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#41 | |
![]() Join Date: Feb 2007
Location: .
Posts: 487
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Quote:
the airassetts dont even come close to the capabilities their reallife counterparts have. the anti measurements on ground though come very proximal. Im often on thors and I have to say it plays out better then the original layout. after all, the map is ment to depict a materiel battle. | |
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Last edited by 101 bassdrive; 04-15-2008 at 04:07 PM..
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#42 | |
![]() Join Date: Aug 2007
Posts: 2,621
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Quote:
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. -
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. | To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#43 |
![]() Join Date: Jan 2008
Posts: 118
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I'm surpized this discussion is still on going.
A chopper is a vital peice of kit, be it troop transport, a attack gunship or a scout aircraft. This is why people need to realise, they need to know how to fly these things before they get into them. Although this could be contreversial with lag and server problems, but i think there should be some kind of penalty for destroying friendly assests, every server i go on there is bound to be some idiot nosediving. |
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#44 |
![]() Join Date: Feb 2007
Location: .
Posts: 487
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20min is to harsh. thats 1200 seconds.
it takes out the excitement of many maps when the air is empty. zatar aint the same with no koordinated ah6 diveattacks to fear or to pull off, qwai aint the same without the scout chasing the mh6's.. air assetts are BOUND to *insert reason here* crash. then 20min nothing? |
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#45 |
![]() Join Date: Jan 2008
Posts: 118
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But, when you have chopper after chopper in the sky, that takes the fun out of it.
Get real pilots, and dont loose the choppers. |
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#46 |
![]() Join Date: Nov 2006
Posts: 2,102
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*Didn't read the whole thread*
I think the way to fix this is to take the same approach as the jets on Kashan. Instead of it being 20 minutes after you crash, it should be 20 minutes after the chopper has left the helipad, after those 20 minutes are up, then the chopper will hold spawn until ~3 minutes after the last chopper crashed. So that's a 23 minute spawn time from the second the chopper has left the base. Right now you are punished for crashing, but aren't rewarded for keeping the chopper up. This would help because now if you have kept your chopper up for say, 40 minutes, but you lag crash or some enemy gets the better of you, you don't have to wait 20 min, you can just jump back in your chopper and whore away. I'm fairly sure that the military IRL isn't like 'Well, they already have a chopper, so even if they have a crew available, why send them this extra one left here unused? Let's wait until one of them crashes' |
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#47 |
![]() Join Date: Jun 2007
Posts: 3,941
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As good as a pilot you are, you can´t stop TK, baserape, lag or "that AA they forgot to tell you about in D5, next to the 2 tanks they asked for CAS on".
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"And in the PR world ALL nations signed the treaty, now there " "Today's forecast calls for 30mm HE rain with a slight chance of hellfires" To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. oh, they're fire and forget all right...they're fired then they forget where the target is
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#48 | |
![]() Join Date: Mar 2008
Location: Hessen / Wiesbaden
Posts: 350
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Wow, such a tread for 1 simple question. But im new in this game, its fun to play, but some things are boring on public servers ....
and thats why agree with this. Quote:
What is the Problem with maps in many differnt settings on servers? Its reality 2 i think. Its war, not everytime the same situation, Vehicles, mans and so on... | |
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#49 |
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PR Website Admin
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It's cause the rules tell us to run unmodified maps cause otherwise I could add 10 cobras and 5 A-10s just imagine how that would end.
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#50 |
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Retired PR Lead Tournament Admin
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What is the problem? Server admins must agree to the rules set forth by the PR DEV's, which as Mainerror pointed out earlier, clearly state that any SSM (server side mods) of servers must happen on a passworded server.
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