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Old 06-09-2008, 06:38 PM   #11
-CJ-

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Default Re: more firing modes

Quote:
Originally Posted by Teek View Post
The M16 is burst and M4 is auto. It is like that IRL and in COD4
M16a1 and M16a3 are full-auto. I'm not sure about the M4 but I think that only the M4A1 is full-auto

Sorry for my english
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Old 06-09-2008, 06:38 PM   #12
Scot
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Default Re: more firing modes

Well could that solve the ever debatable argument between Iron sight rifleman and ACOG, Ironsight goes to M68 and Optics goes to ACOG.... maybe a good idea..


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Old 06-09-2008, 06:41 PM   #13
Ghost1800

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Default Re: more firing modes

M4 is single and burst
M4A1 is single and Automatic
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Old 06-09-2008, 07:01 PM   #14
Therapist

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Default Re: more firing modes

Quote:
Originally Posted by TheScot666 View Post
Well could that solve the ever debatable argument between Iron sight rifleman and ACOG, Ironsight goes to M68 and Optics goes to ACOG.... maybe a good idea..
Hopefully this is what happens because the m68 will be a big advantage over the ACOG when it comes to close quarters.
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Old 06-09-2008, 07:23 PM   #15
[R-MOD]Spec
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Default Re: more firing modes

Me wants safety! *cough* Oh, its about COD4 and firemodes...

Well, the way its done in PR is correct, correcter than in COD4 at very least.
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Old 06-09-2008, 08:25 PM   #16
Sirsolo

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Default Re: more firing modes

Compare not RL and PR to COD4... because last time I checked, Grenades arnt nearly as numerous as that.
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Old 06-10-2008, 01:35 AM   #17
Fluffywuffy

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Default Re: more firing modes

Never Use these exact words ok:

"Because in Cod4"
Ok?
Cod4 is not realistic.
Just a fun arcade game.


What happened to the 3 round burst on the QBZ-series?
Or does it even have it in RL?
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Old 06-10-2008, 02:56 AM   #18
Teek
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Default Re: more firing modes

Quote:
Originally Posted by -CJ- View Post
M16a1 and M16a3 are full-auto. I'm not sure about the M4 but I think that only the M4A1 is full-auto
I thought we covered semantics differences already in this thread.

M16 used by Airforce in 60's. Triangular handguard and full stock. full auto.
M16A1 army version of M16 with forward assist, otherwise same.
M16A2 80's version with round handguards. Burst.
M16A3 Full auto Navy and airforce version with limited use.
M16A4 updated A2 with Knights armament company products such as a RIS rail system, rail covers, hand grip and backup iron-sights, also flat top receiver. Often issued with ACOG and AN/PEQ-2.
M4 Carbine version of M16A2 Introduced in 90's with flattop rail, burst, collapsing stock and often issued with M68 Aimpoint CompM2 red dot sight. Army Issue with similar KAC items.
M4A1 Special forces version of the m4 with full auto. SOPMOD kit is just a fancy way of saying 'you can put what ever picatinny rail accessories your want on"

/thread


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Old 06-10-2008, 03:53 AM   #19
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Default Re: more firing modes

Quote:
What happened to the 3 round burst on the QBZ-series?
Or does it even have it in RL?
afaik someone found out that the production version has auto and so they changed it, but don't quote me


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Old 06-10-2008, 04:07 AM   #20
[R-MOD]Bob_Marley
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Default Re: more firing modes

Closed as the OP's question has been resolved.

WRT the QBZ-95, IIRC PRC_HeavyZ confirmed that they were had a safe-semi-auto selector group.

The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.

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