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#61 | |
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PR:BF2 Developer
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Jonny, you're not quite right.
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And I've seen lots of videos where cobra/apache engage armour at <1km. Especially Cobras, they often fly straight at target and engage at a very close distance. And no, they can't kill a tank over a hill. Oh, almost forgot, I completely agree with you with 2km fog that starts at 0m. Won't affect performance, looks much better, more realistic, easy to change, should be in PR. | |
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#62 |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,650
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does it really have to be the same lazer from the heli? isn;t it possible for ground troops to mark a target and call in a missile from 8km away, over a hill, so the missile goes over the hill, detects the lazer from the ground troops and locks on to that one?
And what about an 8x8km kashan, made up of terrain in the middle and 48 1x1km statics around the outside? |
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
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#64 |
![]() Join Date: Aug 2007
Posts: 2,621
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Because when you are outside the 4x4 map, the ground texture will be very low. The map Wake Island (PR Version) his it fixed with water because that wont change at all
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. | To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#65 |
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PR:BF2 Developer
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Surrounding terrrain can have same ground texture resolution as the main terrain. It is usually lowered for performance reasons.
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#66 |
![]() Join Date: Nov 2006
Location: Dublin, Ireland
Posts: 1,406
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8km would be the max effective range of a hellfire (on a non manouvering target), not the chopper - the radar is good for 20 miles (when it is mounted) but most choppers rely on FLIR for target acquisition.
So when a chopper is flying low, hugging terrain to avoid AAA and AAM, it is limited by the visual angle it has - so if an Apache is 50m off the ground, engaging a target 8km away is probably fantasy, when it has only FLIR to IFF a target and get a good firing solution (radar at that height would more than likely return more garbage than good info). So that effectively brings the helicopter right into the tanks range - and the rarity of an attack helicopter is far more easy to confirm as foe than a tank at 4km and far more vulnerable. The problem is in PR and incidentally in real war as well, is that rather than use the attack helicopters as reconnaisance units with a the equivalent of a sniper rifle as they were designed, they are sent mano-a-mano against heavy armour ... and get wasted as a result |
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#67 |
![]() Join Date: Jun 2007
Posts: 1,835
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We got shot out of the sky with no lock at 597 alt on Kashan, sometimes its not possible to do anything
I thought it could not be a tank, does HAT still give a lock to helis, maybe it was that |
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#68 |
![]() Join Date: Oct 2007
Posts: 472
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Just want to warn you guys.....you do NOT want to get in a debate with Jonny where math and physics are involved!!!
He will squash you like a bug! |
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"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
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#69 |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,650
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
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#70 |
![]() Join Date: Jun 2007
Posts: 1,835
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So the ground itself would be a big static object
I hope if they make things that large they go the way of qinling flag arrangement rather then kashan, crossing the length of a map that big to cap one flag is a horror |
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| bullet, cal, drop, tank or apc or 50 |
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