|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting. |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 |
![]() Join Date: Mar 2008
Location: Vancouver
Posts: 956
|
I was playing Bi Ming tonight, in Fuzzhead's squad even, and we encountered the ridiculous desertion timer of I think 3 seconds. So when anyone went out of bounds they almost definitely took damage even if they turned and ran back as fast as they could.
Not a groundbreaking suggestion but really you should probably get like 8 or 10 seconds I guess. Cheers |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. PR.NATO.P*Funk To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#2 |
![]() Join Date: Mar 2007
Location: Yooooorkshire!
Posts: 2,136
|
Yeah it's a little harsh on a few other maps, and a little too lenient on others. What I thinks the most annoying thing is about the timer, is it doesn't discriminate differently for aircraft. The amount of times I've had to land to heal myself cos I got myself in a bit of a weird angle, and could get back on the map even with afterburner...
|
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| desertion, increase, ming, time |
| Thread Tools | |
| Display Modes | |
|
|