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#1 |
![]() Join Date: Dec 2007
Location: New York
Posts: 637
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Pardon me for this extensive list, although I do not have +1,000 posts to my name or a high rank to match, I do make sure that when I have to voice my opinion it is for a good reason and well thought out. I also want to apologize ahead of time if I may bring up an old topic from a previous discussion, but if the problem still exists it should be confronted.
All data and information provided here is from my own personal extent to try and assist the Project Reality experience. This compilation was accumulated by numerous ideas and concepts I decided to jot down in a simple text file with thoughts and opinions extending back to the v0.6 patch. At the same time I felt it was necessary to address multiple issues that are of outstanding importance to this day as of the latest v0.75 patch. All that I ask is that with all the progression Project Reality has made over this time is that we do not lose focus on the most important aspects of the game in substitute for something else. My biggest fear at this point is that alot of effort in Project Reality has been diverted away from correcting certain issues with quick fixes and instead the effort being poured into new maps and vehicles rather than focusing on the things that still exist in Project Reality that need to be addressed. For those that have played the game Planetside (Although nowhere near the lines of PR.) are well aware of what it's like to play a game with a crumbling baseline and the developement of more content just to cover up the imperfections. However I also want to make it quite clear, I extend my most sinceer personal gratitude to the people that have worked on this mod to the extent as far as it has come now. I just hope that a majority of issues present here in this post and others elsewhere that I have not mentioned with a valid point help bring Project Reality back up to it's glory and possibly once again become mod of the year by a unquestionable landslide. All items listed as "(Feedback)" should be considered a major detail that is highly urged to be implemented or altered into the Project Reality experience. All items listed as "(Suggestion)" should be considered a minor detail that could be optionally implemented or altered into the Project Reality experience. All items listed with "<1-5>" indicate a numerical priority level. 1 indicates the lowest priority level, as 5 indicates the highest priority level. New Feedback, Suggestions and Updates will be named "Additions, Reevaluations and/or Updates" and will be marked in bold lettering to emphasize this new content. __________________________________________________ Vehicles: Ground Type (New Update) 1. (Feedback <5>) One-man armor gunning (Tanks and APC's) no longer capable of occuring. __________________________________________________1. (Suggestion <2>) Alter the BTR-90 Rostok (MEC armored personnel carrier.) so that it is capable of conducting a 360º turn similar to tracked vehicles as it is perfectly realistic and possible of doing so. Vehicles: Aircraft Type (New Reevaluation and Updates) 1. (Feedback <5>) One-man main attack helicopter gunning no longer capable of occuring. __________________________________________________1. (Suggestion <3>[Issue is currently being corrected.]) Replace the AIM-9 Sidewinders (Short range heat seeking missle.) on the F-16 Fighting Falcon as they appear purple instead of the more realistically skinned AIM-9 Sidewinders as seen on the A-10 Warthog, F-15 Strike Eagle, F-18 Hornet and the EF2000 Typhoon. Infantry: Weapons 1A. (Feedback <5> [Superceded by statement 1B below.] ) Restore warning tone back to Heavy Anti-Tank for all armored vehicles. Also optionally decrease deployment time to 10 secs (Currently 15). Infantry: Tools1. (Suggestion <5>) The L115A1 (British sniper rifle.) requires 4 points of address in relation to visual graphics alteration and repair, these points are as follows: 1. (Feedback <4>) Destroyable runways should be capable of being repaired by a shovel instead of a wrench.__________________________________________________ Commander Assets: Passive Structures (Non-combat related.) (New Update) 1. (Feedback <4>) Increase the infantry resupply radius of the Command Post as it requires a player to press up against the central structure itself to even get this effect to occur. Most players are unaware that the Command Post is even capable of resupplying them with ammuntion and essential items.Commander Assets: Active Structures (Combat related.) __________________________________________________1. (Suggestion <2>) Defensive Bunkers and Firebases regenerate tickets in the insurgency game mode. Maps: 1. (Feedback <4>) Need more basic transport jeeps readily available at main bases as there is a lack of or completely none present at all on some maps. In example, this creates a limited choice for basic infantry Anti-Aircraft and/or Anti-Tank support with a need for a vehicle with a simple .50 caliber defense capablity and ammo supplies to offer continued support on the battlefield. After all, MANPADS (Man-Portable Air-Defense Systems) and Heavy Anti-Tank work well in a passive role in conjunction with Engineers off and away from frontline combat to offer valuable overwatch of the battlefield. Revision number: v3.51. (Suggestion <2>) For the "Qwai River" map, increase the spawn time of the Type 98 (Chinese main battle tank.) to 20 minutes after start of round similar to the spawn time of armor assets seen on "Kashan Desert" to help assist the USMC team prepare in advance for the incoming armor and also offer gameplay balance. |
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Take the Blue Pill or take the Red Pill?
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Last edited by M.Warren; 06-17-2008 at 03:15 PM..
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#2 |
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PR Operations Management
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Many good points brought up in this post. Thanks for taking the time to type it all up
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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#3 | ||
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Quote:
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I mean wow! I cant express with words how easy it is to kill that tank with a TOW Humvee let alone two. That map is perfectly balanced and i always(well not always Ive done it before. EDIT: Oh and everything else is good and i mostly agree with it. You missed a few like fixing the animations for all the new sniper rifles(M40, Mosin Nagant, L96). | ||
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics. |
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Last edited by Ironcomatose; 04-17-2008 at 01:44 PM..
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#4 |
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PR:BF2 Developer
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A slight exploit with ticket generating bunkers on Insurgency maps would possibly be that GB/US deploys it in their inaccessible main base where it generates tickets forever without being endangered by the opposing side.
Also, I endorse this thread |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "yesturday a steam server explowded and we lose alot of account infermation. to verify that you have steam i will need your username and password or your account will be deleted " |
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#5 |
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Registered User
![]() Join Date: Mar 2007
Location: Daytona Beach Florida
Posts: 1,558
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my opinion of the pr community just went up. good points overall.
as far as the jets go (j-10 ect), these problems are being corrected as we speak. i think that qwai needs to be looked at right now. with MANPADS being able to lock on little birds, getting rid of the rocket bird was probably one of the main reasons the us doesnt win as much anymore. i was bored one day so i put 2 tow missiles onto an AH-6. pretty fun to fly actually. i wouldnt count on it getting in anytime soon lol. hmm... that would be interesting, 2 Z-11's with hydras, helmet aimed 50 cals and stingers with hydra pods. then 2 littlebirds with stingers, miniguns and hydras. add an AAV to each side to make the bugs happy. id even experment with replacing the tows with abrams. i like to dream. at any rate, the chinese tanks can engage infantry, and TOWs can't. The destruction of the chinese armor doesn't give the US a real advantage, just balances things to zero. *edit: there are two chinese tanks on qwai. And Its not hard to predict where the tows will be; the map is small with a lot of choke points, so mobility is not as effective as brute force in this case. intersection at N bridge, ect. I just had the Z-11 search for the enemy ambushes and we'd just shell it. |
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Last edited by CAS_117; 04-17-2008 at 02:31 PM..
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#6 |
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Retired PR Developer
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Lots of great suggestions, But I agree with ironcomatose.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#7 |
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PR: ArmA2 Lead Developer
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Lots of good points there Warren.
Only have to disagree with the Cobra for Qwai. I think it would turn the balance upside down (US would end up being in a huge advantage). |
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#8 |
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PR Artwork Team
![]() Join Date: May 2006
Posts: 3,950
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#9 |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics. |
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#10 |
![]() Join Date: Oct 2007
Location: Göteborg, Sweden
Posts: 1,490
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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| compilation, improvement, project, reality |
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