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#11 |
![]() Join Date: Jan 2008
Posts: 57
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That's an issue with your pc. Try putting all the settings on low.
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Last edited by Darkeye[NL]; 05-15-2008 at 06:40 PM..
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#12 |
![]() Join Date: Aug 2007
Location: Stockholm
Posts: 83
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Everyone does not have high end pcs, i also think the suppression should be timebased, not fps based.
I have all my settings on low, i get about 15-25 fps. I also see ALOT more of the shader exploiters, i even saw a "top" (with a well known server) clan giving advice on how to do it to a guy with the numers 1993 in it... Ontopic, i like these suggestions alot, BUT there are many downsides with it, tanks will still rape etc etc... 1 minute for them all would be great. Thats fair for the ones that does NOT take pr as seriously as me an others. |
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#13 |
![]() Join Date: Nov 2007
Posts: 376
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I don't like these suggestions. If people play poorly i.e. sprint into combat, they are punished by being killed more often than people playing cautiously. Putting annoying effects (suppression!) is not going to change that or help change gameplay.
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#14 | |
![]() Join Date: Jan 2008
Posts: 57
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Quote:
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#15 |
![]() Join Date: Jan 2005
Location: Sweden , Eastcoast
Posts: 265
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The IDEA is as one said, very well presented. But there should be a solution to lower the stress syndromes. For example a mobile field hospital asset placed by the CO.
But as the DEV stated it, players will always be hardcoded! |
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#16 |
![]() Join Date: Jan 2008
Posts: 57
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What if it can be cured by medics? What if it can be shortened by medics? If they heal, the effect will be less or will stop sooner.
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#17 |
![]() Join Date: Jan 2008
Posts: 57
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double post. plz remove.
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#18 |
![]() Join Date: Aug 2007
Location: Stockholm
Posts: 83
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Yeah, if it worked like "wounds" and could be treated away that would be perfect
If not treated, thats your problem since youre not near any medics, this would also force every squad to have a medic in their squad! |
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#19 |
![]() Join Date: Jan 2008
Posts: 57
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I updated with some new suggestions.
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#20 |
![]() Join Date: May 2008
Location: Asad Khal
Posts: 1,962
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I agree with the buffs, but your still penalizing good players who are in the wrong place at the wrong time, or base rapers who don't give you enough time alive to do anything.
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