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#81 |
![]() Join Date: Jul 2008
Posts: 89
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Dont never ever bail a tank or apc. Remember the spawntimes to tanks and add the time for how long it takes to blow up a tank.
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#82 | |
![]() Join Date: Oct 2007
Posts: 2,530
Location: Under my desk
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Quote:
Reverse this tip, If the master alarm goes off, get out and run! Seek repairs quick | |
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#83 |
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Banned
![]() Join Date: Oct 2007
Posts: 130
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how about this :
"If you driving a tank or apc dont just stay on the hill 600m from flag and kill,come to flag zone to help your teammates" "first go Armor then infontry" "If you see someone wait for Jet\heli continue to the battle dont wait with him" |
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#84 |
![]() Join Date: Aug 2007
Posts: 564
Location: Coventry
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"When a Commander, Press B on a highlighted sqaud in your Caps-lock screen to talk to them directly."
I'm not too sure if its already been suggested, but IMO it needs adding. Even I din't know this intill someone told me. |
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Rico11b: Better than that just take the body out of the game all together, and we'll have floating heads in game.
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#85 | |
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PR:A3 Lead Developer
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Quote:
Sometimes some squads can't hear you while using this. | |
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#87 |
![]() Join Date: Jun 2007
Posts: 1,837
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-Any squad leader can open his map, right click and spot an enemy vehicle on the map.
People never do this but you can even do it while respawning -People who use radio calls will flash on the map, this is most commonly usefull when looking for someone whose called out for a medic while dying. |
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#88 |
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Banned
![]() Join Date: Jul 2008
Posts: 4,150
Location: Cerkno
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-While sniping, find good cover and concealment. Grass is not suitable due to its draw distance.
-If you are outnumbered, hold fire and try to do somethingfor your good, for instance, track where are they comming from, you might find a rally or something bigger. -Double tap will negotiate efficiency and ammo consumption. -When firing a M249, fire in qucik bursts, if firing constant it will overheat your barrel and that wouldn't be good for you and your squad. |
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#89 |
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PR:BF2 Contributor
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To lase a target, first aim at it with the SOFLAM and left click (Fire button)
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#90 |
![]() Join Date: Jun 2008
Posts: 213
Location: AlBasrah
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Sorry if I repeated some...
-For God's sake, if you are new, read the manual. -Project Reality's maps are well thought out, there are always ways around like land bridges. -In a certain transport copters, switch to the second seat and use W & S (default) to lower the back door. -NEVER one man a vehicle, it takes a while for the gunner's turret to warm up and until then you will be a sitting duck. -Finding enemy spawnpoints and taking objectives is more important then killing the enemy. -Only the engineer (or someone with his kit) can repair bridges, a common civilian can't. -Learn to recognize kit symbols in your squad list, it saves time asking everyone what kit they have. -If you are planning to lay mines down, make sure you have a source of ammo, you only have one mine to start with. -Suppression is key, keep the enemies heads down and you can get in close. -Make sure you destroy the foundation of an enemy bunker/firebase (forward outposts) they can always rebuild it again. -Sometimes kits have hidden equipment only accessible through the number keys, this can include grapples and mines. -Switching to your sidearm is easier then reloading, but make sure you have a sidearm first. -Not all kits have shovels, make sure your squad has at least two kits with shovels. -The best path is not always a direct one, scout out all the options before attacking the enemy. -You don't have to have the sniper kit to hit enemies from afar, stay still and prone out, you will be surprised what you can hit. -Parachutes need time to deploy, so make sure you have plenty of room. -If a medic is not present, be sure to ask squadmates for field dressings, they will be happy to give them to you. -You are no use to your team dead, withdraw from a firefight to get medical support if you have to. |
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"If you outlaw guns, only Outlaws will have guns."
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Last edited by GreedoNeverShot; 08-19-2008 at 03:04 PM..
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