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Old 03-09-2008, 12:21 PM   #71
[R-CON]nedlands1
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Quote:
Originally Posted by RCMoonPie View Post
Just want to warn you guys.....you do NOT want to get in a debate with Jonny where math and physics are involved!!!

He will squash you like a bug!
I'll come help. :P


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Old 03-09-2008, 12:26 PM   #72
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He will squash you like a bug!
well if it wasnt for a little itty bitty thing like inertia I would have been right


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Old 03-09-2008, 12:37 PM   #73
Jonny

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I would like something a bit like quinling, but where the MEC starts inside a city so get plenty of cover around their main and the US start with a few outposts around the map kind of flanking the city and on the final approach to it. Maybee a village to cap but most of the terrain should be there for taking control of and flanking the enemy, with the flags being river crossings and outlying villages/fortifications.

I think a 3km view distance would be good, as there would be few statics to affect performance and the city would actually be more like a village, with just a few tens of destructable buildings (but big ones).

EDIT:
If the view distance if this big then I could zero the main cannon to ~2km, then you get both the drop and the effect of gravity without too much rise in the middle.

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Has anyone really been far even as decided to use even go want to do look more like?
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Old 03-09-2008, 01:15 PM   #74
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well from my test the max speed of the bf2 engine is like 1320m/sec the sabot round from a tank is 1740m/sec so it is in possible to increase the speed any faster so you dont have to lead a target.

also on kashan a 2km view distance is the max you will need, like you can see most of the map, but the hills block alot of your view so a 3km view distance wouldnt really be that good.
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Old 03-09-2008, 02:00 PM   #75
Jonny

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The higher the view distance the better, it lets you see helicopters and planes from very far away and hit the A10s with the AA before they are gone.

XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like?
Best post ever made!

EG: PPSh is made of win and quite possibly stamped sheet metal
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Old 03-09-2008, 02:53 PM   #76
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The higher the view distance the better
View distance changes would fix a multitude of problems in PR, both with infantry and vehicles.

I wouldn't expect increased view distance or 8x8 maps any time though.



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Old 03-09-2008, 07:33 PM   #77
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I can't help but sit here and wonder if increasing the view distance would increase the number of engagements against a helo with a shell... but just from further away...

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Old 03-09-2008, 09:02 PM   #78
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Jonny this may sound weird and I hope the way I ask it gets my point across. I know what I am asking but just not sure how to word it.

Are you saying that you have to add "rise" to the trajectory in order to show the drop of the round?

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Old 03-09-2008, 09:28 PM   #79
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Originally Posted by Jonny View Post
The higher the view distance the better, it lets you see helicopters and planes from very far away and hit the A10s with the AA before they are gone.
Well the aa is not the only one who gets more view, choppers can see further too.. and if you think: whats that tiny little spot there in the air?? you're already dead


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Old 03-09-2008, 10:23 PM   #80
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Well the aa is not the only one who gets more view, choppers can see further too.. and if you think: whats that tiny little spot there in the air?? you're already dead
In terms of transport helos, it's the other way around. lol

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