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#31 | ||
![]() Join Date: Dec 2007
Location: New York
Posts: 637
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Quote:
The HMMWV TOW has the ability to go head-on with an APC and come out ontop if your swift and precise. But when pitted up against a tank it's at a loss, but as you've stated that the use of patience and guerilla tactics will prove key to gaining the upper hand. Although I fully understood ahead of time that in order to come out ontop with a HMMWV TOW is to establish a kill-zone and converge anti-tank munitions on the key target. However what I will admit is that I was not aware of is it's 1-shot capability with a direct hit to the rear of a tank. This is simply because I have rarely, rarely ever utilized the HMMWV TOW myself. Though I stand by my remarks upon adding a AH-1W Cobra (USMC attack helicopter.) (As an alternative if no other solutions can be devised.) in exchange for a few of the other USMC vehicles such as 1 HMMWV TOW, 1 LAV-25 APC and/or 1 AH-6 littlebird (Minigun varient.). Why would I do this? Well, quite simply there are heavy armor assets given to the chinese and a well equipped attack helo is perfect to counter them. However as stated by: Quote:
With that said, I think now that we've discussed and reevaluated the map we may have just delved deeper into a new Project Reality gaming experience. "Qwai River" may be a new and brighter future for Project reality... Think about it, a map that offers new tactics and methods to counter the enemy without simply meeting them head on with the same old stuff. You know, as in a tank for a tank, jet for a jet, etc. but rather with alittle of this and a dash of that. We should consider this a chance to think more in means of a proper gameplay balance and evaluation. I mean this is already happening on "Qwai River" but it should be thought as a "work in progress" and we're on the right track and working the kinks out... Humm, now that's some food for thought. Imagine: The U.S. Marine Corps is trying to advance on the fishing village, but a Type 98 tank is present and pinning the majority of them down from being able cross the bridge. The Chinese PLA forces also have a bunker present in the area with an Anti-Aicraft emplacement, forcing the AH-1W cobra to remain on stand-by as it cannot come close without risking it's own destruction. A team of 6 USMC soldiers move in after being covertly dropped off by a littlebird light transport chopper with a Spec-Ops member present and tasked with disabling that Anti-Aircraft emplacement. They move in while the tank by the bridge is distracted and continues to offer massive supression fire holding back the main USMC spearhead. The small team of USMC reaches their objective in stealth by following rules of engagement and not to fire till fired upon. The charge is set and they dash off for cover as a Chinese soldier comes in to man the Anti-Aircraft emplacment. Shortly thereafter the emplacement being blown sky-high and completely disabled the Spec-Ops soldier moves in to an elevated position behind the Type 98 tank and laser designates the tank for the AH-1W Super Cobra to swoop in and offer the massive deathblow. With a simple push of the button and a "Fox one! Fox one!" the Type 98 tank is erased from existance as the on-lookers watch the billowing smoke rise from the twisted wreckage from the USMC held east river bank. The spearhead readies its last push over the bridge offering coverfire as they await the confirmation from the combat engineers that it is infact safe to cross the bridge and that the Chinese forces did not have it rigged to blow... Humm... That'd be a sight, that'd be a sight indeed. So, what do you think? | ||
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Last edited by M.Warren; 04-19-2008 at 04:02 PM..
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#32 |
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Oh and one more thing. Do something about the British faces, they just look silly.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics. |
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#33 |
![]() Join Date: Feb 2007
Location: .
Posts: 487
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qwai is the prettiest PR map with the most realistic landscape and very interesting gameplay due to its asymmetrical layout. a cobra would be pure overkill on qwai, in the hands of skilled players that is. which means it would usually get downed after 3min anyways since it cant be maneuvered on such a small map ( in comparsion to the new huge ones to which the attack helos been tweaked to fit).
please, give the AH6 back its rockets. perfect compromise. besides that I generally agree with you, I would appreciate fine tuning so very much which in my impression most of your improvement compilation is about. it would put all the stuff anew. but I guess itd be the boring aspect of being a DEV. |
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Last edited by 101 bassdrive; 04-21-2008 at 01:27 PM..
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#34 |
![]() Join Date: Dec 2007
Location: New York
Posts: 637
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New updates, additions and reevaluations as of the latest v2.5 revision.
I would greatly appreciate it if someone could list some of the bugs or corrections that have been already made and are awaiting the new Project Reality v0.8 patch if these details can be released. Hopefully a majority of these simple gameplay mechanical/visual issues can be addressed as it effects not just myself, but all players part of the community. Granted that a small handful may be from my own opinion but those are obvious and I don't expect them all to follow through as they are simply suggestions. Game on, with honor and integrity. See you on the battlefield gentlemen. |
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#35 | |
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#36 | |||
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head [R-DEV]Rhino - If you want to spam do it in the tester area please. Control the Media, Control the Mind. |
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#37 |
![]() Join Date: May 2006
Location: Wouldnt you like to know
Posts: 1,374
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the only issue I have on Qwai is that you need 24 people on your team to get both HAT kits, the opposing team needs 4 to fully man both tanks with maybe an additional 2 to offer repairs.
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#38 |
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You only need 4 to man both TOW humvees, not to mention you can carry an addition 3 more guys in each humvee. (Engineers, medics, etc.)
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head [R-DEV]Rhino - If you want to spam do it in the tester area please. Control the Media, Control the Mind. |
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#39 |
![]() Join Date: May 2006
Location: Wouldnt you like to know
Posts: 1,374
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Tanks still kill off everything in that map. Sure, the TOW HMMWs have the ability to take on a tank, but that's like saying a rifleman has the ability to take on a .50 gunner... sure you can, but it's not exactly a fair contest.
Remove the tanks, remove USMC's LAV's, and maybe remove one TOW HMMW... give it the EJOD treatment, the map is too small for tanks. |
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#40 | |
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M16A4 - 3 round burst, accurate, low recoil, lower damage. G3 - Automatic mode, accurate, high recoil, higher damage. They are balanced, but not symmetrically. Tanks vs. TOW Humvees are balanced in a similar fashion: TOW Humvees: Fast, lightly armored, maneuverable, can carry 5 people, does not need a crewman to drive (essentially, you can set rally points as SL). Tanks: Slow, heavily armored, not as manueverable, requires crewman to operate. Your problem seems to be that you are going at the tanks head-on, which you shouldn't do. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head [R-DEV]Rhino - If you want to spam do it in the tester area please. Control the Media, Control the Mind. |
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| Tags |
| compilation, improvement, project, reality |
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