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Old 04-25-2008, 09:19 PM   #41
Ghost1800

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No, I grab HAT and attack them from above or behind.

The thing is that on Qwai you only have so much area to cover, being slow really isn't that big of a disadvantage on this map. Mobility is great and all, but when you are narrowed down to 3 crossings (and I can promise you at least one of the two bridges is almost always cut off) and are entirely reliant on not being spotted by anyone before you engage a tank that is probably surrounded by troops and maybe an APC or Nanjing... you have to be that much better then the tank crew or hope they make a mistake. Having to rely on the mistakes or inexperience of the tank crew is hardly what I would call balanced.

The bottom line is that it takes a lot more coordination and effort on the US team to achieve the same results, and it seems the largest complaint in this regard is that the Chinese have 2 MBTs (with a faster respawn then on other maps) on a map that really isn't that large by PR's standards.

P.S. No, my example makes it seem more similar to a rifle versus a mounted heavy machine gun, and while with any comparison there are some inconsistencies I'd say that with the rifleman most likely having to rely on maneuvering himself behind the jeep for a much higher chance of killing the gunner, it works.
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Old 04-25-2008, 09:46 PM   #42
gclark03

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We can use this material for the new Scenario gametype or a slight twist on Counter-Attack, if you guys agree.

Imagine:
"In recent days, several American aircraft have been damaged or destroyed by Chinese anti-air emplacements in a village on the river Qwai. To permit American air superiority in the region, a Marine Corps Reconnaissance Bn. has been deployed to swiftly and thoroughly eliminate the anti-air batteries in the village and engage any hostile Chinese units in the vicinity as necessary."

Objectives: Destroy all AA guns before reinforcements (i.e. Chinese armor + helicopter) arrive. (TOW Humvees will not arrive until the tanks do.)
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Old 04-25-2008, 10:50 PM   #43
ReaperMAC

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Quote:
Originally Posted by Ghost1800 View Post
No, I grab HAT and attack them from above or behind.
Good for you, but if you are basing your entire opinion on the removal of tanks on this, please don't...

Quote:
Originally Posted by Ghost1800 View Post
The thing is that on Qwai you only have so much area to cover, being slow really isn't that big of a disadvantage on this map. Mobility is great and all, but when you are narrowed down to 3 crossings (and I can promise you at least one of the two bridges is almost always cut off) and are entirely reliant on not being spotted by anyone before you engage a tank that is probably surrounded by troops and maybe an APC or Nanjing... you have to be that much better then the tank crew or hope they make a mistake. Having to rely on the mistakes or inexperience of the tank crew is hardly what I would call balanced.
Being slow is a huge disadvantage when dealing with TOW Humvees. If you don't know where they are, you will be dead, especially if they know where you are first. Unlike tanks, if TOW Humvees were spotted on a part of the map, by the time you try to take them out, they will most likely be gone. Tanks would probably be nearby, and you are able to hear them. Also, there are many places to hide around the map with everyone's attention focused mainly on Fishing Village/Government Office.

Not to mention, 1 TOW can take out an APC, Tank, and Nanjing/Command truck in one shot.

Quote:
Originally Posted by Ghost1800 View Post
The bottom line is that it takes a lot more coordination and effort on the US team to achieve the same results, and it seems the largest complaint in this regard is that the Chinese have 2 MBTs (with a faster respawn then on other maps) on a map that really isn't that large by PR's standards.
It takes the same coordination as Chinese as with the USMC, from my experiences in both Tanking and using the TOW Humvee. Both tanks and TOWs have 1 goal, and that is to stay alive. The method may be different, but that is what asymmetry does! Also I've seen both Chinese and USMC win around the same number of times, so it is pretty much balanced, IMHO. Now, if it was Chinese winning that map 9/10 times, I would say that the Chinese are unbalanced, but they aren't in this case.

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Originally Posted by Ghost1800 View Post
P.S. No, my example makes it seem more similar to a rifle versus a mounted heavy machine gun, and while with any comparison there are some inconsistencies I'd say that with the rifleman most likely having to rely on maneuvering himself behind the jeep for a much higher chance of killing the gunner, it works.
No it doesn't, ESPECIALLY with the current deviation, which makes you a sniper in most cases. You can cleanly get a headshot, but then again you can pretty much kill anything that doesn't see you. Anyways... that's a whole other topic to discuss.

But I guess we can agree to disagree.
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Old 04-26-2008, 12:16 AM   #44
3===SPECTER===3

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well regarding the suggestion about the radar and the UAV, i agree with both but i just have some tweaks with the UAV. Yes i think it should be used on Kashan size maps and stuff, but i think id like it better if the commander had a TV screen to view from when he deployed it rather than the radar that can see through roofs, but everything else with the radar and UAV i agree with.
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Old 04-26-2008, 12:22 AM   #45
[R-DEV]77SiCaRiO77
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Tanks still kill off everything in that map. Sure, the TOW HMMWs have the ability to take on a tank, but that's like saying a rifleman has the ability to take on a .50 gunner... sure you can, but it's not exactly a fair contest.

Remove the tanks, remove USMC's LAV's, and maybe remove one TOW HMMW... give it the EJOD treatment, the map is too small for tanks.

NO thanks , we alredy have enough infbasedboring maps .
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Old 04-26-2008, 01:20 AM   #46
M.Warren

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A Cobra on the other hand, piloted by a skilled crew, can wipe out both tanks, even skillfully crewed. A Cobra on that map would be just over kill, not to mention Cobras have a longer range than tanks (or AA's for the matter).

You dream... simply because most Cobras pilots and gunners will go in and rape whoever is sitting in the AA, if there is a person sitting in it. Though it would be nice to do a movie of what you describe.
I agree that a AH-1Z Super Cobra is a very strong aircraft and heavily armed. But with what I disagree with is that it is not impervious.

Keep in mind that a majortiy of U.S. equipment is based on being light, swift and agile. The AH-1Z Super Cobra is just that and also has the least amount of on-board missles along with being armored significantly lighter in comparison to it's other attack helicopter counterparts.

Also "Qwai River" has a moderate density of fog cover as it limits view up to 250 meters. This will increase the need of having a squad leader with an officer kit helping identify targets and acting as a forward observer with communication to the helicopter and commander.

At the same time both anti-aircraft emplacements and infantry anti-aircraft extend up to 600 meters. Not to mention that the map is smaller than most allowing only one AH-1Z Super Cobra to be utilized. Along with the fact that there is some tree cover to offer concealment to Chinese infantry anti-aircraft. Also the fact that having an AH-1Z in the distance with anti-aircraft present will certainly hear them coming.

Remember this isn't "Al Kufrah Oilfield" and putting an AH-1Z Super Cobra on it with like 3 miles of open area and clear skys, this is "Qwai River" we're talking about. Two very different maps and two very different possibilities.

But like I said, the utilization of the AH-1Z Super Cobra is simply an alternative method. And i'm firmly aware that it'll most likely never be used at all on "Qwai River", just trying to help people understand that it isn't the "omgwtfohgeez|_337BBQsauceroflcopterpwnzorcraf t" the helicopter must be used in discretion. Not flying around and loitering an area without a forward observer as that is suicide and a complete waste.
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Old 05-10-2008, 11:26 AM   #47
M.Warren

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New additions, reevaluations and updates have been posted for the latest v3.0 revision of this thread.

Please bear with me, I understand that it's a lengthy post and a majority of issues are being confronted. But if some of the developers would be so kind to comment if such information can be given out on what's being handled and/or what is not going to be altered or arranged into Project Reality by the v0.8 patch please let me know.

I will make it my best effort not persue certain topics that have been laid to rest or attempt to "drag them out" as that is completely not my intentions. I am simply trying to bring a number of situations we face to the spotlight here in Project Reality and act as a simple reminder of something that may have been forgotten or overlooked as time goes on.

Just hoping to help Project Reality to become a bigger and better game. You guys have done exceptionally well in bringing the game to where it is now. Let's work out these details of both minor and major importance to help perfect the game.

Please feel free to comment and expand furthur on these ideas located on the first page of this thread. I try to keep my opinions general as possible so that a large majority of players may come to a unified understanding that the problem or suggestion at hand can be agreed upon as easily as possible without having these ideas biased to myself or a particular player type.

Game on, with honor and integrity. See you on the battlefield gentlemen.
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Old 05-10-2008, 01:53 PM   #48
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Quote:
Originally Posted by M.Warren View Post
Keep in mind that a majortiy of U.S. equipment is based on being light, swift and agile. The AH-1Z Super Cobra is just that and also has the least amount of on-board missles along with being armored significantly lighter in comparison to it's other attack helicopter counterparts.
It is armed with a chain gun that can be devastating to infantry, and hellfire missiles that can be manually aimed or laser targeted (by using laser designation from the ground below), destroying tanks and structures alike. Couple that with the immense flying ceiling, the cobra can target almost anything.

Quote:
Originally Posted by M.Warren View Post
Also "Qwai River" has a moderate density of fog cover as it limits view up to 250 meters. This will increase the need of having a squad leader with an officer kit helping identify targets and acting as a forward observer with communication to the helicopter and commander.
As I said, flying high above, negates the necessity for having foward observers. Especially if you can manually aim the hellfires.

Quote:
Originally Posted by M.Warren View Post
At the same time both anti-aircraft emplacements and infantry anti-aircraft extend up to 600 meters. Not to mention that the map is smaller than most allowing only one AH-1Z Super Cobra to be utilized. Along with the fact that there is some tree cover to offer concealment to Chinese infantry anti-aircraft. Also the fact that having an AH-1Z in the distance with anti-aircraft present will certainly hear them coming.
Unfortunately I can barely hear them on Kashan, so I'll give you that one. But with the flare system, they can easily pop flares and speed away into saftey, and they can come back from a different angle, or the person using the AA will either be dead or engaging infantry.

Quote:
Originally Posted by M.Warren View Post
Remember this isn't "Al Kufrah Oilfield" and putting an AH-1Z Super Cobra on it with like 3 miles of open area and clear skys, this is "Qwai River" we're talking about. Two very different maps and two very different possibilities.
Qwai River is not as big of a map to warrent the use of a Cobra IMO. And yes I do realize we are talking about Qwai here, which can disrupt the balance that it currently has.

But like I said, as a regular player, playing on both sides on Qwai, I have seen around the same # of wins from both factions. IMO, with those results, the map is balanced. But if the Chinese are winning 9/10 times, then I would say that the map needs to be looked at.


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Old 05-11-2008, 03:11 AM   #49
Bringerof_D
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i would like to mention that it is physicaly possible to one man an armoured vehichle in real life, its just gonna take a while for you to jump from the driver seat and climb into the turret, arm and fire. it may not be a practical way to fight but it is do-able if one is willing to carry the workload and has a good hidden position to fire from.
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Old 05-12-2008, 02:32 AM   #50
Sirsolo

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Aircraft Suggestion:

In Qinling, (the ONLY map) The runway is 4 feet high.

In my last 4 landings with the J-10 and the EF2000, I have, in hopes of using as much of the runway as possible, tried to land as early as possible, the Fence being my biggest concern. With that said, I hit the FRONT if this stupid elevated runway, and do an idiotic bounce into the air and end up dead more often then not.

In no other map are there elevated runways.

No real life runways are elevated.

The reason I've heard for this is: (paraphrased)

If we dont make them high, then we get the black flashing visual glitch all over the runway.

Here's a metaphor:
"Screw airbags and seatbelts, they make the car ugly."

Just pisses me off how I humiliate myself by landing a second too soon.

~Sirsolo
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