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#71 |
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PR:BF2 Contributor
![]() Join Date: May 2006
Location: Perth
Posts: 1,467
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#72 | |
![]() Join Date: Jun 2007
Posts: 1,835
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#73 |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,650
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I would like something a bit like quinling, but where the MEC starts inside a city so get plenty of cover around their main and the US start with a few outposts around the map kind of flanking the city and on the final approach to it. Maybee a village to cap but most of the terrain should be there for taking control of and flanking the enemy, with the flags being river crossings and outlying villages/fortifications.
I think a 3km view distance would be good, as there would be few statics to affect performance and the city would actually be more like a village, with just a few tens of destructable buildings (but big ones). EDIT: If the view distance if this big then I could zero the main cannon to ~2km, then you get both the drop and the effect of gravity without too much rise in the middle. |
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
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Last edited by Jonny; 03-09-2008 at 12:45 PM..
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#74 |
![]() Join Date: Sep 2007
Location: calgary,ab,canada
Posts: 981
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well from my test the max speed of the bf2 engine is like 1320m/sec the sabot round from a tank is 1740m/sec so it is in possible to increase the speed any faster so you dont have to lead a target.
also on kashan a 2km view distance is the max you will need, like you can see most of the map, but the hills block alot of your view so a 3km view distance wouldnt really be that good. |
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#75 |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,650
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The higher the view distance the better, it lets you see helicopters and planes from very far away and hit the A10s with the AA before they are gone.
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
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#76 | |
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Registered User
![]() Join Date: Nov 2007
Location: The Snowy Northeast
Posts: 7,406
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Quote:
I wouldn't expect increased view distance or 8x8 maps any time though. | |
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[R-CON]creepin - "because on the internet 0=1" |
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#77 |
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I can't help but sit here and wonder if increasing the view distance would increase the number of engagements against a helo with a shell... but just from further away...
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SuperTimo:
[this is like saying "i want my desk to explode if i kick it enough times"] To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. I have my new computer! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#78 |
![]() Join Date: Oct 2007
Posts: 472
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Jonny this may sound weird and I hope the way I ask it gets my point across. I know what I am asking but just not sure how to word it.
Are you saying that you have to add "rise" to the trajectory in order to show the drop of the round? |
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"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
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#79 | |
![]() Join Date: Aug 2007
Posts: 2,621
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. -
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. | To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#80 |
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SuperTimo:
[this is like saying "i want my desk to explode if i kick it enough times"] To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. I have my new computer! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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| bullet, cal, drop, tank or apc or 50 |
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