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#11 |
![]() Join Date: Nov 2007
Posts: 6,552
Location: The Snowy Northeast
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I think the current system is fine. You just have to realize that continually spawning at a bunker near an occupied flag is dumb. You WILL die, and your team will lose tickets. Instead, realize that by NOT spawning their you lose nothing, have the chance to regroup, and don't lost tickets for your team. Continually spawning at an overrun spawnpoint is a vBF2 tactic, it shouldn't be a PR one.
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[R-CON]creepin - "because on the internet 0=1" |
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#12 |
![]() Join Date: Jan 2008
Posts: 3,425
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bunkers and firebases or okay in my book, except for the bunker's lack of strength. if you want to improve the situation, there should be (if ANYTHING) static weapons that are deployable in the same way. so far we got AA guns. and nothing else. whats wrong with having a couple of TOWs or some very strong sandbags with an MG on them?
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#13 | |
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Quote:
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Former [DM] captain. The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky |
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#14 |
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Forum Moderator
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No, I think Bunkers should stay.
The bunkers and FBs are a good way of increasing the amount of personnel to a conflict area, while allowing the largest of maps. Because players cant spawn on the flag, defending would be almost useless, unless done superbly conservatively; it wouldn't represent two large forces, more like a squad against an attacking army. ...mongol... |
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Don't hate da mod, hate da game.
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. CareBear- you on about the poet Mongol? greatest poet iv ever known in my life <3 |
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#15 |
![]() Join Date: Mar 2007
Posts: 2,125
Location: Yooooorkshire!
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If anything it makes more sense to have Bunkers but not Firebases, (I'm not gonna suggest that for a second just for the record
Firebases are a forward emplacement where troops come out of nowhere, where as you can suspend your disbelief to an extent with a Bunker cos they would be part of a supply chain. Would people be happier if we put a "spawn at your own risk" sign on the bunkers? |
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#16 | |
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Retired PR Developer
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Don't get me wrong, I do like the Flunkers, but I was thinking what would happen, if each CP did not have pile of sandbags giving birth to new soldiers every few moments and you could actually cut off reinforcements (respawning players) and surround the CP.
As I said, it's a radical suggestion and I wanted to read what others think about it. It just came to me after I played PR and the team kept spawning on the Flunker after the enemy took out all the RPs and the firebase, because people aren't smart enough to keep an overwatch/flank something and they just piled up on the flag and kept getting killed, since you can't really defend yourself with some static objects and a sandbag, when the enemy has you surrounded completely. Another player problem I guess. Quote:
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Originally Posted by whatshisname55:
"Ah yes, that link to your hard drive is working perfectly." |
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#17 |
![]() Join Date: Apr 2007
Posts: 3,536
Location: Cambridge
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I still dont like spawning on the bunker, its just not right to bring back spawning on a flag, even if it is only a few flags for a short time.
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#18 |
![]() Join Date: Mar 2007
Posts: 2,125
Location: Yooooorkshire!
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Aren't CPs where an army would concentrate their supplies and re-enforcements in the first place though? So spawning on the flag seems fine to me. It still takes time to get a supply truck over and build a bunker, especially in a heated area, it's a very far cry from Vanilla so I don't see the problem.
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#19 | |
![]() Join Date: Nov 2007
Posts: 3,874
Location: Quang Tri Province
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Quote:
Team A - 1 squad builds bunker at flag, 6 people max. Flunker is born. Team B - 20 or so people attack flunker, killing 6 people, At the same time Team B have cut off Team A's supply routes and surrounded the flunker. Team A - Spawns on bunker. Team B - Need to now kill up to 32 people to re-take flunker. Team A - "Yay!" Team B - "WTF?" 'Tis very vanilla ish when that occurs whilst your taking a flag. You find yourself flinching around looking in corners you've checked, waiting for someone to spawn there. It's not quite as extreme as a flunker but similar things can happen. If Team A could only spawn when there's no enemy within a certain radius of it, that might help..?.. | |
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Last edited by Smegburt_funkledink; 03-12-2008 at 03:33 PM..
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#20 |
![]() Join Date: Apr 2007
Posts: 3,536
Location: Cambridge
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forces are not concentrated at CPs, they are concentrated at bases far from combat.
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| bunkers, remove |
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