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#21 |
![]() Join Date: Sep 2006
Posts: 327
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Hi, i change the map are the map is bugged on Linux Servern, i remove the jet´s and for alternate i place extra chopper 2 for the jet´s. Then I make a average, because not everything is able to do at the same time reappearance.
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#22 |
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PR Developer
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Yeah but.. a three minute spawn time? And three choppers spawn in a row? That is so not according to PR standards..
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#23 |
![]() Join Date: Sep 2006
Posts: 327
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So i have 9min delay for all 3 choppers, by standart map i have by start 1x chopper 2x air at the same time, i not.
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#24 |
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PR Website Admin
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Well it would've been better to replace the J-10s by MING-29s cause with the three choppers you destroy the whole balance on the map.
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#25 |
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PR Mapper Team
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if anything you should have a max of 2 attack choppers in that case, cos 2 fighter jets = 2 players, so in the normal qinling 64p there is:
2x players in 1x attack chopper = 2 1x player in 2x jets = 2 total: 4 players With your 3 attack choppers its: 2x players in 3x attack choppers = 6 total: 6 players. So you in fact have more players in there air that you should, and you have a smaller spawn time for them. I would say the sapwn time would be better cut down to 10mins for one point, 5mins at the VERY least but really, 10mins is enough in PR standards to compensate for only 1 spawn point. Also you do realize doing this is a volition to the server agreement? |
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#26 |
![]() Join Date: Aug 2007
Posts: 2,621
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Ahh common Rhino, as long as the team is happy and its realistic i don't see the problem. And yeah could we have 10min respawn on all air asset, 20min is overkill 10min is good, everyone can live with that.
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#28 |
![]() Join Date: Apr 2008
Posts: 6
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Again it goes down to balance being gimped by retards going crazy about aircraft, I really don't see the attraction of grabbing a helicopter to burning in a helicopter 30 seconds later.
And for the TKing, If you're getting a swarm of TKs like that, If they are going to go TK mad, couldn't you just votekick them? How much worse can it be from a 20 Min spawn chopper having a change of pilots several times before it even moves. It all goes down to the fact a 20 Min spawn timer would be fine if it wasn't for smacktards. |
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#29 |
![]() Join Date: Aug 2007
Posts: 2,621
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True, but still i think they should reduce it to 10min. It would be better for the team and for the chopper pilots.
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#30 |
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PR Website Admin
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| battlechoppers, spawntime |
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