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Old 05-15-2008, 05:54 PM   #11
Darkeye[NL]

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Default Re: Possible solutions to players being too care-free.

Quote:
Originally Posted by Teonanacatl View Post
When I take fire I'm pinned for 12-15 seconds because of the suppression effect. I think this should be the case for everyone. Players on high end machines only feel the effects for 1-2 seconds.
That's an issue with your pc. Try putting all the settings on low.
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Last edited by Darkeye[NL]; 05-15-2008 at 06:40 PM..
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Old 05-15-2008, 09:38 PM   #12
Drakenberg

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Default Re: Possible solutions to players being too care-free.

Everyone does not have high end pcs, i also think the suppression should be timebased, not fps based.

I have all my settings on low, i get about 15-25 fps.

I also see ALOT more of the shader exploiters, i even saw a "top" (with a well known server) clan giving advice on how to do it to a guy with the numers 1993 in it...

Ontopic, i like these suggestions alot, BUT there are many downsides with it, tanks will still rape etc etc... 1 minute for them all would be great.

Thats fair for the ones that does NOT take pr as seriously as me an others.


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Old 05-15-2008, 10:04 PM   #13
Death_dx
Default Re: Possible solutions to players being too care-free.

I don't like these suggestions. If people play poorly i.e. sprint into combat, they are punished by being killed more often than people playing cautiously. Putting annoying effects (suppression!) is not going to change that or help change gameplay.
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Old 05-16-2008, 05:10 AM   #14
Darkeye[NL]

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Default Re: Possible solutions to players being too care-free.

Quote:
Putting annoying effects (suppression!) is not going to change that or help change gameplay.
I think this is not true, a lot of players will definately be more cautious about how they perform, now I just got to figure out a way to bribe them when they do good.
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Old 05-16-2008, 07:49 AM   #15
para_hjs

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Thumbs up Re: Possible solutions to players being too care-free.

The IDEA is as one said, very well presented. But there should be a solution to lower the stress syndromes. For example a mobile field hospital asset placed by the CO.

But as the DEV stated it, players will always be hardcoded!


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Old 05-16-2008, 07:58 AM   #16
Darkeye[NL]

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Default Re: Possible solutions to players being too care-free.

Quote:
Originally Posted by para_hjs View Post
The IDEA is as one said, very well presented. But there should be a solution to lower the stress syndromes. For example a mobile field hospital asset placed by the CO.

But as the DEV stated it, players will always be hardcoded!
What if it can be cured by medics? What if it can be shortened by medics? If they heal, the effect will be less or will stop sooner.
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Old 05-16-2008, 07:59 AM   #17
Darkeye[NL]

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Default Re: Possible solutions to players being too care-free.

double post. plz remove.
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Old 05-16-2008, 10:50 AM   #18
Drakenberg

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Default Re: Possible solutions to players being too care-free.

Yeah, if it worked like "wounds" and could be treated away that would be perfect

If not treated, thats your problem since youre not near any medics, this would also force every squad to have a medic in their squad!


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Old 05-16-2008, 11:22 AM   #19
Darkeye[NL]

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Default Re: Possible solutions to players being too care-free.

I updated with some new suggestions.
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Old 05-16-2008, 11:30 AM   #20
Tirak

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Default Re: Possible solutions to players being too care-free.

I agree with the buffs, but your still penalizing good players who are in the wrong place at the wrong time, or base rapers who don't give you enough time alive to do anything.


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