project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Suggestions
23 Feb 2018, 00:00:00 (PRT)
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting.

View Poll Results: QCB/middle range or Longrange maps
QCB 73 13.59%
Longrange 54 10.06%
A mix of all 363 67.60%
Middle Range 47 8.75%
Voters: 537. You may not vote on this poll

Closed Thread
 
LinkBack Thread Tools Display Modes
Old 03-08-2008, 08:37 PM   #41
Liquid_Cow

Liquid_Cow's Avatar
Default

Quote:
Originally Posted by Wolfe View Post
Weapon accuracy:
You can't have CLOSE quarters battles when weaponry is designed for FAR distances... For those who think nades and guns are equals, then I can't offer any further explanation
You are right on both points, and its a fact IRL as well. The M-16A4 with 3 round burst is capable of engaging a man sized target at 800 yards. It was designed (along with every other western assault rifle) to engage Soviet troops on the open farmland of France and Germany. No consideration was given to CQB for those weapon systems. The Soviets made the AK for a little closer range, 300yard, but it too is a poor CQB weapon (due to size, recoil, and rate of fire). (Side note, thats why both sides have come up with shorter, compact weapons, for special forces down to the MP5 and even pistols in the case of SOCOM troops for point blank battles.) The short comings of the combat rifle is a big part of the reason every combat trooper carries at least 2 frag genades. Think about it, at a minimum a 4 man USMC fire team has 3 M-16's an M249, an M203 with a dozen nades, an AT-4 and at least 8 M-67 frag nades while on combat patrol. If they know its goign to be a CQB situation the number of nades will be increased. Trying to clear a room with a long rifle is difficult and dangerous. If there's no chance of friendlies, toss a nade in reduces the danger to the team going in.
Watch this video (ADULT LANGUAGE WARNING)



You'll notice the liberal use of nades, the reluctance of Marines to engage at point blank range, and eventually they use an LAV to blast the building apart to get the bad guy. There is no "go in blasting" its more "blast that sucker out"
YouTube - Close Combat in Iraq

Golden Camel Alliance
Fear the Moo!!!
<MFF>
Liquid_Cow is offline
Old 03-08-2008, 09:35 PM   #42
Wolfe
Registered User

Wolfe's Avatar
Default

Now THAT is the kind of CQB I want to play.

The only thing missing from that video was the Iraqi respawning across the street and tossing nades up on the roof, followed by 2 more Iraqis scoring ranged head shots for the survivors.
Wolfe is offline
Old 03-08-2008, 10:29 PM   #43
BloodBane611
Supporting Member

BloodBane611's Avatar
Default

Here's the thing:

Real life isn't fun.

Now, given that PR is supposed to be enjoyable, the above could never happen. Simply put, no 4 or 6 players would stand on a roof for 3 or 4 minutes, lobbing in a grenade or two a minute. There's too much retarded FPS syndrome around for this to happen, even in people who think tactically.



[R-CON]creepin - "because on the internet 0=1"

BloodBane611 is offline
Old 03-10-2008, 09:09 PM   #44
Sabre_tooth_tigger

Sabre_tooth_tigger's Avatar
Default

Dam in that video one nade would have taken the US squad out, that has to be the most dangerous form of fighting

In the game I'd be using the m203, rushing in with a rifle is at best like a high noon show down

Sabre_tooth_tigger is offline
Old 03-11-2008, 07:31 AM   #45
Ghost1800

Ghost1800's Avatar
Default

Ya... there's another thing to complain about in game, an M203 probably wouldn't even have time to arm if you fired it at some dude 10 feet away. If it did have enough time to arm you'd probably end up killing everyone in the room including yourself.
Ghost1800 is offline
Old 03-11-2008, 10:49 AM   #46
Sabre_tooth_tigger

Sabre_tooth_tigger's Avatar
Default

Well it does that now, its not easy to use and even if you do it right it will kill you within 10 feet unless your firing it into a room from the outside which is how I would use it.
Firing in the open like that doesnt usually work out though Ive often tried Rpg is the better option there if you want maximum overkill/laziness

Quote:
you'd probably end up killing everyone in the room

Works great on rally points and 'follow the leader' squads



As far as the OP goes I prefer a mix of all if possible but my bias as Ive shown above is to CQB. EJOD is well done in that it is wide open but with a central focus.
Qinling rocks compared to kashan and ideally the best maps should allow game influence to CQB combined with gigantic firepower from jets, etc
Sabre_tooth_tigger is offline
Old 03-25-2008, 12:25 PM   #47
commando110
Default

both will be fine.. but i think there are already enough long range maps... time for some CQC
commando110 is offline
Old 03-25-2008, 02:53 PM   #48
Rudd
Retired PR Developer
Supporting Member

Rudd's Avatar
Default

Quote:
Originally Posted by BloodBane611 View Post
Here's the thing:

Real life isn't fun.

Now, given that PR is supposed to be enjoyable, the above could never happen. Simply put, no 4 or 6 players would stand on a roof for 3 or 4 minutes, lobbing in a grenade or two a minute. There's too much retarded FPS syndrome around for this to happen, even in people who think tactically.
You have a point. But the reason this wouldn't happen in PR is that your squad cant sit around trying to get one guy out of his hole when all his buddies are respawning and running to ur pos with molotovs and harsh language.


Rudd is offline
Old 03-26-2008, 06:58 PM   #49
Psyko

Psyko's Avatar
Default

Well for one, those guys were no spec L337 group. they looked like a small angry mob liberated from their pitch forks and torches to having hi-tech weaponry.

They reminded me straight away of the behavour of the cops from "First blood" that chased rambo into the woods, or...lols...the reserve forces who shot the rocket launcher at the cave. But i would say that, that type of behavour was due to many many months in the field. and the fact that they ware scared out of their minds is also a realistic part of battle.

hate to say it, but, in order to emulate the behavour of war-time soldiers, you need to reduce the energy the gamers have at their disposal, and make them value their lives much...much...much more, so they arnt so rampant with their abilities.

there is no foot soldier on earth that is capable of doing the things the PR soldiers are capable of doing, like breaking away from their group, lobbing grenades with athetic distance and accurasy, and hawling around a heavy gun without innertia.

The fact is, that nearly every soldier is different, from the skinny weaklings with high sprinting abilitys to the fat bozos who cant run but can lift heavy stuff, and in wartime, its the CO's purpose to make all people big,small,lasy and stupid to work in unicen, and we dont have that in pr. We have experianced people that are to lasy to put up with noobs to become squad leaders anymore, and think that because they have more months playtime that they are entitled to ignore the squad leader.
Psyko is online now
Old 03-26-2008, 11:23 PM   #50
Liquid_Cow

Liquid_Cow's Avatar
Default

Quote:
Originally Posted by Psykogundam View Post
Well for one, those guys were no spec L337 group.
Those are combat hardened US Marines. They knew it was extremely dangerous to get into a CQB with a unknown enemy who is willing to sacrifice themselves just to take out one or two Marines.

Quote:
the reserve forces who shot the rocket launcher at the cave.
That's exactly how they prefer to handle it. Blow the sucker up before he has a chance to blow you up.

Quote:
in order to emulate the behavour of war-time soldiers, you need to reduce the energy the gamers have at their disposal, and make them value their lives much...much...much more,
Can I get an AMEN for the brotha?

You are absolutely right, the problem is then the game devolves into a camper/sniper fest like AA usually does. This is the fine line which PRM must walk, too realistic and its not a fun game, not realistic enough its back to railguns and BFG2000's. Shock paddles and respawns are completely unrealistic, but without them the game slows down and gets boring.

Golden Camel Alliance
Fear the Moo!!!
<MFF>
Liquid_Cow is offline
Closed Thread


Tags
battles, cqb, focused, long, middle, poll, range
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 08:20 PM.


Powered by: vBulletin. ©vBulletin Solutions, Inc.
Search Engine Optimization by vBSEO 3.6.1
All Content Copyright ©2004 - 2015, Project Reality.