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#111 | |
![]() Join Date: Feb 2006
Location: US
Posts: 2,895
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Quote:
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"Push the Envelope, Watch It Bend"
Tool ~ Lateralus |
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#112 | |
![]() Join Date: May 2008
Location: Asad Khal
Posts: 1,962
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Quote:
Onto the matter at hand; We have achieved an impasse on this subject, the "Anti Scope" argument claims Medics will become Lone Wolf kits as they will have access to an infinite amount of health, this point has a great deal of merit, however the "Pro Scope" people claim that lack of heavy offensive firepower, or truly, and firepower beyond the standard rifle will ensure this kit, while useful, will not go beyond its intended role, this point also has much merit to it. Seeing how both sides have equally valid points, I believe it is time for this topic to come to an end, all relevant opinions on the topic have been posted and to write any more will degenerate into more of what my earlier paragraph decried. To this end, I believe it would be best for this topic to become locked, this is of course my opinion and thus carries little if any weight on the matter. | |
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#113 |
![]() Join Date: Mar 2007
Location: Yooooorkshire!
Posts: 2,136
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Have to agree with Tirak here (especially on what he had to say about Wolfes comment). The discussion is becoming very circular now, it should be left for the devs consideration.
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#114 | |
![]() Join Date: Feb 2006
Location: US
Posts: 2,895
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Quote:
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"Push the Envelope, Watch It Bend"
Tool ~ Lateralus |
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#115 | |
![]() Join Date: Jan 2008
Posts: 57
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Quote:
Well I'f I'm correct, in the beginning of this topic there were a couple of Dev's which said that they didn't like it due to players being hardcoded. | |
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#116 |
![]() Join Date: Feb 2006
Location: US
Posts: 2,895
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No, I meant about the medic scope, not about the changes you suggested. The mod who said that your suggestion wouldn't work because players are hardcoded. I suggested giving medics a scope and I have yet to hear feedback on that or a reasonable reason for why it would be abused.
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"Push the Envelope, Watch It Bend"
Tool ~ Lateralus |
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#117 |
![]() Join Date: Feb 2008
Location: kotka
Posts: 1,023
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punish when you get killed!!!
spawntimes 1 death=10 sec 2 deaths=20 sec 3 deaths=30 sec 4 deaths=40 sec 5 deaths=you are dying too much soldier!!!=60 sec 6 deaths=2 min 7 deaths=3 min 8 deaths=4 min 9 deaths=5 min 10 deaths=you get killed soldier and when you kill someone you been rewarded. 1 kill= -10 sec 2 kills= -20 sec 3 kills= -30 sec 4 kills= -40 sec 5 kills= you are warhero soldier!!!!=-60sec ... ... ... |
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#118 |
![]() Join Date: Apr 2007
Posts: 1,855
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Reduce tickets, so people know not to die, otherwise theyll lose?
(should be tested first though) |
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Ingame name: A.Behr
Xfire: arjan1994 |
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#119 | |
![]() Join Date: Feb 2008
Posts: 2,239
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Quote:
But yeah, it is only a video game. | |
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#120 | |
![]() Join Date: Apr 2008
Location: Cologne Germany
Posts: 2,832
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Quote:
The surpression effect is pure genius imo, finally you can actually put down surpressing fire witht the weapons that are designed for it, except for the fact that surpression is affected by the quality of the machine. | |
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|TG|cap_Kilgore
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