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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting.

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Old 04-16-2008, 02:11 PM   #21
black-wolf
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-After placing a C4 explosive, you have to wait 5 seconds before you detonate it. Otherwise it won't explode at all.

-You can only enter vehicles at the enter points (hatches and doores for example)

-When you are retreading, always make sure to pop smoke. Otherwise you will be an easy target.

-As a chopper pilot, you won't have to land always when you drop of some troops. A few feet above the ground will do. Otherwise you have change to fall over. (is that the right word?)
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Old 04-16-2008, 02:30 PM   #22
Ironcomatose

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Quote:
Originally Posted by black-wolf View Post
-After placing a C4 explosive, you have to wait 5 seconds before you detonate it. Otherwise it won't explode at all.

-You can only enter vehicles at the enter points (hatches and doores for example)

-When you are retreading, always make sure to pop smoke. Otherwise you will be an easy target.

-As a chopper pilot, you won't have to land always when you drop of some troops. A few feet above the ground will do. Otherwise you have change to fall over. (is that the right word?)
No, your looking for "a chance".


[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
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Old 04-16-2008, 02:36 PM   #23
Smuke

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-When setting Rally Points set them in a place where your squad members can spawn and be safe, also think about both flanks, are they going to be enemy surrounding you when you set your Rally Point.


In-Game Name: SmukeUK
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Old 04-16-2008, 03:13 PM   #24
Cyrax-Sektor

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Commander tips:

-It's best to place a Command Post in your main base, the last place the enemy should attack, thus being the safest place. Take note of the support trucks that will spawn in front of the stairs of the post. The stairs will face you when you deploy the structure.

-After joining a game, and you're considering the Commander position, wait until you have applied and accepted before spawning. There's a wait time before you can get your essential Officer kit if you spawn as something else. Once you are the Commander, choose the Officer kit and spawn.

-Two supply boxes or one supply truck are needed to construct a firebase/bunker. Supply trucks and transport helicopters carry one supply box, which they can drop with the right click button. These boxes can be reloaded at a Command Post/firebase/bunker and Command Post/helipad respectively.

-Squad Leaders with an Officer kit and a supply truck/2 supply crates can construct a firebase/bunker with your permission. Using the SL comm-rose (T key), they can request construction. In your Commander screen, you can accept or deny the request. If you choose to accept, the SL Officer can construct the rest of the base.

-Bunkers are built at Capture Points. Firebases are built 100m from Capture Points. Both spawn a transport vehicle, resupply and repair, and allow your team to spawn on them. These assets are essential on the battlefield, and proper placement should be practiced if possible. There's nothing worse than a base in the middle of the road, open to attack from armor and infantry.

-A temporary Commander is better for the team than no Commander. Go Commander and build up the basics; a Command Post and firebases and bunkers. These assets will help your team, and they'll surely appreciate these repair and rearm stations.

-When not ordering squads and constructing bases, get to a safe spot over viewing a firebase/bunker. You'll prove to be a sentry with your long range assault rifle against any enemies planning on destroying your team's base.

-Don't smoke your base. This permits the enemy a cloak to move in and destroy your base. Kindly request your team not to do so in the future. We all make mistakes.

-If a firebase or bunker is lost or in a bad place, you can demolish the structure and place another one. Go into your Commander screen, right click near the base and choose Demolish Order. Replace your structure.

-In original Battlefield 2, VoIP may not be essential, but in Project Reality, it helps in the Commander position. You can give your squads precise orders to defend only the southern portion of the city, but cover their area on a rooftop. From there, the squad leader can inform his troops of the plan. A little marker can't tell anyone that much, unless they possess psychic abilities.

If you do possess these powers, you should be playing PR on a high-end system with 7.1 surround sound on a big screen 1080p television, because you know the lottery numbers.

-Commander's shouldn't be out on the battlefield, unless they need to set up bases. But an SL with a truck and some know-how of the game should be able to do that for you. A Commander in the front lines is as good as a lone wolf, only you're occupying the position which can be filled by someone else.

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Last edited by Cyrax-Sektor; 04-16-2008 at 03:30 PM..
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Old 04-16-2008, 03:16 PM   #25
Grasli
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Here is some tips that should be added to the loading screen:

- When you spawn on a Rallypoint, Bunker, Firebase etc, throw ammo on the ground before/if you change kit.. Ammo is very useful especially if you have AT`s and such kits in your squad.

- There should be one person in the squad that has the Rifleman kit so he can give ammo to the rest of the squad when moving around.

- When you revive someone, make sure to heal them. To heal someone you have to hold the Medic-bag in your hands and then press and hold the fire button.

- Stand still one or two seconds before you start firing, or you might be inaccurate.

- If you see a bunker/firebase/sandbag wall etc. that needs to be build, help building it.

- The Engineer kit has a mine, but you might not see it in the mouse-scroll menu. To access the mine, press the "9" key on your keyboard.

- If you are new to Project Reality, you should read the guide before you start playing.
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Last edited by Grasli; 04-16-2008 at 03:34 PM..
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Old 04-17-2008, 06:03 AM   #26
clueless_noob

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- Field dressings can be reloaded too. If you have used all your reserves, just head to nearest bunker, fire base or ammo box for resupply.

- Limited kits are limited no matter who carries it. So don't let the enemy grab that sniper/spec-op/anti-tank kit or your whole team will never get it back.

- Always check fallen enemy's kit. It may provide you with much better equipment for your task than you're currently carrying. This is especially important for militia and insurgency teams.
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Last edited by clueless_noob; 04-17-2008 at 08:23 AM..
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Old 04-18-2008, 09:57 PM   #27
Skodz
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I read every suggestion and I think these are new ones;

-If you'r a driver, don't drive your team in the middle of an ennemy position. Park your vehicle away in a safe place and walk to the position.

-Tank and APC driver, always think about your gunner. Dont stop inclined, when he tell you to stop, stop and stabilize! While zoomed he just cant aim for shit while moving! Front armor is stronger than rear and side armor.

-Play as a team and use voice communication. No lone wolf in Project reality.
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Old 04-19-2008, 06:07 AM   #28
BroCop

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- Always check your firing mode. YOu dont want to accidentaly have semi auto fire at close range or firing in full auto mode at long ranges which is crucial for most weapons.

- After an encounter/battle/firefight always reload your weapon and check your ammo and medical supplies. Its better to be fully equiped.

- If you're an member of a tank squad, you might want to spawn as an Engineer if u dont plan to be a Crewman.

- If a hostile armored vehicle is heavily damaged (but not destroyed) and its crew has abandoned it you should consider not destroying it, otherwise it will respawn at the enemies base.

- In PR wrecks of destroyed vehicles dont fade away quickly. You could use this as an advantage and take cover behind it.

- As an Automatic Riflemen you should keep your enemy suppressed so that your squad can flank them, assault or your squad can retreat
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Old 04-19-2008, 01:13 PM   #29
Darktrooper
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Quote:
Originally Posted by Cyrax-Sektor View Post
Commander tips:

-Bunkers are built at Capture Points. Firebases are built 100m from Capture Points. Both spawn a transport vehicle, resupply and repair, and allow your team to spawn on them. These assets are essential on the battlefield, and proper placement should be practiced if possible. There's nothing worse than a base in the middle of the road, open to attack from armor and infantry.
Repairs ? Sure of that?
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Old 04-19-2008, 03:32 PM   #30
Cyrax-Sektor

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Quote:
Originally Posted by Darktrooper View Post
Repairs ? Sure of that?
It's a bit iffy on the firebases repairing vehicles, but in game I've had vehicles go to a bunker, and they were rearmed and repaired.

The Wiki states that the Comm Post, Bunker and Firebase resupply and repair vehicles. Granted, it's a tad outdated. Ammo Resupply - Project Reality Wiki

I'll have to check again.

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