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Old 06-15-2008, 09:14 AM   #11
Fabryz

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Default Re: Solutions to players teamkilling and destroying base-assets.

Yeah, i've started seen team of smacktards made ad-hoc, only to destroy the gameplay to serious players...

1. Mmmm, it makes me remind a thing: when i get killed in my own vehicle (not suicide), i take minus points (and that's stupid). Now you need to fix this problem first, and then maybe add that kick-counter.

2. Agree

3. And here comes the classic answer: what if your gunner/driver is killed? You stay right middle in the battlefield, with flying bullets above your head, and you can't even move nor return fire?
So, no.


4. Look to number 1, but i agree in some way.

5. This is not realistic. Did you take the idea from Battlefield: Heroes?

6. No way.

Some PR v.605 test videos
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Old 06-15-2008, 12:20 PM   #12
M_Striker

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Default Re: Solutions to players teamkilling and destroying base-assets.

well, usually when a leader is near soldiers, they get a boost of courage or something if you know what i mean.

what is the point of showing your ip address on in game servers... like many people have said, it's an invasion of privacy.
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Old 06-15-2008, 12:51 PM   #13
Mora

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Default Re: Solutions to players teamkilling and destroying base-assets.

If a rallypoint are hes been takin out by a friendly then he should get kicked instantly. There is no reason not to, as you can clearly see if its a friendly or a enemy rallypoint.

Agreed with alex6714

Spawntimes should be reduced anyway. Not only when it gets TKed.


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Old 06-15-2008, 08:39 PM   #14
Darkeye[NL]

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Default Re: Solutions to players teamkilling and destroying base-assets.

I'm so glad a lot of you agree. The main thing I want to see is the friendly rallypoint thing.

Quote:
Originally Posted by Dr2B Rudd View Post
Hell no, how is that realistic?!
Because squadleaders are experts on the field, giving a moral boost.

Quote:
Originally Posted by Spec_Operator View Post
1
Disagree. They should not be able to FIRE when not manned, but one crewman should be able to move the tank out of a hot zone when the gunner disconnected or so.
Agreed. No-one will single-man tanks, because they simply can't use it.
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Last edited by Darkeye[NL]; 06-15-2008 at 08:59 PM..
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Old 06-15-2008, 09:21 PM   #15
gclark03

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Default Re: Solutions to players teamkilling and destroying base-assets.

Let them one-man their tanks. The destruction of the vehicle is penalty enough.
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Old 06-15-2008, 11:34 PM   #16
Isaristh
Default Re: Solutions to players teamkilling and destroying base-assets.

1. Agreed

2. Strongly agreed, didnt even know that was possible.

3. Here I partly agree. Sometimes you need to solo. Like in the driver seat to get to your squad so someone can turrent it. But all around "acting-like-your-in-BF2 Vanilla" agreed.


4. Sure


5. Running faster agreed. Reloading faster possible. But the soldier himself in RL has complete control over his accuracy and rate of fire. Not his CO.

6. eh why not?
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Old 06-16-2008, 12:27 PM   #17
Darkeye[NL]

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Default Re: Solutions to players teamkilling and destroying base-assets.

Quote:
Originally Posted by Outlawz View Post
No, they don't stick 1 m next to their SL like sheep and get taken out by a grenade altogether.

Also, how are jets an exception? Should people be allowed to constantly teamkill the A10s and MiGs and Eurofighters or something?

What if the radius is not 1 m but around 50 metres?

And when I'm using jets as an exception, I mean that they are the ones that can destroy base assets such as cars on a regular basis so that's why we need to exclude them.
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Old 06-19-2008, 06:54 PM   #18
Darkeye[NL]

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Default Re: Solutions to players teamkilling and destroying base-assets.

I was just on a server and the commander wanted me to destroy the Command Post because he couldn't do it himself. When I put the c4 on it I was never able to grab the detonator. It tept switching back to my rifle.

What if we implement this in Project Reality. It would stop all the c4-spamming on jets, cars, firebases.

I really think this should be implemented, and can't believe that some people will think it's "not realistic". It solves a mayor problem.
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Old 06-19-2008, 11:34 PM   #19
Airsoft Soldier

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Default Re: Solutions to players teamkilling and destroying base-assets.

1. People should be kicked when they've destroyed too many friendly base- assets.

I see a problem for this. When also you get a 'team vehicle damage' for shooting at friendly wreckages. I was in a round where a dead apc was blocking the entrance gate, i shot at it, blows it up but somehow lost points by doing that.

3. what happens if your gunner/driver leaves squad?
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Old 06-20-2008, 08:11 AM   #20
[R-COM]Darkpowder
Support Technician

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Default

1. - Kick for too many friendly asset destruction - Agreed


2. Rp destruction = kick - agreed


3. one man tanks - agree this should be prevented


4. uneccessary


5. Squadleader-bonuses NO WAY - this is horribly arcady, and reminds me of BF2142 and COD4, nasty unlocks and basically hacks.

6. show IP's - no way, this is horribly unsecure.
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Last edited by [R-COM]Darkpowder; 06-20-2008 at 08:16 AM..
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