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#141 |
![]() Join Date: Oct 2008
Location: My Room
Posts: 373
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I have been whining all the time about me not able to kill armored vehicles with hydra rockets in PR 0.86 like I used to in 0.85 because of the new deviation.
So here is a tip: Hydra rockets are made as anti-infantry they shouldn't be used against armored vehicles unless the armored vehicle is damaged. |
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#142 |
![]() Join Date: Sep 2007
Location: Kent
Posts: 1,134
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When moving as a squad, try to keep situantional awareness by every few metres, stopping and scanning for contacts.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. In-Game Name: SmukeUK Wild_Bill:Smuke, you are a true ninja!. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#143 |
![]() Join Date: May 2008
Location: Lake Forest, California
Posts: 1,278
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MGs are powerful weapons if fought head on, avoid fighting deployed MGs head on or will loose
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#144 |
![]() Join Date: Aug 2008
Location: St. Catharines, ON
Posts: 3,368
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The APC is much more than just transport. Inserting an infantry squad into or near the enemy positions is suicidal, so stay with them to provide support in the form of suppressive fire, ammunition with the ammo crates, or a quick extraction if the enemy is overunning them.
When manning assets, make sure you can communicate with the rest of the team. While it's possible to communicate through teamchat, using mumble improves your efficiency enourmously. The best asset crew members aren't the ones with the highest KDR, their the ones that can communicate and execute the team's needs best. |
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#145 |
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Deputy Lead Beta Tester - EU
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FYI, the Rally point tip still mentions 3 players instead of the newly introduced 2 players.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. 'If the day does not require an AK, it is good.' |
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#146 |
![]() Join Date: Mar 2009
Posts: 76
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If you are a Squad Leader, keeping in touch with your Commander not only makes his life more interesting but can also increase the Commanders situational awareness of the battlefield and improve the team's overall communications and tactical advantages.
A Squad who consistently updates and informs the Commander of their situation and objective status usually receive more priority when calling for requests. A Squad in close communication with their Commander usually receives more effective Air Support when needed. A Commander is vital in consistently co-ordinating effective Air Strikes: be it a JDAM, Artillery or Close Air Support from the appropriate squad. As a Squad Leader, spotting targets and giving extra intel on what the target is (e.g. Tank, APC, FB), what is it's current situation (e.g. Engaging, Damaged, Suppressed) gives the Commander and the Team a better situational awareness of the Battlefield. Having a map covered in unnecessary markers isn't very organized and can be very misleading. |
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#147 |
![]() Join Date: Jul 2009
Posts: 47
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the restrainers arnt dont actually take insurgents hostage, so when they die dont act surprised
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#148 |
![]() Join Date: Mar 2009
Location: Shropshire,England
Posts: 750
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1)if your squad leader hasn't told you what to do please ask him and don't go off on your own.
2)please don't talk while others are tlaking unless it urgent, and please tell your squad leader that you will do this like for example"i'll shout SHUT UP if theres something desperate you need to know". 3)don't think that dirt bikes are actulay dirt bikes. avoid jumps if possible because will prob total it along with 30% of your health and now your slowly bleeding to death in the middle of nowhere |
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Last edited by killonsight95; 07-19-2009 at 04:34 AM..
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#149 |
![]() Join Date: Dec 2008
Posts: 70
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1. Medic is not pointer, so he should stay at back chat with AR ,and cover squad back.
2. Madic can heal mates from Other squads too. 3. When u build a Foward Outpost dont plase everything in radius 10m from FO, one Jdam or even car bomb can destroy everything what u build. 4. When u play ins. mode on Blufor side, your mission is not to kill everything u see, your goal is to destroy caches. 5. Dont shoot from unreviled caaches u will give away its position. 6. If u run away from caches where u pick a kit try run with stone or binoc. not in with rpg in your hands, u will also give away position of caches. 7. Dont try every kit when u see it, take one and die with it, couse they dissapear, and your team is without any assets |
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#150 |
![]() Join Date: Aug 2008
Location: Leiden
Posts: 1,111
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Maybe take a few from Murphy's Military Law:
Soldiers and Armies # You are not Superman. # Professionals' are predictable, but the world is full of amateurs. Planning # The important things are simple. # The simple things are very hard. # No plan survives the first contact intact. # Prefect plans aren't. Tactics # Don't look conspicuous, it draws fire. # Never draw fire, it makes everyone around you nervous. # Try to look unimportant, they may be low on ammo. # If the enemy is within range, so are you. # Anything you can do can get you shot, including doing nothing. # If the enemy is in range, "SO ARE YOU!!!" # If you can't see the enemy, he still may be able to see you. Techniques # If it's stupid but works, it's not stupid. # When in doubt, empty the magazine. # Never share a foxhole with anyone braver than you. # If your attack is going really well, it's an ambush. # The enemy diversion you are ignoring is the main attack. # The easy way is always mined. # When you have secured an area, don't forget to tell the enemy. # Teamwork is essential. It gives the enemy other' to shoot at. # Make it too tough for the enemy to get in, and you can't get out. # The only terrain that is truly controlled is the terrain upon which you're standing. # The easy way generally gets you killed. # If you take more than your fair share of objectives, you will have more than your fair share objectives to take. # You can win without fighting, but it's a lot tougher to do. And the enemy may not cooperate. Weapons # Always keep in mind that your weapon was made by the lowest bidder. # The law of the bayonet says the man with the bullet wins. # Tracers work both ways. # The best tank killer is another tank. Therefore tanks are always fighting each other... and have no time to help the infantry. # Armored vehicles are bullet magnets, a moving foxhole that attracts attention. # All five second grenades are three seconds. # The bursting radius of a grenade is always one foot greater than your jumping range. # If you can't remember, the claymore is pointed towards YOU. # Recoilless rifles, aren't. Artillery and Bombing #. Suppressive fire, won't. # Final protective fire doesn't. # Friendly fire, isn't. # Radios will fail as soon as you need fire support desperately. # Incoming fire has the right-of-way. # The only thing more accurate than incoming enemy fire is incoming friendly fire. # If you are forward of your position, artillery will fall short. # All-weather close support doesn't work in bad weather. # Precision bombing is normally accurate within plus/minus one mile. # Cluster bombing from B-25s and C-130s is very, very accurate. The bombs always hit the ground. Intelligence # The enemy side always looks stronger, especially when they are firing at you, to both sides. # The othersides weapons always seem to look better than you own. # The noisiest weapons always appear to the most powerful. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. <= banned for being a good commander To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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Last edited by NyteMyre; 08-21-2009 at 05:52 PM..
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