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Old 04-16-2008, 03:24 PM   #71
-=TB=-Schrotti
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Originally Posted by [R-MOD]Masaq View Post
That's not the point I was making.


You said that there was no problem with individual servers altering vehicle spawn times, so long as the players on those servers are happy with it.

I said you're wrong.


It doesn't matter if everyone wants shorter spawn times on vehicles. Server administrators would still have signed an agreement with the Devs to Not Alter Settings.

The agreement is very clear as to what files can be edited and which can't. Altering spawn times falls outside the allowable zone.


The spawn time of vehicles is something that should be looked at by the Devs for every map before every release, sure. But bypassing those spawn times for whatever reason is a breach of the server license agreement, end of story.
Oh i not read the complete Forum, then give me a link for a working Linux version. I found noting !!!


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Old 04-16-2008, 03:41 PM   #72
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Had a guy say the helis respawned faster on the TG server. I thought that went against the agreement that must be signed for the server to run PR, and this thread disposes of any doubt.

Guess that player didn't take into account longer and shorter respawn time for vehicles on different maps.


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Yay PR!
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Old 04-16-2008, 04:25 PM   #73
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Originally Posted by 101 bassdrive View Post
masaq, if you were refering to mora I believe he ment that the 10min respawn would be PR standard, which Id favor aswell.

I mean taking out the CAS for 10min is enough, isnt it?
go figure, you take out a squad itll be back max 1 minute later, and they will be straight back to the point they were taken out if theyve set a RP.
realistic? yeah right.

CAS handling gets more and more constricted ( J10, helo descent)
CAS respawn gets lengthened
CAS anti measurements get improved ( the LB actually gets hit altough youve dropped flares 2 times in 5)

why does only CAS have to swallow these high standards. surely, it should have higher, but to this extent?
20minutes respawn equals 0-3 lives lost in a round if you play dedicated with CAS squads. meanwhile players on the ground waste 10+ lives. yet they complain.
Id turn it around and complain theyre wasting tickets for their team for example trying to engage my helo with small arms fire. keep yourself, your tank or whatever better hidden. dont blame me and my allegedly overpowered assett for it.
its not that you can wait, hop in and pwn away in jets/ helos. pilots are rare, the chances to train and become good are sparse. now dont tell me theres a training map, thats a whole other story. that map doesnt let you train evasive manoeuvers, predict moving targets and oh so much more fundamentals.
I will camp the helopad or airfield when I feel for it and you can hate me for that. but if you on the ground would overlook that and know how to laser or hand out intel on enemy infantry/ vehicles, youd reconsider and see its worth it.
because nowadays we pilots have to rely on you infantry only players who despise us.
Yes i was pointing to make this the standard spawntime.
And i agree on everything you said here


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Old 04-16-2008, 04:44 PM   #74
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Agree, good post Bass.

"And in the PR world ALL nations signed the treaty, now there "
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


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oh, they're fire and forget all right...they're fired then they forget where the target is
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Old 04-16-2008, 05:09 PM   #75
[R-DEV]AfterDune
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Quote:
Originally Posted by -=TB=-Schrotti View Post
Oh i not read the complete Forum, then give me a link for a working Linux version. I found noting !!!
There is none. But it should have been discussed, after which someone from the community perhaps could have build a linux-friendly version. You did that, though went a bit vanilla on the map's ass (no offence). I think if someone from the development team approves the changes (changes, as in.. according to PR standards), we're all fine. We can make an "official" post about the linux version of the map, which all of us linux users can download and 'install'.

Point is, serverside modding is not allowed. Period.
Making suggestions is however.


rant
As to the pilots that are rare these days, yet set up tents and sell hamburgers to their other fellow pilots, who all want that one chopper, that will spawn in let's say, 10 minutes; is it worth the wait? Sure, for one pilot... worth the wait for more than one pilot? Don't think so.

The infantry out there is dying because you don't care. Complain about them dying 10+ times is complaining about yourself, for not helping out on the battlegrounds, because you only care about flying. Of course we need bloody good pilots out there to cover the infantry's ass, but we don't need five per chopper.

Of course this "profile" doesn't suit every pilot, I can tell you that, but when reading some posts on the forum, I keep hearing "i want to fly, i will only die 3 times", which I personally find disgusting and disrepectful towards the infantry; the men with balls. Yes, they die a lot. But they also go for it, taking action. Can't say that of the hamburger-pilots.
/rant


Don't take the above too seriously. I know you get my point, which is good.


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Old 04-16-2008, 05:23 PM   #76
Zimmer
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But then again dont let thoose who never have been flying in pr take that damn chopper

People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox

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I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
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Old 04-16-2008, 05:30 PM   #77
[R-DEV]MAINERROR
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Quote:
Originally Posted by -=TB=-Schrotti View Post
If you don't have a clue, keep it to yourself
O rly? Then please let me know what was soooo terribly wrong about that ...


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Old 04-16-2008, 05:51 PM   #78
[R-DEV]AfterDune
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Quote:
Originally Posted by Zimmer View Post
But then again dont let thoose who never have been flying in pr take that damn chopper
So true!

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O rly? Then please let me know what was soooo terribly wrong about that ...
Everybody.. let's calm down before this gets out of hand and the thread gets locked and warnings are given, when none of that is really necessary.

Instead of wasting energy in getting annoyed or worse, I suggest the guy who altered Qinlin for Linux, makes a suggestion of how he thinks the map should be (for now) and have it open for discussion (read: PR standards).

Let's work towards a solution we are all happy with, shall we? Good, class dismissed .


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Old 04-16-2008, 06:02 PM   #79
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Quote:
Originally Posted by [R-CON]AfterDune View Post
Let's work towards a solution we are all happy with, shall we? Good, class dismissed .
seconded!
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Old 04-16-2008, 06:23 PM   #80
[R-DEV]MAINERROR
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Let's work towards a solution we are all happy with, shall we? Good, class dismissed .
Yep thats a good idea. The MIG-29 just needs a new skin to fit in Qinling and the placeholder for the J-10 there. Cause the EF2000 is not the "problem" jet.


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