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Old 04-15-2008, 07:58 PM   #51
AnRK
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Originally Posted by Leo View Post
I'm fairly sure that the military IRL isn't like 'Well, they already have a chopper, so even if they have a crew available, why send them this extra one left here unused? Let's wait until one of them crashes'
They would probably be reluctant to send out extra units to an area that didn't need them, I'm no expert but unless the situation was desperate for that extra support they wouldn't give it, otherwise you wouldn't have that reserve ready for people that really needed it. That's obviously over simplifying things but you get what I mean. So, using the system in game, it's reasonable to assume that another jet would only be sent in the event one was shot down, and obviously that would take some time. Same goes for armour and everything else.

Even though it's got nothing to do with aircraft, so it's slightly off-topic, it'd be nice if destroyed transport spawned a little quicker. Perhaps not the supply trucks so much, but the whole abandoning thing is inevitable since there aren't many people willing to do dedicated transport roles, and if there were it'd take people from battle.
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Old 04-16-2008, 05:27 AM   #52
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agree with tom. at first i think he was just playing around and found that setting, then put the map on our training server. then he saw the light: qinling might run on our big server!

negotiate a solution that is in line with the spirit of PR i suggest. maybe settings for qinling for linux servers that are alright with the dev's? i think schrotti would be in for some testing of balance and stuff.
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Old 04-16-2008, 05:45 AM   #53
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It's pretty easy in my eyes. Just replace the J-10s with MIG-29s as a placeholder but this change requires the permission of an DEV.


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Old 04-16-2008, 06:43 AM   #54
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also you'd need to remove 2 IR missiles, from the mig-29, and replace them with bombs. thought that task is pretty easy, one problem remains, can a change in the objects_server.zip be made on the server side only or do you need to redistribute the edited object_server.zip to all clients?


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Old 04-16-2008, 07:34 AM   #55
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Originally Posted by @bsurd View Post
Do you think Spawntimes and number of spawning vehicles is good so as it is now?
Yes. I think, it is good as it is now.

10 players waiting for a plane you say?. They could form a squad and do something usefull for their team instead of wasting time in the base waiting for an asset that most of them will never get during that round


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RANGERS LEAD THE WAY!!!

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Do not post stupid suggestions just because you had a bad round in PR
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Old 04-16-2008, 10:24 AM   #56
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you right, they could do. But the most of them dont do it and wait.

Me and my m8 do this to sometimes to, because if you wanne fly you have to wait for it.

But there is only one way out. Stop flying, tanking and so on, take a squad and do this shit by foot.

But that is only the half of the game. I think there are so much nice things to ride or fly, but you´re are right the time you waste by getting one is 2 much for the fun they make...

And think about this, inf would make much more fun if you have air service for backup... (And under air service i understand not a heli that is in air for 5 min, and the next time you see it is lets 20-30 min later...)

And plz dont say now take a good pilot or things like that. The most of us play it on public servers, and that is no clanwar or things like that.

And i think this game was made for public...

But the most time there wasnt anything in air and on the most map´s its lets say inf only...

But sry if i say this, but there is a realistic based inf only game out since years, called americas army (dont get this wrong, i like PR, but these nice vehicles are not enough, i think)
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Old 04-16-2008, 10:44 AM   #57
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Originally Posted by 101 bassdrive View Post
fully agree.
the airassetts dont even come close to the capabilities their reallife counterparts have.
the anti measurements on ground though come very proximal.

Im often on thors and I have to say it plays out better then the original layout. after all, the map is ment to depict a materiel battle.
they arent close at all, the aa tube that players request has a range of 8km, in pr it is like 900m, the aav is nothing like what it should be, you cant even say it is close. even the gun is off, it is firing 30mm rounds, but it doesnt do the damage of a 50 cal.
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Old 04-16-2008, 10:52 AM   #58
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I totally agree with Tom...

And mainerror are you the PR-server police?
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Old 04-16-2008, 10:54 AM   #59
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And mainerror are you the PR-server police?
I don't care if he is or isn't, he's talking truth .


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Old 04-16-2008, 10:57 AM   #60
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The reason why the AA is nerved is because it will otherwise be sooo powerful against aircraft, 8km range kashan is only 4km.. there would be no fun at all. And have you ever fired in the tunguska? That thing rips everything apart.

You could say PR is on a very small scale.


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