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Old 03-29-2008, 03:34 AM   #11
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sound good idea .. but i think its too much work to make it..and im not sure that there be animators.. if they didnt make in al barsah arrest animation... so there wont be for this.. but its still good idea
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Old 03-29-2008, 03:40 AM   #12
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Dare I say..

TRAUMA CENTRE!?



In all seriousness, while it may be a very cool thing to implement, the resources needed far outweigh the projected value to the game. By all means, you can work on it then present it to the community, that's probably the best way to go about it.


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Old 03-29-2008, 04:55 AM   #13

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It's too bad there isn't a fireman's carry option. Grab the "dead" dude, take hime behind cover, revive, etc...

That would be cool, too bad I can't code and model


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Old 03-29-2008, 07:04 AM   #14
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Ofcourse you can. It requires a lot of hard work and learning but you can code and model. How long it takes depends how much genius there is in you from none to all of you.

Few years back when I wanted to have a certain car in GTA Vice City and there was none around in community mods i did it myself. I did know nothing about it. It took me something about 3-5 days to learn basics about GTA modelling and coding. after a bit more then two weeks I was driving a new shiny SAAB.

Its all about persistence.

[R-MOD]Mongolian_dude: ...remember to show as much respect to the new players as the veteran players. Todays 'noob' is tomorrow's 'Vet'.

Reddish_Red: We're fine...

Random.. ehmmm... "player": Give me the chopper. No. I want to fly. No. But I want to, get out from it now or I TK you. ... ... ... No
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Old 03-29-2008, 07:39 AM   #15
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Quote:
Originally Posted by [R-CON]OkitaMakoto View Post
Eh? Seriously? I constantly tell people I revive to get somewhere safe before I consider healing them. unless the threat has been dealt with. Thats how anyone in my squad is told to do it. Pass it on. More people need to use that line of thinking.
Yes, he gets up, runs behind cover, you check for cuts/sprains/etc, you slap him and tell him the vest stopped it and that hes just bruised.

XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like?
Best post ever made!

EG: PPSh is made of win and quite possibly stamped sheet metal
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Old 03-29-2008, 08:51 AM   #16
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Originally Posted by JCTango View Post
What would be interesting for a mini-game for a medic is ... instead of holding up a health pack to heal after a rez, they have to...
1) disinfect and stop the blood loss with medic bag
2) setup a line with a syringe
3) hook up some saline to that line to temporarily replenish fluid loss haha
4) (medic bag can still be used to simulate basic first aid to heal minor damage)

Medics can have two ways to heal someone after a rez.. steps 1-3, or just step 4... but...

Steps 1-3 should speed up healing time, while medic bag takes a lot longer to heal.
*cough*Gameplay*cough*

This will not work during firefight. You will get shot and this will be the end your medic mini-game.
Useing medpack already simulates all those actions.
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Old 03-29-2008, 09:05 AM   #17
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Quote:
Originally Posted by Jonny View Post
Yes, he gets up, runs behind cover, you check for cuts/sprains/etc, you slap him and tell him the vest stopped it and that hes just bruised.
Ahh, thought your problem was that no one follows you for help, but now I see your problem.

Meh, it's a game, based on a mainly crappy engine, a game in which I don't feel like having to get flown to the hospital and take 3 months leave before I can get back to any fighting[or get sent stateside and slowly booted out of the armed services]


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Old 03-29-2008, 09:16 AM   #18
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It would work if bodies could be recovered and evacuated for no loss of tickets, but it would reduce the number of destructible buildings we could have on a map.

XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like?
Best post ever made!

EG: PPSh is made of win and quite possibly stamped sheet metal
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Old 03-29-2008, 01:52 PM   #19

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Quote:
Originally Posted by Ragni<RangersPL> View Post
*cough*Gameplay*cough*

This will not work during firefight. You will get shot and this will be the end your medic mini-game.
Useing medpack already simulates all those actions.
Of course you don't do that during a firefight.... In a firefight, you're supposed to neutralize the enemy first before patching up your teammates anyway (at least that's what I do), or else your whole squad will end up dead.

-_-... medics have a rifle to protect their teammates while under attack.. you don't heal in the middle of a fight.


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Old 03-29-2008, 11:10 PM   #20
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Originally Posted by JCTango View Post
Of course you don't do that during a firefight.... In a firefight, you're supposed to neutralize the enemy first before patching up your teammates anyway (at least that's what I do), or else your whole squad will end up dead.
Are you aware that crittical state lasts for about 30 seconds? I have no idea what firefights you've experienced in PR, but sometimes there is no time to neutralize the enemy and firefights last for couple minutes (and sometimes even longer), you need to revive and heal teammates under fire in some situations.

When I say firefight I mean Squad Vs Squad firefight (+ sometimes, vehicle support). Shooting to one or two enemy soldiers is not a firefight for me


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Do not post stupid suggestions just because you had a bad round in PR
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