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| PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting. |
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#1 |
![]() Join Date: Jan 2008
Posts: 57
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To improve teamwork
To make a squad function better I came up with a couple of ideas: When squadmembers / crewmembers on tanks are in presence of the squadleader: I thought this would be an interesting way to keep a squad together because in real life a squadleader offers a moral boost for the whole squad. Everybody wants those bonuses so they can perform better. Even the people who don't really care about teamwork.Some people don't work in a team because they don't see a direct payoff. With this they would. To get these bonuses the squadleader doesn't need to have the officer's kit. Would an officer perform so much different when he's specialized in something else in real life? No. It's all about staying together. ------------------------------------------------------------- |
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Last edited by Darkeye[NL]; 06-14-2008 at 09:06 PM..
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#2 |
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That's a pretty good idea, I don't know if it will influence the community, but I hope this will work
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#3 |
![]() Join Date: May 2008
Location: Asad Khal
Posts: 1,962
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At the end of the day we all have to remember, this is a game. If some people don't want to play as carefully as others, that's their right. You cannot effect how other players in the game will act, and trying to force your style of play onto them is wrong. Also, you are not taking into account things like base rape and spawn camping. How can a player prevent himself from dying if someone is camped at the spawn on full auto.
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#4 |
![]() Join Date: Feb 2008
Location: kotka
Posts: 1,023
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my suggestion in "care more about your life" problem is:
rally point cannot be deployed if anyone in the group(sl+2) is wounded. and this suggestion have also second positive side: in your group,it is recommendable to have one medic,if you are wounded and you want to make rally. |
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#5 | |||
![]() Join Date: Jan 2008
Posts: 57
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Quote:
- Make people join squads? - Prevent the 1 person tank spam? - Eliminate Rpg-spam by making them depend on the ammo of others? - Make people search desperately for a medic, when hit? These are all subtle pushes towards a direction we want them to go, we CAN improve this, and it certainly has been proven to work. Quote:
Quote:
http://www.realitymod.com/forum/f18-...fire-arms.html | |||
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Last edited by Darkeye[NL]; 05-15-2008 at 05:27 PM..
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#6 |
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Retired PR Developer
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Good suggestion, and very well presented.
10 minutes is a little harsh imo however. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#7 |
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PR Mapper Team
![]() Join Date: Jan 2008
Location: Atlanta, Ga
Posts: 611
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As this has been said many times before "Players are Hardcoded" you are going to have carefree smacktards in any online gaming. I think if your suggestion was implemented, you would have more people crying and complaining about this than we do now about suppresion. Not much we can do about care-free smacktards or the idiots who plays PR like its vanilla....
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#8 | |
![]() Join Date: May 2006
Location: Wouldnt you like to know
Posts: 1,374
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Quote:
As for the actual suggestion, I'm not really sure about it being implemented after death for two reasons. One, Infantry are fragile units, ten minutes is too much to expect of the majority of players in terms of lifespan on some of the more fast paced maps (and even some of the bigger ones). Two, Punishment after death doesn't seem to be a good deterrent from killing civilians as it is, people seem to play how they want to and then just ***** about the consequences when they run into them. I like the suggestion about being suppressed too much leading to decreased vision, would add even more power to the automatic rifleman kit (which oddly enough seems to be becoming more rare a sight in PR despite the new suppression effects). I also like the idea of shell shock after a revive so that the guy who just got back up is more of a burden to the squad for a short period of time. However, I'm worried that implementing this might cause medics to become even more scarce as you would have to invest more time into getting a victim fully back on his feet. | |
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#9 | |
![]() Join Date: May 2008
Location: Asad Khal
Posts: 1,962
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Quote:
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#10 |
![]() Join Date: Jan 2008
Posts: 62
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When I take fire I'm pinned for 12-15 seconds because of the suppression effect. I think this should be the case for everyone. Players on high end machines only feel the effects for 1-2 seconds.
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| carefree, players, solutions |
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