Quote:
Originally Posted by Ecko
But, how do you define what is "Urgent". Say there is an check point flagged as Urgent, why would it be Urgent? Because the amount of time it hasn't be checked? If so... you would be earning more points potentially for visiting an area with no more resistance than a routine patrol point.
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Checkpoints would appear as what threat they pose (no advance in level), but they start causing bleeding faster and/or more seriously if left unchecked. They could be indicated separetely on the map as yellow-orange-red markers.
Example: message appears on hud, "Suspicious sighting reported: sector E7". After let's say 5 minutes passed without checking the area, a fixed bleeding would start.
Leaving an urgent mission unprosecuted would cause serious ticket bleeding, while the lessers would do less (even the fakes).
Checkpoints would appear respectively to their threat-level, urgent missions would show up in like every 15th-20th minute, while routines would in every 3rd-5th. I really can't tell how it would work alright.
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Thinking this through, there's no need for the road-patrols as a different checkpoint if we have the threat-level theme, all of them would be a routine.