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Old 05-24-2008, 10:50 PM   #31
BobAndy
Default Re: Give the AA kit a rifle with optics

Quote:
Originally Posted by [PR]CATA.Mobius View Post
You must be an incredibly bad pilot, then.



I prefer that to the missile launcher. 20mm rounds aren't distracted by flares.
I agree... the less distractable a weapon is from a flare, the happier I am.

Someone give me a flakpanzer.
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Old 05-24-2008, 11:26 PM   #32
Waaah_Wah
Banned
Default Re: Give the AA kit a rifle with optics

Quote:
Originally Posted by Camlost View Post
Might not have been 100% serious(for reference, ask anyone who has ever flown with me about my piloting skills).
Cant. They are all dead coz you crashed the chopter
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Old 05-25-2008, 07:20 AM   #33
[R-COM]Ragni<RangersPL>
PR Community Faction Lead

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Default Re: Give the AA kit a rifle with optics

Since AA rifleman carry heavy (and expensive) weapon, just like anti-tank soldier it shouldn't have optics for the sake of gameplay (IMO).


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RANGERS LEAD THE WAY!!!

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Do not post stupid suggestions just because you had a bad round in PR
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Old 05-25-2008, 12:57 PM   #34
gclark03

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Default Re: Give the AA kit a rifle with optics

We need to try this in a game before we jump to conclusions. Here's the problem with many forum suggestions: a lot of them are great, but their greatness can never be seen until they're tested in game, and they'll never be tested in PR unless someone gives enough of a damn to implement them themselves.

Not to say I'm innocent of this; in fact, I'm probably one of the prime examples, as none of my suggestions (except, perhaps, giving crewmen an M4 - not sure) have seen the light of day, and I've had no clue about how to make them happen independently. That type of innovation is Mosquill's specialty.
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Old 05-25-2008, 01:20 PM   #35
[R-MOD]Mongolian_dude
Forum Moderator & Tester
Project Reality Beta Tester

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Default Re: Give the AA kit a rifle with optics

I would think iron sights are fine.
The truth is, your not going to be wanting to go a'fighting with that kit anyway, and only use it as a personal defense weapon. It'd encourage some of our newer players to just go 'gung-h0' and die, leaving the kit to go back into its long cycle.

Its an important and devestating kit, on the same level as the heavy AT (perhaps more devestating to the enemy), designed and used for destroying enemy assets.
Making it an infantry buster too wouldnt be the right way to go, for balance or gameplay.

...mongol...

"A mind is like a parachute. It doesn't work if it is not open." - Frank Zappa

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CareBear- you on about the poet Mongol? greatest poet iv ever known in my life <3
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