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Old 03-09-2008, 08:37 AM   #61
[R-DEV]Mosquill
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Jonny, you're not quite right.
Quote:
Originally Posted by Jonny
A heli can kill a tank from 8km, over a hill.
8km is a bit too much. 8km is a max effective range, although it's possible, HF's are rarely used at such distance (if are at all). For exmaple, the laser probably won't even work well at such distance. It's effectiveness will suffer beam divergence and attenuation, wich isn't good you know. Attenuation may cause the missiles seaker not to detect laser's signature at all.

And I've seen lots of videos where cobra/apache engage armour at <1km. Especially Cobras, they often fly straight at target and engage at a very close distance.

And no, they can't kill a tank over a hill.

Oh, almost forgot, I completely agree with you with 2km fog that starts at 0m. Won't affect performance, looks much better, more realistic, easy to change, should be in PR.
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Old 03-09-2008, 08:49 AM   #62
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does it really have to be the same lazer from the heli? isn;t it possible for ground troops to mark a target and call in a missile from 8km away, over a hill, so the missile goes over the hill, detects the lazer from the ground troops and locks on to that one?

And what about an 8x8km kashan, made up of terrain in the middle and 48 1x1km statics around the outside?

XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like?
Best post ever made!

EG: PPSh is made of win and quite possibly stamped sheet metal
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Old 03-09-2008, 09:08 AM   #63
[R-DEV]Mosquill
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No, it doesn't have to be the same laser from the heli. Like I said: it's possible.

Why using static terrain if you can use surrounding terrain?
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Old 03-09-2008, 10:56 AM   #64
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Because when you are outside the 4x4 map, the ground texture will be very low. The map Wake Island (PR Version) his it fixed with water because that wont change at all


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Old 03-09-2008, 11:01 AM   #65
[R-DEV]Mosquill
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Quote:
Originally Posted by Mora View Post
Because when you are outside the 4x4 map, the ground texture will be very low. The map Wake Island (PR Version) his it fixed with water because that wont change at all
Surrounding terrrain can have same ground texture resolution as the main terrain. It is usually lowered for performance reasons.
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Old 03-09-2008, 11:05 AM   #66
$kelet0r

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8km would be the max effective range of a hellfire (on a non manouvering target), not the chopper - the radar is good for 20 miles (when it is mounted) but most choppers rely on FLIR for target acquisition.
So when a chopper is flying low, hugging terrain to avoid AAA and AAM, it is limited by the visual angle it has - so if an Apache is 50m off the ground, engaging a target 8km away is probably fantasy, when it has only FLIR to IFF a target and get a good firing solution (radar at that height would more than likely return more garbage than good info). So that effectively brings the helicopter right into the tanks range - and the rarity of an attack helicopter is far more easy to confirm as foe than a tank at 4km and far more vulnerable.
The problem is in PR and incidentally in real war as well, is that rather than use the attack helicopters as reconnaisance units with a the equivalent of a sniper rifle as they were designed, they are sent mano-a-mano against heavy armour ... and get wasted as a result
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Old 03-09-2008, 11:15 AM   #67
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We got shot out of the sky with no lock at 597 alt on Kashan, sometimes its not possible to do anything

I thought it could not be a tank, does HAT still give a lock to helis, maybe it was that


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Old 03-09-2008, 11:41 AM   #68
RCMoonPie
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Just want to warn you guys.....you do NOT want to get in a debate with Jonny where math and physics are involved!!!

He will squash you like a bug!

"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
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Old 03-09-2008, 11:43 AM   #69
Jonny

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Quote:
Originally Posted by Mosquill View Post
Why using static terrain if you can use surrounding terrain?
If you want a mini map (and the devs do) then you cant have an area of land bigger than 4x4, you need to use statics or water.

XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like?
Best post ever made!

EG: PPSh is made of win and quite possibly stamped sheet metal
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Old 03-09-2008, 12:13 PM   #70
Sabre_tooth_tigger

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So the ground itself would be a big static object


I hope if they make things that large they go the way of qinling flag arrangement rather then kashan, crossing the length of a map that big to cap one flag is a horror


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