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Old 05-16-2008, 05:27 PM   #31
(HUN)Rud3bwoy
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Default Re: Possible solutions to players being too care-free.

Sorry.
Double post
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Old 05-16-2008, 08:02 PM   #32
[R-DEV]fuzzhead
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Default Re: Possible solutions to players being too care-free.

Think about this as well: a 60 second spawn means your medic has SIXTY seconds to recover you, instead of the 30 seconds...

Im not saying it will ever be introduced but dont immediately disqualify this point. Personally I think PR would play great with 60 second spawn... but doesnt mean it will be introduced.
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Old 05-16-2008, 08:04 PM   #33
Tirak

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Default Re: Possible solutions to players being too care-free.

You already spend 30 seconds critcly wounded, then an additional second dead for each death+whatever penalties you've occured, it's fine the way it is.


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Old 05-16-2008, 08:11 PM   #34
00SoldierofFortune00

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Default Re: Possible solutions to players being too care-free.

Quote:
Originally Posted by [R-DEV]fuzzhead View Post
Think about this as well: a 60 second spawn means your medic has SIXTY seconds to recover you, instead of the 30 seconds...

Im not saying it will ever be introduced but dont immediately disqualify this point. Personally I think PR would play great with 60 second spawn... but doesnt mean it will be introduced.
Read twhat Tirack said.

And how many people ingame are actually mediced? Not many. Medics aren't that frequent ingame anymore (because of no scopes IMO), so if there is no medic at all, you will be spending 60 seconds dead instead of 60 seconds of "possible" revival.

Quote:
Originally Posted by Tirak View Post
You already spend 30 seconds critcly wounded, then an additional second dead for each death+whatever penalties you've occured, it's fine the way it is.
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Old 05-16-2008, 08:56 PM   #35
Darkeye[NL]

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Default Re: Possible solutions to players being too care-free.

I think 60 second spawn is too long. What if you acidentally killed someone? It will be 2 minutes waiting?

That's rediculous.
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Old 05-16-2008, 09:16 PM   #36
Conman51

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longer spawn times will seperate the hard core players from the vanilla players....pr will loose people if we force them to think in a way and be carefull ( sadly)

but ill stay no matter what happens...ill actually apreciate people thinking more carefully and playing more tacticly
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Old 05-16-2008, 11:48 PM   #37
Darkeye[NL]

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Default Re: Possible solutions to players being too care-free.

Quote:
Originally Posted by Conman51=US= View Post
longer spawn times will seperate the hard core players from the vanilla players....pr will loose people if we force them to think in a way and be carefull ( sadly)

but ill stay no matter what happens...ill actually apreciate people thinking more carefully and playing more tacticly
I personally think that longer loadtimes would only scare/bug people off and like Rud3bwoy said, I don't want to look at a black screen the whole time.

That's why I thought of things that would affect your playability. If you don't perform well, it's gonna show. Of course when you are dead you can think things over, and try to perform better, but a lot of people will just continue the same way. Also I'm trying to figure out ways to promote teamwork, like giving bonuses.

To be honest I would actually go for longer respawn times for dead people. But when they teamkill accidentally by crashing a plane or driving into a mine, the amount of extra time given shouldn't be so ridiculously much.
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Old 05-16-2008, 11:54 PM   #38
Gamerofthegame

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Default Re: Possible solutions to players being too care-free.

The suggests in this topic only spell one major thing to me; Removing long conflicts.

By that, I meant battles over specific points. (I played a game on Fools road not to long ago, had 3 Brit squads and who knows how many Militia squads in a bloody conflict at estate with the Milly trying to keep the Brits off until their tanks and such arrived and the Brits trying to take the Bunkers. With this, the conflict in this example wouldn't nearly be as constant and thus fun.)

Of course, if you go with needing a medic to heal this 'battlesickness', this only forces squads to have a medic in them. Which isn't good, because... Well, think of vehicle squads, for example. And just in general not all squads have a medic simply because that other slot is needed for something else.

Or no one wants to be a medic, usually the case.

Theres my bit.


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Old 05-17-2008, 12:02 AM   #39
Rudd
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Default Re: Possible solutions to players being too care-free.

Longer spawn times FTW, squads will actually have time to reorganise and bring all their boys home- rather than letting the medic scramble to save on dude. Medics FTW!

But ppl are right that it will turn away alot of players.
wish we could have the "press F to spawn immediately or wait for a medic" option- but I believe this was discarded ages ago.


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Old 05-17-2008, 01:12 AM   #40
Tirak

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Default Re: Possible solutions to players being too care-free.

All you do by increaseing spawn time is kill off the Public Servers. No pubby want's to wait around glaring at a black screen because some smacktard flew the chopper into a ditch, or put a bullet in their head because they were angry. Activly punishing people for death is the wrong way to encourage team work. The current nudges towards squad teamwork are fine as is, but you cross the line when tiny mistakes can ruin your whole game. I can be on the losing side in PR and still have fun, I do not have fun however, staring at the black screen. While temporary spawn penalties are acceptable, if unwanted, in Insurgency Mode, this goes too far.


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