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Old 05-15-2008, 04:13 PM   #1
Darkeye[NL]

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To improve teamwork



To make a squad function better I came up with a couple of ideas:

When squadmembers / crewmembers on tanks are in presence of the squadleader:



I thought this would be an interesting way to keep a squad together because in real life a squadleader offers a moral boost for the whole squad.

Everybody wants those bonuses so they can perform better. Even the people who don't really care about teamwork.Some people don't work in a team because they don't see a direct payoff. With this they would.

To get these bonuses the squadleader doesn't need to have the officer's kit. Would an officer perform so much different when he's specialized in something else in real life? No. It's all about staying together.

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Old 05-15-2008, 04:34 PM   #2
Brummy

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Default Re: Possible solutions to players being too care-free.

That's a pretty good idea, I don't know if it will influence the community, but I hope this will work !
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Old 05-15-2008, 04:57 PM   #3
Tirak

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Default Re: Possible solutions to players being too care-free.

At the end of the day we all have to remember, this is a game. If some people don't want to play as carefully as others, that's their right. You cannot effect how other players in the game will act, and trying to force your style of play onto them is wrong. Also, you are not taking into account things like base rape and spawn camping. How can a player prevent himself from dying if someone is camped at the spawn on full auto.


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Old 05-15-2008, 05:05 PM   #4
maarit
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Default Re: Possible solutions to players being too care-free.

my suggestion in "care more about your life" problem is:

rally point cannot be deployed if anyone in the group(sl+2) is wounded.
and this suggestion have also second positive side:
in your group,it is recommendable to have one medic,if you are wounded and you want to make rally.
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Old 05-15-2008, 05:16 PM   #5
Darkeye[NL]

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Default Re: Possible solutions to players being too care-free.

Quote:
At the end of the day we all have to remember, this is a game. If some people don't want to play as carefully as others, that's their right. You cannot effect how other players in the game will act, and trying to force your style of play onto them is wrong.
Were we not able to:

- Make people join squads?
- Prevent the 1 person tank spam?
- Eliminate Rpg-spam by making them depend on the ammo of others?
- Make people search desperately for a medic, when hit?

These are all subtle pushes towards a direction we want them to go, we CAN improve this, and it certainly has been proven to work.

Quote:
If some people don't want to play as carefully as others, that's their right.
At the cost of what... the other teams? Who are performing well? You see, by implementing these things, you will make it less enjoyable for the players who aren't cautious enough, because you actually force them... to be more tactical.

Quote:
Also, you are not taking into account things like base rape and spawn camping. How can a player prevent himself from dying if someone is camped at the spawn on full auto.
I made other suggestions about that. Look at suggestion 3 on this link.

http://www.realitymod.com/forum/f18-...fire-arms.html
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Old 05-15-2008, 05:19 PM   #6
Rudd
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Default Re: Possible solutions to players being too care-free.

Good suggestion, and very well presented.

10 minutes is a little harsh imo however.


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Old 05-15-2008, 05:23 PM   #7
[R-DEV]~KILL~Pirate
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Default Re: Possible solutions to players being too care-free.

As this has been said many times before "Players are Hardcoded" you are going to have carefree smacktards in any online gaming. I think if your suggestion was implemented, you would have more people crying and complaining about this than we do now about suppresion. Not much we can do about care-free smacktards or the idiots who plays PR like its vanilla....


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Old 05-15-2008, 05:27 PM   #8
Ghost1800

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Default Re: Possible solutions to players being too care-free.

Quote:
Originally Posted by Tirak View Post
You cannot effect how other players in the game will act, and trying to force your style of play onto them is wrong.
Yet servers sure seem to be trying, we already have auto-kicks to squadless players implemented on many servers to try and weed out people who lack teamwork. You could debate it's effectiveness, but it wouldn't be unheard of to implement a feature to try and alter a player's behavior.

As for the actual suggestion, I'm not really sure about it being implemented after death for two reasons. One, Infantry are fragile units, ten minutes is too much to expect of the majority of players in terms of lifespan on some of the more fast paced maps (and even some of the bigger ones). Two, Punishment after death doesn't seem to be a good deterrent from killing civilians as it is, people seem to play how they want to and then just ***** about the consequences when they run into them.

I like the suggestion about being suppressed too much leading to decreased vision, would add even more power to the automatic rifleman kit (which oddly enough seems to be becoming more rare a sight in PR despite the new suppression effects).

I also like the idea of shell shock after a revive so that the guy who just got back up is more of a burden to the squad for a short period of time. However, I'm worried that implementing this might cause medics to become even more scarce as you would have to invest more time into getting a victim fully back on his feet.
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Old 05-15-2008, 05:40 PM   #9
Tirak

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Default Re: Possible solutions to players being too care-free.

Quote:
When you die too soon after you respawn ( after about 10 minutes ), the next time you respawn you will have a chance of getting several combat stress reactions after either being revived or grenades hitting next to you:
If your being base raped or spawn camped, odds are you're not living 10 minutes or more. So you needlessly penalize good players and make it even harder to throw off an assault on your main. Additionaly, while all the current factors to nudge a player into a certain play style, none of them activly penalize them. The current penalty for death is one second added to your spawn time to a maximum of one minute. So, if you've been criticly wounded, you wait 90 seconds to respawn, seems like a good enough penalty as it is.


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Old 05-15-2008, 05:51 PM   #10
Teonanacatl
Default Re: Possible solutions to players being too care-free.

When I take fire I'm pinned for 12-15 seconds because of the suppression effect. I think this should be the case for everyone. Players on high end machines only feel the effects for 1-2 seconds.
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