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#21 |
![]() Join Date: Dec 2007
Location: Londinium
Posts: 151
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Offtopic but why was the tanks removed from Ejod?
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#22 |
![]() Join Date: Dec 2007
Location: New York
Posts: 637
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They were removed in order to encourage the use of all available APC's so that they could mainly focus on the "Mechanized Infantry" (APC support with a dedicated infantry squad combination.) aspect of combat.
This tactic which is very seldomly seen might I add, is not easy to perform as it requires a high level of coordination between two different squads. Squad 1 being the APC support (Solely the (SL)driver and a gunner.) and Squad 2 being the 6-man infantry squad (Having an (SL) officer to develop a rally point and having one dedicated engineer to service the APC works best.). However to perform this in the most efficient manner possible the Squad Leaders from either squad must be able to communicate between eachother efficiently by the use of an outside communication service such as Teamspeak and Ventrilo. Essentially so people would properly crew LAV-25's and BTR-90's and ferry a dedicated squad of infantry around that would remain highly mobile to deploy themselves in remote locations. If you ever stumble across fuzzhead, dbzao or M.Warren (myself) on the TG (Tactical Gamer) server during a round of Ejod desert it's possible to see us performing this method. Or atleast attempting to as it was significantly easier last patch with lesser kinks in the works... Damn that Heavy Anti-Tank. |
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#23 | |
![]() Join Date: Oct 2006
Location: Trondheim, Norway
Posts: 2,783
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Quote:
EDIT: The APCs still go up into the hills most of the time though. | |
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Make Norway OPFOR! NAO!
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. It's your hamster Richard. It's your hamster in the box and it's not breathing. |
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#24 |
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PR Artwork Team
![]() Join Date: May 2006
Posts: 3,950
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#25 |
![]() Join Date: Nov 2007
Location: NY
Posts: 215
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Tanks made the map boring:
1. USMC/MEC tanks go to West/East hills and wait on enemy armor. 2. USMC won much more due to the elevation advantage around Gardens and North Desert 3. Tanks couldnt maneuver within the city, so they just sat in hills. |
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#26 | |
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But as you said, it requires immense coordination on either side to take out TOW Humvees/Tanks. If you have a skilled tank crew vs. unskilled TOW Crew, vise versa, the outcome would be in the better crew's favor. But putting a Cobra on the freaking map... no no no. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head [R-DEV]Rhino - If you want to spam do it in the tester area please. Control the Media, Control the Mind. |
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#27 |
![]() Join Date: Oct 2007
Posts: 1,201
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yeah, tanks in ejod were too annoying, they would simply camp the hills all rounds.
although i do like the idea of tanks in urban combat maps with destructable environments. imagine walking down an alleyway when suddenly a T90 smashes through the wall in front of you and turns its turret in your direction. |
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#28 | |
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And the M40's animation if you ask me is just ugly with little parts sticking out and such. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics. |
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#29 |
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Forum Moderator & Tester
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Warren is right about Qwai.
It does take more effort and coordiantion to win as the USMC and the No HAT VS INF rule on some servers can be tedious, when you know the enemy team is sporting tanks with HEAT shellz. Even then, your clearly at a disadvantage because you have just 4 TOWs, compaired to 20 Heats, full armour, 50cal and a coax. The Light helis were implemented to counter that; to re flect the difference in stratergy, to make a balanced, no symetrical map, but its not the case. After all, they are just light choppers, each vaulnerable to small arms fire (about two full clips from a 5.56 seems to make one drop out of the sky). The strong point for the USMC is increased mobility, however, Qwai is so small that this is hardly the case. Now with AA vs light choppers, that advantage has gotten even smaller. I dont think Qwai really is a tank map, TBH. ...mongol... |
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"A mind is like a parachute. It doesn't work if it is not open." - Frank Zappa
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. CareBear- you on about the poet Mongol? greatest poet iv ever known in my life <3 |
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#30 | |
![]() Join Date: Dec 2007
Location: New York
Posts: 637
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Quote:
The M40 (USMC sniper rifle.) though, might not ever be altered as the details are small and could possibly be due to your graphic settings aswell. Suprisingly a handful of weapons currently present in Project Reality were imported from other Battlefield 2 mods. However it's clear that the L115A1 (British sniper rifle.) and the Mosin Nagant (Insurgent and Militia sniper rifle.) have the largest amounts of obvious visual imperfections that should be repaired and cleaned up. | |
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