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Old 04-13-2008, 03:19 AM   #21
[R-DEV]Outlawz7
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Well, has anyone got NVGs working in such a way yet?

In BF2:SF when someone puts them on, you can see them on ones face, but in PR it's just a green light and your face stays the same.

Correct me if I'm wrong.


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Old 04-13-2008, 03:40 AM   #22
[uBp]Irish

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intersting idea.

i dont know about making a whole new thing for it, but maybe just darkening the Hud anyway in vehicles. Its a pain when you're in an AAV trying to find the plane, or when you're in the plane trying to sight in.


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Old 04-13-2008, 06:01 AM   #23
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well in tanks it would just be a pain with sunglasses so i think it would be much better if you could choose if you want the on or not yourself.

great idea celica!


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Old 04-13-2008, 06:28 AM   #24
darkNight

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Very good idea!

Would be awesome to include some sunglasses to British Forces and USMC in Middle-East.


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Old 04-13-2008, 06:49 AM   #25
Brummy

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Good Idea


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Old 04-13-2008, 07:09 AM   #26
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Wait a second, doesn't the UK pilot model already have that visor thing constantly on?
Quote:
Originally Posted by darkNight
Would be awesome to include some sunglasses to British Forces and USMC in Middle-East.
And why wouldn't the MEC get it? Whatever the reason, I'd say game balance is more important.

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Old 04-13-2008, 09:12 AM   #27
General Dragosh

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Quote:
Originally Posted by jerkzilla View Post
Wait a second, doesn't the UK pilot model already have that visor thing constantly on?

And why wouldn't the MEC get it? Whatever the reason, I'd say game balance is more important.
They would, some cheap things...

And what the heck is the black box ure all talking about, i really havent figured out what it is...?


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Old 04-13-2008, 09:13 AM   #28
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I hate when, especially in "The Battle for Qinling", i'm using the mobile AA: i point the sky and all the HUD disappears in his lightness... annoying.

Some PR v.605 test videos
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Last edited by Fabryz; 04-13-2008 at 09:23 AM..
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Old 04-13-2008, 12:33 PM   #29
Cyrax-Sektor

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Quote:
Originally Posted by Outlawz View Post
Well, has anyone got NVGs working in such a way yet?

In BF2:SF when someone puts them on, you can see them on one's face, but in PR it's just a green light and your face stays the same.

Correct me if I'm wrong.
I think I know the reason behind this. Below is part of the seal_Specops.con file from SF:

ObjectTemplate.create Kit seal_Specops
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.kitType Specops
ObjectTemplate.geometry seal_Kits
ObjectTemplate.geometry.kit 0
ObjectTemplate.geometry.dropGeom 10
ObjectTemplate.networkableInfo KitInfo
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.unlockIndex 4
ObjectTemplate.cullRadiusScale 2.4
ObjectTemplate.addTemplate seal_lt_mask
ObjectTemplate.addTemplate seal_lt_nvg

rem -------------------------------------
ObjectTemplate.addTemplate USPIS_92FS_silencer
ObjectTemplate.addTemplate nsrif_crossbow
ObjectTemplate.addTemplate USHGR_M67
ObjectTemplate.addTemplate c4_explosives
ObjectTemplate.addTemplate kni_knife
ObjectTemplate.addTemplate UnlockSEALSpecops
ObjectTemplate.addTemplate USRIF_fnscarl
ObjectTemplate.addTemplate ParachuteLauncher
ObjectTemplate.addTemplate nightvisiongoggles
ObjectTemplate.addTemplate gasmask

There are two lines for the NVG and gas mask.
------
Taking a peek at the PR Kits folder in Objects_server.zip . . .

us_at_nvg.con

ObjectTemplate.create Kit us_at_nvg
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.setNetworkableInfo KitInfo
ObjectTemplate.kitType AT
ObjectTemplate.aiTemplate AT
ObjectTemplate.geometry US_kits
ObjectTemplate.geometry.kit 3
ObjectTemplate.geometry.dropGeom 13
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setCollisionMesh kitcol
ObjectTemplate.cullRadiusScale 8

rem -------------------------------------
ObjectTemplate.addTemplate usatp_predator
ObjectTemplate.addTemplate USPIS_92FS_idx3
ObjectTemplate.addTemplate kni_kabar
ObjectTemplate.addTemplate hgr_smoke_q1
ObjectTemplate.addTemplate nvg
ObjectTemplate.addTemplate medikit_dressing

ch_at_nvg.con

ObjectTemplate.create Kit ch_at_nvg
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.setNetworkableInfo KitInfo
ObjectTemplate.kitType AT
ObjectTemplate.aiTemplate AT
ObjectTemplate.geometry ch_kits
ObjectTemplate.geometry.kit 3
ObjectTemplate.geometry.dropGeom 13
ObjectTemplate.sethasCollisionPhysics 1
ObjectTemplate.setCollisionMesh kitcol
ObjectTemplate.cullRadiusScale 8

rem -------------------------------------
ObjectTemplate.addTemplate CHAT_ERYX
ObjectTemplate.addTemplate chpis_qsz92_idx3
ObjectTemplate.addTemplate kni_knife
ObjectTemplate.addTemplate hgr_smoke_q1
ObjectTemplate.addTemplate nvg
ObjectTemplate.addTemplate medikit_dressing_chin

There is only one line for NVG in the PR files.

Solution (?): add ObjectTemplate.addTemplate nvg (or file name for nvg in PR) at the end of the first set of lines.

Quote:
Originally Posted by General Dragosh View Post
They would, some cheap things...
I've seen MEC Officers with goggles, but they never put them on.


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Old 04-13-2008, 12:52 PM   #30
Mora

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Quote:
Originally Posted by General Dragosh View Post
They would, some cheap things...

And what the heck is the black box ure all talking about, i really havent figured out what it is...?
The black boxes are in the Cobra, Havoc, Z-10 and if i am not wrong also in all the transport choppers. Its just a sort of black filter window that hovers before the pilots head. Just jump in the cobra ones, and you'll understand.


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