project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Suggestions
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting.

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 04-15-2008, 04:01 PM   #41
101 bassdrive

101 bassdrive's Avatar
Default

Quote:
Originally Posted by Alex6714 View Post
Get rid of smacktards/TKers/basrapers.

Take away an AAV and AA kit.

Get rid of lag/instakill barbed wire.

Add stabilization.


Then I will be happy with a 20 min respawn, but until then 10 would be good.

The engagement distances are not realistic, the AA is more powerful, there is no gunner stabilization, at least give the choppers a bit of the deadly advantage they deserve. And don´t get me started on the amount of smacktards and TKers, or even the lag that can cripple a team and ruin ones game.
fully agree.
the airassetts dont even come close to the capabilities their reallife counterparts have.
the anti measurements on ground though come very proximal.

Im often on thors and I have to say it plays out better then the original layout. after all, the map is ment to depict a materiel battle.
101 bassdrive is offline
Last edited by 101 bassdrive; 04-15-2008 at 04:07 PM..
Reply With Quote
Old 04-15-2008, 04:34 PM   #42
Mora

Mora's Avatar
Default

Quote:
Originally Posted by Alex6714 View Post
Sort of misses the point. I think tanks aswell should be on 10 min respawn.

I am not implying that AA should be weaker, oh no, but respawn staying the same and AA getting more powerful is just not fun, oh, maybe realistic, who knows, but not fun.

I avoid AA at all costs, have no doubt, but on a public server, how do you know where the AAV is, unless you go there? I am talking about a random public game, not the PRT or the "oh so wonderful TG games".

I play PR for fun, and I thought it was meant to be a fun, realism and teamwork based game. But maybe I am wrong, because when half your tanks get destroyed, 2 are being soled somewhere randomly the choppers are TKed and there is a HAT raping everything leaving main, that is 20 minutes of walking around a huge map (don´t get me wrong, I love them) getting owned by god knows what waiting for something to fight back with.

I know everyone says, oh well thats your teams fault etc.. Well everyone seems to be in a dream, because most public games are not like that and I don´t feel I should have my game and time wasted by 31 other people messing around.


Don´t get me wrong, I think PR is going the right way. But people are hardcoded, and sometimes things need to be adjusted for this.
I couldn't agree more .


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
-

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Mora is online now Reply With Quote
Old 04-15-2008, 04:41 PM   #43
Dempsey
Default

I'm surpized this discussion is still on going.

A chopper is a vital peice of kit, be it troop transport, a attack gunship or a scout aircraft.

This is why people need to realise, they need to know how to fly these things before they get into them.

Although this could be contreversial with lag and server problems, but i think there should be some kind of penalty for destroying friendly assests, every server i go on there is bound to be some idiot nosediving.
Dempsey is offline Reply With Quote
Old 04-15-2008, 04:57 PM   #44
101 bassdrive

101 bassdrive's Avatar
Default

20min is to harsh. thats 1200 seconds.
it takes out the excitement of many maps when the air is empty.
zatar aint the same with no koordinated ah6 diveattacks to fear or to pull off, qwai aint the same without the scout chasing the mh6's..
air assetts are BOUND to *insert reason here* crash.
then 20min nothing?
101 bassdrive is offline Reply With Quote
Old 04-15-2008, 05:05 PM   #45
Dempsey
Default

But, when you have chopper after chopper in the sky, that takes the fun out of it.

Get real pilots, and dont loose the choppers.
Dempsey is offline Reply With Quote
Old 04-15-2008, 05:06 PM   #46
Leo

Leo's Avatar
Default

*Didn't read the whole thread*

I think the way to fix this is to take the same approach as the jets on Kashan.

Instead of it being 20 minutes after you crash, it should be 20 minutes after the chopper has left the helipad, after those 20 minutes are up, then the chopper will hold spawn until ~3 minutes after the last chopper crashed. So that's a 23 minute spawn time from the second the chopper has left the base. Right now you are punished for crashing, but aren't rewarded for keeping the chopper up. This would help because now if you have kept your chopper up for say, 40 minutes, but you lag crash or some enemy gets the better of you, you don't have to wait 20 min, you can just jump back in your chopper and whore away.

I'm fairly sure that the military IRL isn't like 'Well, they already have a chopper, so even if they have a crew available, why send them this extra one left here unused? Let's wait until one of them crashes'
Leo is offline Reply With Quote
Old 04-15-2008, 05:27 PM   #47
Alex6714

Alex6714's Avatar
Default

Quote:
Originally Posted by Dempsey View Post
But, when you have chopper after chopper in the sky, that takes the fun out of it.

Get real pilots, and dont loose the choppers.
As good as a pilot you are, you can´t stop TK, baserape, lag or "that AA they forgot to tell you about in D5, next to the 2 tanks they asked for CAS on".

"And in the PR world ALL nations signed the treaty, now there "
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


oh, they're fire and forget all right...they're fired then they forget where the target is
Alex6714 is offline Reply With Quote
Old 04-15-2008, 05:38 PM   #48
@bsurd

@bsurd's Avatar
Default

Wow, such a tread for 1 simple question. But im new in this game, its fun to play, but some things are boring on public servers ....

and thats why agree with this.


Quote:
Originally Posted by Alex6714 View Post
Sort of misses the point. I think tanks aswell should be on 10 min respawn.

I am not implying that AA should be weaker, oh no, but respawn staying the same and AA getting more powerful is just not fun, oh, maybe realistic, who knows, but not fun.

I avoid AA at all costs, have no doubt, but on a public server, how do you know where the AAV is, unless you go there? I am talking about a random public game, not the PRT or the "oh so wonderful TG games".

I play PR for fun, and I thought it was meant to be a fun, realism and teamwork based game. But maybe I am wrong, because when half your tanks get destroyed, 2 are being soled somewhere randomly the choppers are TKed and there is a HAT raping everything leaving main, that is 20 minutes of walking around a huge map (don´t get me wrong, I love them) getting owned by god knows what waiting for something to fight back with.

I know everyone says, oh well thats your teams fault etc.. Well everyone seems to be in a dream, because most public games are not like that and I don´t feel I should have my game and time wasted by 31 other people messing around.


Don´t get me wrong, I think PR is going the right way. But people are hardcoded, and sometimes things need to be adjusted for this.
and i have a question @ the server admins.

What is the Problem with maps in many differnt settings on servers? Its reality 2 i think. Its war, not everytime the same situation, Vehicles, mans and so on...
@bsurd is offline Reply With Quote
Old 04-15-2008, 06:22 PM   #49
[R-DEV]MAINERROR
PR Website Admin
Supporting Member

[R-DEV]MAINERROR's Avatar
Send a message via ICQ to [R-DEV]MAINERROR Send a message via MSN to [R-DEV]MAINERROR Send a message via Skype™ to [R-DEV]MAINERROR
Default

It's cause the rules tell us to run unmodified maps cause otherwise I could add 10 cobras and 5 A-10s just imagine how that would end.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-DEV]MAINERROR is offline Reply With Quote
Old 04-15-2008, 07:23 PM   #50
GrayeKnight
Retired PR Lead Tournament Admin
Supporting Member

GrayeKnight's Avatar
Send a message via MSN to GrayeKnight
Default

What is the problem? Server admins must agree to the rules set forth by the PR DEV's, which as Mainerror pointed out earlier, clearly state that any SSM (server side mods) of servers must happen on a passworded server.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
GrayeKnight is offline Reply With Quote
Reply


Tags
battlechoppers, spawntime
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 04:48 PM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.