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#1 |
![]() Join Date: Mar 2008
Posts: 21
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I did a bit of searching and I think im sure this hasnt been posted
It would be very interesting if you could have openable doors In close combat maps such as the map " al basarah ". What I mean is going up to a door thats already closed and pressing " E " default Action key to open the door , Also making a squeeky door sound. This is good if your in A building and your camping out or somthing but know your aware when enemy has entered the same room! - Lets elaborate on this ? |
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#2 |
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Forum Moderator
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Possible, but the problem with maps like al basrah is that they already have their maximum number of move/destroyable objects.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Thanks to [R-MOD]IINoddyII for the signature! || If you need help or have a question, feel free to contact me via To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. . _____________________________ Propriety is an adequate basis for behavior towards strangers, honesty is the only respectful way to treat friends. |
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#3 |
![]() Join Date: Mar 2008
Posts: 21
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Find away around it ?
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#4 |
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I know one door, but it still is undestroyable, it is in the north of Hiltop, the north entrance door of the building.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Dutch Forces Supporter! |
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#5 | |
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PR:BF2 Developer
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http://www.realitymod.com/forum/f18-...g-doors-3.html
theres some discussion of this here. Quote:
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#6 |
![]() Join Date: Mar 2008
Posts: 21
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I have already read this thread, kicking in doors is not what I mean , Just opening and closing for buildings.
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#7 |
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There is one in the Tunnel on Operation Ghost Train
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-MOD]Mongolian Dude: AH man, sarcasm is so hard to get across the web, even if we are both british To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Jaymz: That has to be...the most epic response to a welcome thread I have ever seen. [R-CON]Mr.D ladies and gentlemen! |
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#8 |
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Forum Moderator
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That one was there. Afaik it has been removed in 0.75, for whatever reason.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Thanks to [R-MOD]IINoddyII for the signature! || If you need help or have a question, feel free to contact me via To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. . _____________________________ Propriety is an adequate basis for behavior towards strangers, honesty is the only respectful way to treat friends. |
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#9 |
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... openable doors, just happens to be not only possible but in game. The door at Mine and the cave in OGT. Also for further shutdown may i please direct you to the thread TRIGGERABLES.
http://www.realitymod.com/forum/f189...ggerables.html K thanks Bi |
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PR BigD for life
Home of the Australian and New Zealand PR Community To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#10 |
![]() Join Date: Apr 2007
Posts: 3,536
Location: Cambridge
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There is no known legal way around it. The part of the program involved is the least likely candidate for fooling the engine, which is insanely difficult anyway.
First get past the 64 player limit, then work on this once you have learned how to fool the engine. |
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| door, openable |
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