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#21 | ||||||||||
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PR Developer
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Anyways thanks the criticism. I think PR v0.7- PR v0.75 has its faults but also I think that were well aware of the faults and actively making changes to correct the faults. Hopefully egg gets more time and can have a closer eye on what were doing as well as put his magic into new features Feel free to post any more discussion on this as its welcomed but keep it civil. I disagree with Wolfe in that I really think the dev team is coming together and coming up with solutions to problems in a good way now. For a while it was prety rough but now things are starting to get back on track! | ||||||||||
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Last edited by [R-DEV]fuzzhead; 05-26-2008 at 09:56 PM..
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#22 |
![]() Join Date: Dec 2007
Location: New York
Posts: 637
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I must say though. One of my greatest issues here is that a forum limits the possibilities of explanation and suggestive brainstorming a verbal conversation may have. I wish there would be a time where we could speak to the developers once again in an in depth level and elaborate. Possibly on a private teamspeak server or a ventrilo server rather than X-Fire. More people have Ventrilo and Teamspeak in my opinion anyways.
But I agree with Fuzzhead and the other players that uniformly agree that Heavy Anti-Tank is overpowered. However at this point it's rather clear that the issue with the "Warning Tone" will never, ever be implemented again as it's firmly understood that it's application is unrealistic. So now it simply comes down to tweaking the kit itself and limiting it to a certain degree. I had spent about 7 hours thinking on ways to alter the Heavy Anti-Tank in a rather logical and realistic manner, rather than blurting out possibilities on impulse. It's simply too complex to explain it entirely, maybe the developers one day will truely allow us to congregate on a public ventrilo or teamspeak server... Then again, I'm not sure if the last time it was hosted on X-fire was a flop either. |
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#23 |
![]() Join Date: Feb 2007
Location: .
Posts: 487
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and this is nothing? I thought thats pretty sweet what mescaldrav had put together
http://www.realitymod.com/forum/f18-...uggestion.html warren, you want the DEVs to hook you up on TS to brainstorm and listen to your thoughts although you havent coded or contributed anything for the mod? I mean cmon... Im glad we got this platform to give feedback and be heared when we think somethings problematic. we cant and shouldnt expect any more if we dont come up with a solution ourselfs. sit back and enjoy the ride like the rest of us |
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#25 | |
![]() Join Date: Nov 2007
Location: You can't get here from there
Posts: 1,602
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Therein lies the answer: in order to rationalize the massive power of the HAT kit, don't screw with the kit, change its effects on the targets - such as disabling APCs and tanks. If we don't want to go down that road, of course, we can simply remove HAT on maps without tanks, but I had assumed that it had already been considered. | |
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#26 |
![]() Join Date: Jun 2007
Posts: 1,835
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Its easy ammo which is at fault more then the HAT kit but that cant be fixed as easily
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#27 |
![]() Join Date: Nov 2007
Location: You can't get here from there
Posts: 1,602
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Most times, the HAT dies before anyone can supply him ammo, or even before he can get back to the ammo crate that's waiting for him.
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#28 | |
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Banned
![]() Join Date: Jul 2007
Location: Norway
Posts: 3,190
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#29 | |
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Retired PR Developer
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Should have banned those stupid peasants from the server! | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#30 |
![]() Join Date: Nov 2007
Location: You can't get here from there
Posts: 1,602
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All the Pope had to do was add deviation.
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| Tags |
| constructive, criticism, project, reality, v06, v075 |
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