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Old 04-05-2008, 07:11 PM   #11
Warmagi
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You are talking about smarter players going defence when they are loosing and with no bleed they usually win.

Why the atackers arent wise. Why they wont stop to atack when they have most of the flags and defend. Enemy have just 1 or 2 flags so he dont have place to manouver as doeas your team, just stay there and wait till they come to get those flags back. Those are the shouts of frustrated people that are loosing though were winnig. (yes I experienced that as well).

And about Sunset... well for me its a Karkand in PR edition. Stupid rush for glory, nadespam and sniper fest. I like urban fights... I had fun on "new" sunset. Suprisingly enough most of the time as... US!!!!!! But usually US is loosing this map.

Why the big advantage of a chineese team? (If you dont know they can get to the city twice as fast as USMC and cap the flag).
Maybe they have advantage in the route of advance... oh wait.. chineese already have took all the high ground in the city, set rally points and Firebases while the USMC was still shaking in their trucks...
OH! OH! USMC got better equipment... ah.. wait.. they dont.. so... I dont get it... where is USMC strong side on this map... (dont tell me that its the boat). I know... they are mighty Americans. Furthermore, a special kind od Americans... They are MARINES!!!

Seriously, how this layout made it to PR? To bring some 'nilla neighbours?

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Old 04-05-2008, 07:16 PM   #12
Jonny

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How about the team with teh flag at the end wins the map? Is victory enough of an incentive to you?

EDIT:
@ Warmagi:
Flank, kill their assets, cut off reinforcements. Just like IRL. No flag respawning, no rally points in the city, just get the base of operations then get your position to hunker down.

Kill their defnders from all sides while keeping salvation at the other side of your forces.

XKCD forums, in the middle of a perfectly sane conversation:
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Old 04-05-2008, 07:39 PM   #13
Warmagi
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@ Jonny

Sure thing. Im doing it when Im with my clan. Sometimes when other squads cooperate a bit as well we are winning this map as USMC. The key word... sometimes.

It works but...
First you and your squad/team (Im talking about USMC) need to be good, or even very good in shooting, tactical awarness, teamwork, cooperation and ofcourse luck (no matter if you are good or even better than that if that chineese squad on top of a building that you are sneaking up to will stop shooting at your friends from other squad and spots you which will cause a rain of grenades while another of your squads will get wiped out leaving an open flank and your rally will... go make love itself).

I know the ways of urban fighting or flanking or cutting suplies... but its just too many things that can go wrong for USMC while they fighting with all the disadvantages and with no advantage at all. Will you agree?

[R-MOD]Mongolian_dude: ...remember to show as much respect to the new players as the veteran players. Todays 'noob' is tomorrow's 'Vet'.

Reddish_Red: We're fine...

Random.. ehmmm... "player": Give me the chopper. No. I want to fly. No. But I want to, get out from it now or I TK you. ... ... ... No
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Old 04-05-2008, 07:40 PM   #14
Wolfe
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Sunset city is one of the few city-only maps that is desperately lacking in PR. The problem, however, is that with the current state of view distances and weapon deviation, the map plays much smaller than ever before. This is why the flag count was reduce to 1; it helps to spread out forces over the city instead of zerging from one place to another.

In the long run, new city maps are needed. Large cities that can't be sprinted through in 30 seconds, driven through in 5 seconds, and sniped across in 1.
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Old 04-05-2008, 08:43 PM   #15
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Quote:
Originally Posted by mammikoura View Post
well that's true. But still you don't get anything from taking the city flag. You need their main base too.
What you get from taking the city flag is an opportunity to take their main base . Without the city flag, you risk the chance that you may lose your mainbase and lose the round. My point is, if you take away the city flag bleed, there will be more firefights in the city. Right now, the team who takes it (usually Chinese) will end up winning the round without much of a firefight.

Quote:
Originally Posted by mammikoura View Post
Ticket bleed is needed to encourage people to attack, this might not be a big deal on a random public server but once you have 2 organized teams people are going to defend because that's how you win.
1) We are mainly speaking from a pubber's point of view because the majority of people who play are NOT in the tourney.
2) Right now, the city flag is almost impossible to take back. Unless you have your entire team on said flag, it would be extremely difficult to neutralize the flag. And once you do, it may be too late for you to win anyways. Not too much fun.


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Old 04-05-2008, 09:34 PM   #16
[R-DEV]77SiCaRiO77
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my idea :

keep bleending , add an armor to the team that lose the flag , so they have a chanse to recapture the city with the extra asset , while the defenders have time to dig holes and waait for the counterattak.


also add MORE TRANSPORTs FFS
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Old 04-06-2008, 07:20 AM   #17
General_J0k3r
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Quote:
Originally Posted by 77SiCaRiO77 View Post
also add MORE TRANSPORTs FFS


qft. the usmc are a bit too low on transport. make it so, that one can at least transport the whole team at a time (add hmmw's or something). it may work for tournaments and clanmatches, it doesn't work properly on pubs though.
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Old 04-06-2008, 07:33 AM   #18
Jonny

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Quote:
Originally Posted by Warmagi View Post
@ Jonny

Sure thing. Im doing it when Im with my clan. Sometimes when other squads cooperate a bit as well we are winning this map as USMC. The key word... sometimes.

It works but...
First you and your squad/team (Im talking about USMC) need to be good, or even very good in shooting, tactical awarness, teamwork, cooperation and ofcourse luck (no matter if you are good or even better than that if that chineese squad on top of a building that you are sneaking up to will stop shooting at your friends from other squad and spots you which will cause a rain of grenades while another of your squads will get wiped out leaving an open flank and your rally will... go make love itself).

I know the ways of urban fighting or flanking or cutting suplies... but its just too many things that can go wrong for USMC while they fighting with all the disadvantages and with no advantage at all. Will you agree?
Yes, but once you take that flag back its the other way round. You now have a team that is organised enough to cap it trying to defend it. Now you really have the upper hand and if you gained tickets for capping it (im not sure if you do) then you really should win the map.

But still, I want the bleed removed and the winning team being the one with the flag at the end. Even if they got down to 0 tickets, they held the city so they win.

XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like?
Best post ever made!

EG: PPSh is made of win and quite possibly stamped sheet metal
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Old 01-03-2010, 08:19 PM   #19
Redamare

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Default Re: Sunset City idea (Improvement)

AKA ... bring sunset city back to the Stock first generation map idea AHHA ... i say refit it with Villages up in the mountians and shit spread the battle its an outdated map and needs revision


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Old 01-03-2010, 09:19 PM   #20
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Default Re: Sunset City idea (Improvement)

Talk about a necro...

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