larger radius (200m?) also show up. Again, this simulates situational awareness.


The spotting system remains unchanged for everybody (to keep gameplay manageable).

I don't know if this is even possible, but with a few tweaks I think it would go a long way to help immersion. People may dislike the lack of information as a grunt, but that's how it really is. Don't like it? Step up and lead. You'll get all the information you want, and all the responsibility that goes along with it.
A_Grounded_Pilot is offline
Last edited by A_Grounded_Pilot; 06-20-2008 at 01:32 PM..
Reply With Quote
Old 06-23-2008, 07:38 AM   #12
Danolboy

Danolboy's Avatar
Default Re: Limited Map Access

That's basically the idea I was trying to put across, only you've thought it through alot better!
Danolboy is offline Reply With Quote
Old 06-23-2008, 07:46 AM   #13
Jonny

Jonny's Avatar
Default Re: Limited Map Access

I really dont think that it is needed though, you already have to wait and risk loosing your shot if you want to check if the guy you have in your sights is hostile.

This would just mean you shoot first and find out what team they are on later. Which is much, much worse for gameplay.

XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like?
Best post ever made!

EG: PPSh is made of win and quite possibly stamped sheet metal
Jonny is offline Reply With Quote
Old 06-23-2008, 01:16 PM   #14
Danolboy

Danolboy's Avatar
Default Re: Limited Map Access

Quote:
Originally Posted by Jonny View Post
I really dont think that it is needed though, you already have to wait and risk loosing your shot if you want to check if the guy you have in your sights is hostile.

This would just mean you shoot first and find out what team they are on later. Which is much, much worse for gameplay.
No, because you will still see friendlies in your immediate area just as you can now.
Danolboy is offline Reply With Quote
Old 06-23-2008, 06:13 PM   #15
Jonny

Jonny's Avatar
Default Re: Limited Map Access

You wont be able to see your targets though, the only way to know would be to either hope the nametag shows or just fire and see if you TK someone.

Its not the immediate area I worry about, its the people I am aiming at around 300 to 450m away.

XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like?
Best post ever made!

EG: PPSh is made of win and quite possibly stamped sheet metal
Jonny is offline Reply With Quote
Old 06-24-2008, 04:25 AM   #16
[R-CON]Wicca
PR Events Co-ordinator

[R-CON]Wicca's Avatar
Default Re: Limited Map Access

I like this!

And if you have a contact, then say. Contact NW, 400 m away. Requesting clearence to fire.

SL says, no its friendly stand down.


Now, thats how it should work.
[R-CON]Wicca is offline Reply With Quote
Old 06-24-2008, 04:36 AM   #17
Sabre_tooth_tigger

Sabre_tooth_tigger's Avatar
Default Re: Limited Map Access

Thats how I often play it now since the map delay allready restricts info slightly and visuals are not always perfect


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Sabre_tooth_tigger is offline Reply With Quote
Old 06-24-2008, 04:36 AM   #18
Conman51

Conman51's Avatar
Default Re: Limited Map Access

i like this. more coordination w/ SL = more team work
Conman51 is offline Reply With Quote
Reply


Tags
access, limited, map
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 01:12 PM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.